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authorMagnus Auvinen <magnus.auvinen@gmail.com>2009-06-15 07:34:25 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2009-06-15 07:34:25 +0000
commitab171f8f303306f5b45e2ccaa4c47404b11b0256 (patch)
tree379a16543832b67012694d04b077b666efafd9f1 /src/game/client
parentf9ef0293ff882b97cfe650e92fe0844c8920f4e3 (diff)
downloadzcatch-ab171f8f303306f5b45e2ccaa4c47404b11b0256.tar.gz
zcatch-ab171f8f303306f5b45e2ccaa4c47404b11b0256.zip
updated localization
Diffstat (limited to 'src/game/client')
-rw-r--r--src/game/client/components/chat.cpp8
-rw-r--r--src/game/client/components/menus.cpp6
-rw-r--r--src/game/client/components/menus_browser.cpp18
-rw-r--r--src/game/client/components/menus_demo.cpp10
-rw-r--r--src/game/client/components/menus_ingame.cpp65
-rw-r--r--src/game/client/components/menus_settings.cpp48
-rw-r--r--src/game/client/components/scoreboard.cpp28
7 files changed, 96 insertions, 87 deletions
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp
index 8ef4e17d..a03aab65 100644
--- a/src/game/client/components/chat.cpp
+++ b/src/game/client/components/chat.cpp
@@ -143,11 +143,13 @@ void CHAT::on_render()
 		cursor.line_width = 200.0f;
 		
 		if(mode == MODE_ALL)
-			gfx_text_ex(&cursor, "All: ", -1);
+			gfx_text_ex(&cursor, localize("All"), -1);
 		else if(mode == MODE_TEAM)
-			gfx_text_ex(&cursor, "Team: ", -1);
+			gfx_text_ex(&cursor, localize("Team"), -1);
 		else
-			gfx_text_ex(&cursor, "Chat: ", -1);
+			gfx_text_ex(&cursor, localize("Chat"), -1);
+
+		gfx_text_ex(&cursor, ": ", -1);
 			
 		gfx_text_ex(&cursor, input.get_string(), input.cursor_offset());
 		TEXT_CURSOR marker = cursor;
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 932597f7..e58932bf 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -515,13 +515,13 @@ int MENUS::render_menubar(RECT r)
 		ui_vsplit_l(&box, 4.0f, 0, &box);
 		ui_vsplit_l(&box, 140.0f, &button, &box);
 		static int server_info_button=0;
-		if (ui_do_button(&server_info_button, localize("Server Info"), active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
+		if (ui_do_button(&server_info_button, localize("Server info"), active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
 			new_page = PAGE_SERVER_INFO;
 
 		ui_vsplit_l(&box, 4.0f, 0, &box);
 		ui_vsplit_l(&box, 140.0f, &button, &box);
 		static int callvote_button=0;
-		if (ui_do_button(&callvote_button, localize("Call Vote"), active_page==PAGE_CALLVOTE, &button, ui_draw_menu_tab_button, 0))
+		if (ui_do_button(&callvote_button, localize("Call vote"), active_page==PAGE_CALLVOTE, &button, ui_draw_menu_tab_button, 0))
 			new_page = PAGE_CALLVOTE;
 			
 		ui_vsplit_l(&box, 30.0f, 0, &box);
@@ -542,7 +542,7 @@ int MENUS::render_menubar(RECT r)
 		popup = POPUP_QUIT;
 
 	ui_vsplit_r(&box, 10.0f, &box, &button);
-	ui_vsplit_r(&box, 120.0f, &box, &button);
+	ui_vsplit_r(&box, 130.0f, &box, &button);
 	static int settings_button=0;
 	if (ui_do_button(&settings_button, localize("Settings"), active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
 		new_page = PAGE_SETTINGS;
diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp
index d86a727c..a5fdab07 100644
--- a/src/game/client/components/menus_browser.cpp
+++ b/src/game/client/components/menus_browser.cpp
@@ -378,7 +378,7 @@ void MENUS::render_serverbrowser_filters(RECT view)
 		config.b_filter_pure_map ^= 1;
 		
 	ui_hsplit_t(&view, 20.0f, &button, &view);
-	ui_do_label(&button, localize("Game types:"), 14.0f, -1);
+	ui_do_label(&button, localize("Game types"), 14.0f, -1);
 	ui_vsplit_l(&button, 95.0f, 0, &button);
 	ui_margin(&button, 1.0f, &button);
 	ui_do_edit_box(&config.b_filter_gametype, &button, config.b_filter_gametype, sizeof(config.b_filter_gametype), 14.0f);
@@ -431,7 +431,7 @@ void MENUS::render_serverbrowser_serverdetail(RECT view)
 	ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
 	ui_draw_rect(&server_details, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
 	ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
-	ui_do_label(&server_header, localize("Server details:"), font_size+2.0f, -1);
+	ui_do_label(&server_header, localize("Server details"), font_size+2.0f, -1);
 
 	ui_vsplit_l(&server_details, 5.0f, 0x0, &server_details);
 
