diff options
| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-06-12 12:09:34 +0000 |
| commit | 3705064b109580103a3d13f44693503da9927281 (patch) | |
| tree | 0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/client | |
| parent | f6c67c29cd10d41b877ee1319801edc01b625e72 (diff) | |
| download | zcatch-3705064b109580103a3d13f44693503da9927281.tar.gz zcatch-3705064b109580103a3d13f44693503da9927281.zip | |
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/client')
21 files changed, 75 insertions, 75 deletions
diff --git a/src/game/client/gc_anim.h b/src/game/client/gc_anim.hpp index f6e9aac3..f6e9aac3 100644 --- a/src/game/client/gc_anim.h +++ b/src/game/client/gc_anim.hpp diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 89c7ffcd..c42c354e 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -1,5 +1,5 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <game/g_math.h> +#include <game/g_math.hpp> #include <stdlib.h> #include <stdio.h> #include <string.h> @@ -10,19 +10,19 @@ extern "C" { #include <engine/e_client_interface.h> }; -#include "../g_game.h" -#include "../g_version.h" -#include "../g_layers.h" -#include "../g_math.h" -#include "gc_map_image.h" -#include "../generated/gc_data.h" -#include "gc_menu.h" -#include "gc_skin.h" -#include "gc_ui.h" -#include "gc_client.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_console.h" +#include "../g_game.hpp" +#include "../g_version.hpp" +#include "../g_layers.hpp" +#include "../g_math.hpp" +#include "gc_map_image.hpp" +#include "../generated/gc_data.hpp" +#include "gc_menu.hpp" +#include "gc_skin.hpp" +#include "gc_ui.hpp" +#include "gc_client.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_console.hpp" //struct data_container *data = 0; int64 debug_firedelay = 0; diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.hpp index bb8a69cf..750154b3 100644 --- a/src/game/client/gc_client.h +++ b/src/game/client/gc_client.hpp @@ -1,8 +1,8 @@ -#include <game/g_vmath.h> -#include <game/g_protocol.h> -#include <game/g_game.h> +#include <game/g_vmath.hpp> +#include <game/g_protocol.hpp> +#include <game/g_game.hpp> -#include <game/client/gc_render.h> +#include <game/client/gc_render.hpp> // sound channels enum diff --git a/src/game/client/gc_console.cpp b/src/game/client/gc_console.cpp index 76bf7218..45666a01 100644 --- a/src/game/client/gc_console.cpp +++ b/src/game/client/gc_console.cpp @@ -1,5 +1,5 @@ -#include "gc_console.h" -#include "../generated/gc_data.h" +#include "gc_console.hpp" +#include "../generated/gc_data.hpp" extern "C" { #include <engine/e_system.h> @@ -13,10 +13,10 @@ extern "C" { #include <cstring> #include <cstdio> -#include "gc_ui.h" -#include "gc_client.h" +#include "gc_ui.hpp" +#include "gc_client.hpp" -#include "../g_version.h" +#include "../g_version.hpp" enum { diff --git a/src/game/client/gc_console.h b/src/game/client/gc_console.hpp index 0f5e7b9f..0f5e7b9f 100644 --- a/src/game/client/gc_console.h +++ b/src/game/client/gc_console.hpp diff --git a/src/game/client/gc_effects.cpp b/src/game/client/gc_effects.cpp index 5a9ebfc6..387e1471 100644 --- a/src/game/client/gc_effects.cpp +++ b/src/game/client/gc_effects.cpp @@ -1,7 +1,7 @@ #include <engine/e_client_interface.h> -#include "gc_client.h" -#include "gc_skin.h" -#include "../generated/gc_data.h" +#include "gc_client.hpp" +#include "gc_skin.hpp" +#include "../generated/gc_data.hpp" static bool add_50hz = false; static bool add_100hz = false; diff --git a/src/game/client/gc_flow.cpp b/src/game/client/gc_flow.cpp index aac35058..63e60617 100644 --- a/src/game/client/gc_flow.cpp +++ b/src/game/client/gc_flow.cpp @@ -1,7 +1,7 @@ #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "gc_client.h" -#include "../g_layers.h" +#include "gc_client.hpp" +#include "../g_layers.hpp" struct FLOWCELL { diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp index 61e5f2e8..2aaca900 100644 --- a/src/game/client/gc_hooks.cpp +++ b/src/game/client/gc_hooks.cpp @@ -8,17 +8,17 @@ extern "C" { #include <engine/e_console.h> }; -#include <game/generated/gc_data.h> -#include <game/g_game.h> -#include <game/g_version.h> +#include <game/generated/gc_data.hpp> +#include <game/g_game.hpp> +#include <game/g_version.hpp> -#include <game/g_layers.h> +#include <game/g_layers.hpp> -#include "gc_client.h" -#include "gc_skin.h" -#include "gc_render.h" -#include "gc_map_image.h" -#include "gc_console.h" +#include "gc_client.hpp" +#include "gc_skin.hpp" +#include "gc_render.hpp" +#include "gc_map_image.hpp" +#include "gc_console.hpp" extern unsigned char internal_data[]; diff --git a/src/game/client/gc_map_image.cpp b/src/game/client/gc_map_image.cpp index 65cb0608..63a57c70 100644 --- a/src/game/client/gc_map_image.cpp +++ b/src/game/client/gc_map_image.cpp @@ -2,8 +2,8 @@ #include <stdio.h> #include <engine/e_system.h> #include <engine/e_client_interface.h> -#include <game/g_mapitems.h> -#include "gc_map_image.h" +#include <game/g_mapitems.hpp> +#include "gc_map_image.hpp" static int map_textures[64] = {0}; static int count = 0; diff --git a/src/game/client/gc_map_image.h b/src/game/client/gc_map_image.hpp index d73f43d3..d73f43d3 100644 --- a/src/game/client/gc_map_image.h +++ b/src/game/client/gc_map_image.hpp diff --git a/src/game/client/gc_menu.cpp b/src/game/client/gc_menu.cpp index 3a41aee4..cb8324a7 100644 --- a/src/game/client/gc_menu.cpp +++ b/src/game/client/gc_menu.cpp @@ -4,8 +4,8 @@ #include <string.h> #include <stdlib.h> -#include <game/g_math.h> -#include <game/g_vmath.h> +#include <game/g_math.hpp> +#include <game/g_vmath.hpp> extern "C" { #include <engine/e_system.h> @@ -14,15 +14,15 @@ extern "C" { #include <engine/client/ec_font.h> } -#include "../g_version.h" -#include "../g_protocol.h" +#include "../g_version.hpp" +#include "../g_protocol.hpp" -#include "../generated/gc_data.