From 2aafe11723e8c30b0482bbefb4c1c9a25fba92b3 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 11 Jan 2009 11:54:41 +0000 Subject: tweaked the gameplay a bit --- src/game/server/gamecontext.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/server/gamecontext.cpp') diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 8c4b634a..89eae10d 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -79,8 +79,8 @@ void GAMECONTEXT::create_explosion(vec2 p, int owner, int weapon, bool bnodamage { // deal damage CHARACTER *ents[64]; - float radius = 128.0f; - float innerradius = 42.0f; + float radius = 135.0f; + float innerradius = 48.0f; int num = game.world.find_entities(p, radius, (ENTITY**)ents, 64, NETOBJTYPE_CHARACTER); for(int i = 0; i < num; i++) { -- cgit 1.4.1