@@ -441,10 +441,10 @@ void MENUS::render_serverbrowser_serverdetail(RECT view)
 	{
 		RECT row;
 		static LOC_CONSTSTRING labels[] = {
-			localize("Version:"),
-			localize("Game Type:"),
-			localize("Progression:"),
-			localize("Ping:")};
+			localize("Version"),
+			localize("Game type"),
+			localize("Progression"),
+			localize("Ping")};
 
 		RECT left_column;
 		RECT right_column;
@@ -501,7 +501,7 @@ void MENUS::render_serverbrowser_serverdetail(RECT view)
 	ui_draw_rect(&server_header, vec4(1,1,1,0.25f), CORNER_T, 4.0f);
 	ui_draw_rect(&server_scoreboard, vec4(0,0,0,0.15f), CORNER_B, 4.0f);
 	ui_vsplit_l(&server_header, 8.0f, 0x0, &server_header);
-	ui_do_label(&server_header, localize("Scoreboard:"), font_size+2.0f, -1);
+	ui_do_label(&server_header, localize("Scoreboard"), font_size+2.0f, -1);
 
 	ui_vsplit_l(&server_scoreboard, 5.0f, 0x0, &server_scoreboard);
 
@@ -614,7 +614,7 @@ void MENUS::render_serverbrowser(RECT main_view)
 		
 		RECT button;
 		//ui_vsplit_r(&buttons, 20.0f, &buttons, &button);
-		ui_vsplit_r(&status_toolbar, 100.0f, &status_toolbar, &button);
+		ui_vsplit_r(&status_toolbar, 110.0f, &status_toolbar, &button);
 		ui_vmargin(&button, 2.0f, &button);
 		static int refresh_button = 0;
 		if(ui_do_button(&refresh_button, localize("Refresh"), 0, &button, ui_draw_menu_button, 0))
@@ -657,6 +657,6 @@ void MENUS::render_serverbrowser(RECT main_view)
 		ui_hsplit_b(&button_box, 20.0f, &button_box, &button);
 		ui_do_edit_box(&config.ui_server_address, &button, config.ui_server_address, sizeof(config.ui_server_address), 14.0f);
 		ui_hsplit_b(&button_box, 20.0f, &button_box, &button);
-		ui_do_label(&button, localize("Host address:"), 14.0f, -1);
+		ui_do_label(&button, localize("Host address"), 14.0f, -1);
 	}
 }
diff --git a/src/game/client/components/menus_demo.cpp b/src/game/client/components/menus_demo.cpp
index 08db3162..cfd5f568 100644
--- a/src/game/client/components/menus_demo.cpp
+++ b/src/game/client/components/menus_demo.cpp
@@ -164,10 +164,10 @@ void MENUS::render_demoplayer(RECT main_view)
 			str_format(buffer, sizeof(buffer), "x%.1f", info->speed);
 		ui_do_label(&buttonbar, buffer, button.h*0.7f, -1);
 
-		// exit button
+		// close button
 		ui_vsplit_r(&buttonbar, buttonbar_height*3, &buttonbar, &button);
 		static int exit_button = 0;
-		if(ui_do_button(&exit_button, "Exit", 0, &button, ui_draw_demoplayer_button, 0))
+		if(ui_do_button(&exit_button, localize("Close"), 0, &button, ui_draw_demoplayer_button, 0))
 			client_disconnect();
 	}
 }
@@ -371,7 +371,7 @@ void MENUS::render_demolist(RECT main_view)
 	static int num_items = 0;
 	static int demolist_id = 0;
 	