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_skin.h" -#include "gc_ui.h" -#include "gc_client.h" +#include "../generated/gc_data.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_skin.hpp" +#include "gc_ui.hpp" +#include "gc_client.hpp" #include <mastersrv/mastersrv.h> //extern data_container *data; diff --git a/src/game/client/gc_menu.h b/src/game/client/gc_menu.hpp index ba12894c..ba12894c 100644 --- a/src/game/client/gc_menu.h +++ b/src/game/client/gc_menu.hpp diff --git a/src/game/client/gc_particles.cpp b/src/game/client/gc_particles.cpp index 2c3ef36c..504ebbab 100644 --- a/src/game/client/gc_particles.cpp +++ b/src/game/client/gc_particles.cpp @@ -1,6 +1,6 @@ #include <engine/e_client_interface.h> -#include "gc_client.h" -#include "../generated/gc_data.h" +#include "gc_client.hpp" +#include "../generated/gc_data.hpp" // NOTE: the way the particle system works isn't very cache friendly diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index 364b33eb..2e5a3d50 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -2,14 +2,14 @@ #include <math.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include <game/generated/gc_data.h> -#include <game/g_protocol.h> -#include <game/g_math.h> -#include <game/g_layers.h> -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_client.h" -#include "gc_map_image.h" +#include <game/generated/gc_data.hpp> +#include <game/g_protocol.hpp> +#include <game/g_math.hpp> +#include <game/g_layers.hpp> +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_client.hpp" +#include "gc_map_image.hpp" static float sprite_w_scale; static float sprite_h_scale; diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.hpp index 508ab195..02bc224d 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.hpp @@ -2,9 +2,9 @@ #ifndef GAME_CLIENT_RENDER_H #define GAME_CLIENT_RENDER_H -#include "../g_vmath.h" -#include "../g_mapitems.h" -#include "gc_ui.h" +#include "../g_vmath.hpp" +#include "../g_mapitems.hpp" +#include "gc_ui.hpp" struct TEE_RENDER_INFO { diff --git a/src/game/client/gc_render_map.cpp b/src/game/client/gc_render_map.cpp index 2ad3ad94..90579aa7 100644 --- a/src/game/client/gc_render_map.cpp +++ b/src/game/client/gc_render_map.cpp @@ -1,7 +1,7 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <engine/e_client_interface.h> -#include "../g_math.h" -#include "gc_client.h" +#include "../g_math.hpp" +#include "gc_client.hpp" void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result) { diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index a6cd2b69..119db4d6 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -3,13 +3,13 @@ #include <stdio.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "../generated/gc_data.h" -#include "../g_protocol.h" -#include "../g_math.h" -#include "gc_render.h" -#include "gc_anim.h" -#include "gc_client.h" -#include "gc_skin.h" +#include "../generated/gc_data.hpp" +#include "../g_protocol.hpp" +#include "../g_math.hpp" +#include "gc_render.hpp" +#include "gc_anim.hpp" +#include "gc_client.hpp" +#include "gc_skin.hpp" void render_projectile(const NETOBJ_PROJECTILE *current, int itemid) diff --git a/src/game/client/gc_skin.cpp b/src/game/client/gc_skin.cpp index a876c960..2bd2d4ff 100644 --- a/src/game/client/gc_skin.cpp +++ b/src/game/client/gc_skin.cpp @@ -4,8 +4,8 @@ #include <math.h> #include <engine/e_system.h> #include <engine/e_client_interface.h> -#include "gc_skin.h" -#include "../g_math.h" +#include "gc_skin.hpp" +#include "../g_math.hpp" enum { diff --git a/src/game/client/gc_skin.h b/src/game/client/gc_skin.hpp index d3840302..3a746589 100644 --- a/src/game/client/gc_skin.h +++ b/src/game/client/gc_skin.hpp @@ -1,5 +1,5 @@ /* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include "../g_vmath.h" +#include "../g_vmath.hpp" // do this better and nicer typedef struct diff --git a/src/game/client/gc_ui.cpp b/src/game/client/gc_ui.cpp index dc78c0ca..a344d661 100644 --- a/src/game/client/gc_ui.cpp +++ b/src/game/client/gc_ui.cpp @@ -2,7 +2,7 @@ #include <engine/e_system.h> #include <engine/e_client_interface.h> #include <engine/e_config.h> -#include "gc_ui.h" +#include "gc_ui.hpp" /******************************************************** UI diff --git a/src/game/client/gc_ui.h b/src/game/client/gc_ui.hpp index 26c4dcdb..26c4dcdb 100644 --- a/src/game/client/gc_ui.h +++ b/src/game/client/gc_ui.hpp |