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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 11:54:41 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 11:54:41 +0000 |
| commit | 2aafe11723e8c30b0482bbefb4c1c9a25fba92b3 (patch) | |
| tree | a8965cc00cf4db6a5dd62149caa61ef6498ed3ef /src/game/server/gamecontext.cpp | |
| parent | c164ba3518f14cb939194c24ca308ec69bb5535e (diff) | |
| download | zcatch-2aafe11723e8c30b0482bbefb4c1c9a25fba92b3.tar.gz zcatch-2aafe11723e8c30b0482bbefb4c1c9a25fba92b3.zip | |
tweaked the gameplay a bit
Diffstat (limited to 'src/game/server/gamecontext.cpp')
| -rw-r--r-- | src/game/server/gamecontext.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 8c4b634a..89eae10d 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -79,8 +79,8 @@ void GAMECONTEXT::create_explosion(vec2 p, int owner, int weapon, bool bnodamage { // deal damage CHARACTER *ents[64]; - float radius = 128.0f; - float innerradius = 42.0f; + float radius = 135.0f; + float innerradius = 48.0f; int num = game.world.find_entities(p, radius, (ENTITY**)ents, 64, NETOBJTYPE_CHARACTER); for(int i = 0; i < num; i++) { |