-	ui_do_listbox_start(&demolist_id, &main_view, 17.0f, "Demos", num_items, selected_item);
+	ui_do_listbox_start(&demolist_id, &main_view, 17.0f, localize("Demos"), num_items, selected_item);
 	for(int i = 0; i < num_demos; i++)
 	{
 		LISTBOXITEM item = ui_do_listbox_nextitem((void*)(10+i));
@@ -386,13 +386,13 @@ void MENUS::render_demolist(RECT main_view)
 	ui_vsplit_r(&play_rect, 120.0f, 0x0, &play_rect);
 	
 	static int refresh_button = 0;
-	if(ui_do_button(&refresh_button, "Refresh", 0, &refresh_rect, ui_draw_menu_button, 0))
+	if(ui_do_button(&refresh_button, localize("Refresh"), 0, &refresh_rect, ui_draw_menu_button, 0))
 	{
 		demolist_populate();
 	}	
 	
 	static int play_button = 0;
-	if(ui_do_button(&play_button, "Play", 0, &play_rect, ui_draw_menu_button, 0))
+	if(ui_do_button(&play_button, localize("Play"), 0, &play_rect, ui_draw_menu_button, 0))
 	{
 		if(selected_item >= 0 && selected_item < num_demos)
 			client_demoplayer_play(demos[selected_item].filename);
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index 1623075d..83673631 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -30,7 +30,7 @@ void MENUS::render_game(RECT main_view)
 	
 	ui_vsplit_r(&main_view, 120.0f, &main_view, &button);
 	static int disconnect_button = 0;
-	if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0))
+	if(ui_do_button(&disconnect_button, localize("Disconnect"), 0, &button, ui_draw_menu_button, 0))
 		client_disconnect();
 
 	if(gameclient.snap.local_info && gameclient.snap.gameobj)
@@ -40,7 +40,7 @@ void MENUS::render_game(RECT main_view)
 			ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
 			ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
 			static int spectate_button = 0;
-			if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0))
+			if(ui_do_button(&spectate_button, localize("Spectate"), 0, &button, ui_draw_menu_button, 0))
 			{
 				gameclient.send_switch_team(-1);
 				set_active(false);
@@ -54,7 +54,7 @@ void MENUS::render_game(RECT main_view)
 				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
 				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
 				static int spectate_button = 0;
-				if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0))
+				if(ui_do_button(&spectate_button, localize("Join red"), 0, &button, ui_draw_menu_button, 0))
 				{
 					gameclient.send_switch_team(0);
 					set_active(false);
@@ -66,7 +66,7 @@ void MENUS::render_game(RECT main_view)
 				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
 				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
 				static int spectate_button = 0;
-				if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0))
+				if(ui_do_button(&spectate_button, localize("Join blue"), 0, &button, ui_draw_menu_button, 0))
 				{
 					gameclient.send_switch_team(1);
 					set_active(false);
@@ -80,7 +80,7 @@ void MENUS::render_game(RECT main_view)
 				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
 				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
 				static int spectate_button = 0;
-				if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0))
+				if(ui_do_button(&spectate_button, localize("Join game"), 0, &button, ui_draw_menu_button, 0))
 				{
 					gameclient.send_switch_team(0);
 					set_active(false);
@@ -186,7 +186,7 @@ void MENUS::render_serverinfo(RECT main_view)
 	x = 5.0f;
 	y = 0.0f;
 	
-	gfx_text(0, serverinfo.x+x, serverinfo.y+y, 32, "Server info", 250);
+	gfx_text(0, serverinfo.x+x, serverinfo.y+y, 32, localize("Server info"), 250);
 	y += 32.0f+5.0f;
 	
 	mem_zero(buf, sizeof(buf));
@@ -194,15 +194,15 @@ void MENUS::render_serverinfo(RECT main_view)
 		buf,
 		sizeof(buf),
 		"%s\n\n"
-		"Address: %s\n"
-		"Ping: %d\n"
-		"Version: %s\n"
-		"Password: %s\n",
+		"%s: %s\n"
+		"%s: %d\n"
+		"%s: %s\n"
+		"%s: %s\n",
 		current_server_info.name,
-		config.ui_server_address,
-		gameclient.snap.local_info->latency,
-		current_server_info.version,
-		current_server_info.flags&1 ? "Yes" : "No"
+		localize("Address"), config.ui_server_address,
+		localize("Ping"), gameclient.snap.local_info->latency,
+		localize("Version"), current_server_info.version,
+		localize("Password"), current_server_info.flags&1 ? localize("Yes") : localize("No")
 	);
 	
 	gfx_text(0, serverinfo.x+x, serverinfo.y+y, 20, buf, 250);
@@ -212,7 +212,7 @@ void MENUS::render_serverinfo(RECT main_view)
 		int is_favorite = client_serverbrowse_isfavorite(current_server_info.netaddr);
 		ui_hsplit_b(&serverinfo, 20.0f, &serverinfo, &button);
 		static int add_fav_button = 0;
-		if (ui_do_button(&add_fav_button, "Favorite", is_favorite, &button, ui_draw_checkbox, 0))
+		if (ui_do_button(&add_fav_button, localize("Favorite"), is_favorite, &button, ui_draw_checkbox, 0))
 		{
 			if(is_favorite)
 				client_serverbrowse_removefavorite(current_server_info.netaddr);
@@ -230,7 +230,7 @@ void MENUS::render_serverinfo(RECT main_view)
 	x = 5.0f;
 	y = 0.0f;
 	
