about summary refs log tree commit diff
path: root/src/game/server/gamecontext.cpp
diff options
context:
space:
mode:
authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 11:54:41 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-01-11 11:54:41 +0000
commit2aafe11723e8c30b0482bbefb4c1c9a25fba92b3 (patch)
treea8965cc00cf4db6a5dd62149caa61ef6498ed3ef /src/game/server/gamecontext.cpp
parentc164ba3518f14cb939194c24ca308ec69bb5535e (diff)
downloadzcatch-2aafe11723e8c30b0482bbefb4c1c9a25fba92b3.tar.gz
zcatch-2aafe11723e8c30b0482bbefb4c1c9a25fba92b3.zip
tweaked the gameplay a bit
Diffstat (limited to 'src/game/server/gamecontext.cpp')
-rw-r--r--src/game/server/gamecontext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp
index 8c4b634a..89eae10d 100644
--- a/src/game/server/gamecontext.cpp
+++ b/src/game/server/gamecontext.cpp
@@ -79,8 +79,8 @@ void GAMECONTEXT::create_explosion(vec2 p, int owner, int weapon, bool bnodamage
 	{
 		// deal damage
 		CHARACTER *ents[64];
-		float radius = 128.0f;
-		float innerradius = 42.0f;
+		float radius = 135.0f;
+		float innerradius = 48.0f;
 		int num = game.world.find_entities(p, radius, (ENTITY**)ents, 64, NETOBJTYPE_CHARACTER);
 		for(int i = 0; i < num; i++)
 		{