diff options
Diffstat (limited to 'src/game/client/components/menus_settings.cpp')
| -rw-r--r-- | src/game/client/components/menus_settings.cpp | 48 |
1 files changed, 27 insertions, 21 deletions
diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 60d8d7fc..8d1b1a4e 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -54,8 +54,11 @@ void MENUS::render_settings_player(RECT main_view) // render settings { + char buf[128]; + ui_hsplit_t(&main_view, 20.0f, &button, &main_view); - ui_do_label(&button, localize("Name:"), 14.0, -1); + str_format(buf, sizeof(buf), "%s:", localize("Name")); + ui_do_label(&button, buf, 14.0, -1); ui_vsplit_l(&button, 80.0f, 0, &button); ui_vsplit_l(&button, 180.0f, &button, 0); if(ui_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name), 14.0f)) @@ -257,27 +260,27 @@ typedef struct static KEYINFO keys[] = { // we need to do localize so the scripts can pickup the string - { localize("Move Left:"), "+left", 0}, - { localize("Move Right:"), "+right", 0 }, - { localize("Jump:"), "+jump", 0 }, - { localize("Fire:"), "+fire", 0 }, - { localize("Hook:"), "+hook", 0 }, - { localize("Hammer:"), "+weapon1", 0 }, - { localize("Pistol:"), "+weapon2", 0 }, - { localize("Shotgun:"), "+weapon3", 0 }, - { localize("Grenade:"), "+weapon4", 0 }, - { localize("Rifle:"), "+weapon5", 0 }, - { localize("Next Weapon:"), "+nextweapon", 0 }, - { localize("Prev. Weapon:"), "+prevweapon", 0 }, - { localize("Vote Yes:"), "vote yes", 0 }, - { localize("Vote No:"), "vote no", 0 }, + { localize("Move left"), "+left", 0}, + { localize("Move right"), "+right", 0 }, + { localize("Jump"), "+jump", 0 }, + { localize("Fire"), "+fire", 0 }, + { localize("Hook"), "+hook", 0 }, + { localize("Hammer"), "+weapon1", 0 }, + { localize("Pistol"), "+weapon2", 0 }, + { localize("Shotgun"), "+weapon3", 0 }, + { localize("Grenade"), "+weapon4", 0 }, + { localize("Rifle"), "+weapon5", 0 }, + { localize("Next weapon"), "+nextweapon", 0 }, + { localize("Prev. weapon"), "+prevweapon", 0 }, + { localize("Vote yes"), "vote yes", 0 }, + { localize("Vote no"), "vote no", 0 }, { localize("Chat:"), "chat all", 0 }, - { localize("Team Chat:"), "chat team", 0 }, - { localize("Emoticon:"), "+emote", 0 }, - { localize("Console:"), "toggle_local_console", 0 }, - { localize("Remote Console:"), "toggle_remote_console", 0 }, - { localize("Screenshot:"), "screenshot", 0 }, - { localize("Scoreboard:"), "+scoreboard", 0 }, + { localize("Team chat"), "chat team", 0 }, + { localize("Emoticon"), "+emote", 0 }, + { localize("Console"), "toggle_local_console", 0 }, + { localize("Remote console"), "toggle_remote_console", 0 }, + { localize("Screenshot"), "screenshot", 0 }, + { localize("Scoreboard"), "+scoreboard", 0 }, }; const int key_count = sizeof(keys) / sizeof(KEYINFO); @@ -291,6 +294,9 @@ void MENUS::ui_do_getbuttons(int start, int stop, RECT view) ui_hsplit_t(&view, 20.0f, &button, &view); ui_vsplit_l(&button, 130.0f, &label, &button); + char buf[64]; + str_format(buf, sizeof(buf), "%s:", (const char *)key.name); + ui_do_label(&label, key.name, 14.0f, -1); int oldid = key.keyid; int newid = ui_do_key_reader((void *)&keys[i].name, &button, oldid); |