-	gfx_text(0, gameinfo.x+x, gameinfo.y+y, 32, "Game info", 250);
+	gfx_text(0, gameinfo.x+x, gameinfo.y+y, 32, localize("Game info"), 250);
 	y += 32.0f+5.0f;
 	
 	mem_zero(buf, sizeof(buf));
@@ -238,18 +238,17 @@ void MENUS::render_serverinfo(RECT main_view)
 		buf,
 		sizeof(buf),
 		"\n\n"
-		"Gametype: %s\n"
-		"Map: %s\n"
-		"Score limit: %d\n"
-		"Time limit: %d\n"
+		"%s: %s\n"
+		"%s: %s\n"
+		"%s: %d\n"
+		"%s: %d\n"
 		"\n"
-		"Players: %d/%d\n",
-		current_server_info.gametype,
-		current_server_info.map,
-		gameclient.snap.gameobj->score_limit,
-		gameclient.snap.gameobj->time_limit,
-		gameclient.snap.num_players,
-		current_server_info.max_players
+		"%s: %d/%d\n",
+		localize("Game type"), current_server_info.gametype,
+		localize("Map"), current_server_info.map,
+		localize("Score limit"), gameclient.snap.gameobj->score_limit,
+		localize("Time limit"), gameclient.snap.gameobj->time_limit,
+		localize("Players"), gameclient.snap.num_players, current_server_info.max_players
 	);
 	gfx_text(0, gameinfo.x+x, gameinfo.y+y, 20, buf, 250);
 	
@@ -259,7 +258,7 @@ void MENUS::render_serverinfo(RECT main_view)
 	ui_margin(&motd, 5.0f, &motd);
 	y = 0.0f;
 	x = 5.0f;
-	gfx_text(0, motd.x+x, motd.y+y, 32, "MOTD", -1);
+	gfx_text(0, motd.x+x, motd.y+y, 32, localize("MOTD"), -1);
 	y += 32.0f+5.0f;
 	gfx_text(0, motd.x+x, motd.y+y, 16, gameclient.motd->server_motd, (int)motd.w);
 }
@@ -277,7 +276,7 @@ void MENUS::render_servercontrol_server(RECT main_view)
 
 	static int votelist = 0;
 	RECT list = main_view;
-	ui_do_listbox_start(&votelist, &list, 24.0f, "Options", num_options, callvote_selectedoption);
+	ui_do_listbox_start(&votelist, &list, 24.0f, localize("Settings"), num_options, callvote_selectedoption);
 	
 	for(VOTING::VOTEOPTION *option = gameclient.voting->first; option; option = option->next)
 	{
@@ -296,7 +295,7 @@ void MENUS::render_servercontrol_kick(RECT main_view)
 	RECT header, footer;
 	ui_hsplit_t(&main_view, 20, &header, &main_view);
 	ui_draw_rect(&header, vec4(1,1,1,0.25f), CORNER_T, 5.0f); 
-	ui_do_label(&header, "Players", 18.0f, 0);
+	ui_do_label(&header, localize("Players"), 18.0f, 0);
 
 	// draw footers	
 	ui_hsplit_b(&main_view, 20, &main_view, &footer);
@@ -341,7 +340,9 @@ void MENUS::render_servercontrol(RECT main_view)
 	
 	RECT button;
 	
-	const char *tabs[] = {"Options", "Kick"};
+	const char *tabs[] = {
+		localize("Settings"),
+		localize("Kick")};
 	int num_tabs = (int)(sizeof(tabs)/sizeof(*tabs));
 	
 	for(int i = 0; i < num_tabs; i++)
@@ -373,7 +374,7 @@ void MENUS::render_servercontrol(RECT main_view)
 		ui_vsplit_r(&bottom, 120.0f, &bottom, &button);
 		
 		static int callvote_button = 0;
-		if(ui_do_button(&callvote_button, "Call vote", 0, &button, ui_draw_menu_button, 0))
+		if(ui_do_button(&callvote_button, localize("Call vote"), 0, &button, ui_draw_menu_button, 0))
 		{
 			if(control_page == 0)
 			{
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp
index 60d8d7fc..8d1b1a4e 100644
--- a/src/game/client/components/menus_settings.cpp
+++ b/src/game/client/components/menus_settings.cpp
@@ -54,8 +54,11 @@ void MENUS::render_settings_player(RECT main_view)
 
 	// render settings
 	{	
+		char buf[128];
+		
 		ui_hsplit_t(&main_view, 20.0f, &button, &main_view);
-		ui_do_label(&button, localize("Name:"), 14.0, -1);
+		str_format(buf, sizeof(buf), "%s:", localize("Name"));
+		ui_do_label(&button, buf, 14.0, -1);
 		ui_vsplit_l(&button, 80.0f, 0, &button);
 		ui_vsplit_l(&button, 180.0f, &button, 0);
 		if(ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f))
@@ -257,27 +260,27 @@ typedef struct
 static KEYINFO keys[] = 
 {
 	// we need to do localize so the scripts can pickup the string
-	{ localize("Move Left:"), "+left", 0},
-	{ localize("Move Right:"), "+right", 0 },
-	{ localize("Jump:"), "+jump", 0 },
-	{ localize("Fire:"), "+fire", 0 },
-	{ localize("Hook:"), "+hook", 0 },
-	{ localize("Hammer:"), "+weapon1", 0 },
-	{ localize("Pistol:"), "+weapon2", 0 },
-	{ localize("Shotgun:"), "+weapon3", 0 },
-	{ localize("Grenade:"), "+weapon4", 0 },
-	{ localize("Rifle:"), "+weapon5", 0 },
-	{ localize("Next Weapon:"), "+nextweapon", 0 },
-	{ localize("Prev. Weapon:"), "+prevweapon", 0 },
-	{ localize("Vote Yes:"), "vote yes", 0 },
-	{ localize("Vote No:"), "vote no", 0 },
+	{ localize("Move left"), "+left", 0},
+	{ localize("Move right"), "+right", 0 },
+	{ localize("Jump"), "+jump", 0 },
+	{ localize("Fire"), "+fire", 0 },
+	{ localize("Hook"), "+hook", 0 },
+	{ localize("Hammer"), "+weapon1", 0 },
+	{ localize("Pistol"), "+weapon2", 0 },
+	{ localize("Shotgun"), "+weapon3", 0 },
+	{ localize("Grenade"), "+weapon4", 0 },
+	{ localize("Rifle"), "+weapon5", 0 },
+	{ localize("Next weapon"), "+nextweapon", 0 },
+	{ localize("Prev. weapon"), "+prevweapon", 0 },
+	{ localize("Vote yes"), "vote yes", 0 },
+	{ localize("Vote no"), "vote no", 0 },
 	{ localize("Chat:"), "chat all", 0 },
-	{ localize("Team Chat:"), "chat team", 0 },
-	{ localize("Emoticon:"), "+emote", 0 },
-	{ localize("Console:"), "toggle_local_console", 0 },
-	{ localize("Remote Console:"), "toggle_remote_console", 0 },
-	{ localize("Screenshot:"), "screenshot", 0 },
-	{ localize("Scoreboard:"), "+scoreboard", 0 },
+	{ localize("Team chat"), "chat team", 0 },
+	{ localize("Emoticon"), "+emote", 0 },
+	{ localize("Console"), "toggle_local_console", 0 },
+	{ localize("Remote console"), "toggle_remote_console", 0 },
+	{ localize("Screenshot"), "screenshot", 0 },
+	{ localize("Scoreboard"), "+scoreboard", 0 },
 };
 
 const int key_count = sizeof(keys) / sizeof(KEYINFO);
@@ -291,6 +294,9 @@ void MENUS::ui_do_getbuttons(int start, int stop, RECT view)
 		ui_hsplit_t(&view, 20.0f, &button, &view);
 		ui_vsplit_l(&button, 130.0f, &label, &button);
 	
+		char buf[64];
+		str_format(buf, sizeof(buf), "%s:", (const char *)key.name);
+		
 		ui_do_label(&label, key.name, 14.0f, -1);
 		int oldid = key.keyid;
 		int newid = ui_do_key_reader((void *)&keys[i].name, &button, oldid);
diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp
index dc1c4283..2978eff9 100644
--- a/src/game/client/components/scoreboard.cpp
+++ b/src/game/client/components/scoreboard.cpp
@@ -46,21 +46,21 @@ void SCOREBOARD::render_goals(float x, float y, float w)
 	if(gameclient.snap.gameobj && gameclient.snap.gameobj->score_limit)
 	{
 		char buf[64];
-		str_format(buf, sizeof(buf), "Score Limit: %d", gameclient.snap.gameobj->score_limit);
+		str_format(buf, sizeof(buf), "%s: %d", localize("Score limit"), gameclient.snap.gameobj->score_limit);
 		gfx_text(0, x+20.0f, y, 22.0f, buf, -1);
 		tw += gfx_text_width(0, 22.0f, buf, -1);
 	}
 	if(gameclient.snap.gameobj && gameclient.snap.gameobj->time_limit)
 	{
 		char buf[64];
-		str_format(buf, sizeof(buf), "Time Limit: %d min", gameclient.snap.gameobj->time_limit);
+		str_format(buf, sizeof(buf), "%s: %d min", localize("Time limit"), gameclient.snap.gameobj->time_limit);
 		gfx_text(0, x+220.0f, y, 22.0f, buf, -1);
 		tw += gfx_text_width(0, 22.0f, buf, -1);
 	}
 	if(gameclient.snap.gameobj && gameclient.snap.gameobj->round_num && gameclient.snap.gameobj->round_current)
 	{
 		char buf[64];
-		str_format(buf, sizeof(buf), "Round %d/%d", gameclient.snap.gameobj->round_current, gameclient.snap.gameobj->round_num);
+		str_format(buf, sizeof(buf), "%s %d/%d", localize("Round"), gameclient.snap.gameobj->round_current, gameclient.snap.gameobj->round_num);
 		gfx_text(0, x+450.0f, y, 22.0f, buf, -1);
 		
 	/*[48c3fd4c][game/scoreboard]: timelimit x:219.428558
@@ -74,7 +74,7 @@ void SCOREBOARD::render_spectators(float x, float y, float w)
 	int count = 0;
 	float h = 120.0f;
 	
-	str_copy(buffer, "Spectators: ", sizeof(buffer));
+	str_format(buffer, sizeof(buffer), "%s: ", localize("Spectators"));
 
 	gfx_blend_normal();
 	gfx_texture_set(-1);
@@ -120,9 +120,9 @@ void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const ch
 	if(!title)
 	{
 		if(gameclient.snap.gameobj->game_over)
-			title = "Game Over";
+			title = localize("Game over");
 		else
-			title = "Score Board";
+			title = localize("Score board");
 	}
 
 	float tw = gfx_text_width(0, 48, title, -1);
@@ -181,9 +181,9 @@ void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const ch
 	}
 
 	// render headlines
-	gfx_text(0, x+10, y, 24.0f, "Score", -1);
-	gfx_text(0, x+125, y, 24.0f, "Name", -1);
-	gfx_text(0, x+w-70, y, 24.0f, "Ping", -1);
+	gfx_text(0, x+10, y, 24.0f, localize("Score"), -1);
+	gfx_text(0, x+125, y, 24.0f, localize("Name"), -1);
+	gfx_text(0, x+w-70, y, 24.0f, localize("Ping"), -1);
 	y += 29.0f;
 
 	float font_size = 35.0f;
@@ -295,18 +295,18 @@ void SCOREBOARD::on_render()
 			
 		if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over)
 		{
-			const char *text = "DRAW!";
+			const char *text = localize("Draw!");
 			if(gameclient.snap.gameobj->teamscore_red > gameclient.snap.gameobj->teamscore_blue)
-				text = "Red Team Wins!";
+				text = localize("Red team wins!");
 			else if(gameclient.snap.gameobj->teamscore_blue > gameclient.snap.gameobj->teamscore_red)
-				text = "Blue Team Wins!";
+				text = localize("Blue team wins!");
 				
 			float w = gfx_text_width(0, 92.0f, text, -1);
 			gfx_text(0, width/2-w/2, 45, 92.0f, text, -1);
 		}
 		
-		render_scoreboard(width/2-w-20, 150.0f, w, 0, "Red Team");
-		render_scoreboard(width/2 + 20, 150.0f, w, 1, "Blue Team");
+		render_scoreboard(width/2-w-20, 150.0f, w, 0, localize("Red team"));
+		render_scoreboard(width/2 + 20, 150.0f, w, 1, localize("Blue team"));
 	}
 
 	render_goals(width/2-w/2, 150+750+25, w);