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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-05 19:11:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-05 19:11:34 +0000
commit91e4c2252b1a07df013cde773d1cead3712bca43 (patch)
tree29af0b7c51da9ef48b0c2d66f779f3b43a755e64 /src/game/client/gc_render_obj.cpp
parentda2d792186d53794d25438c157ac039adbb8c1a6 (diff)
downloadzcatch-91e4c2252b1a07df013cde773d1cead3712bca43.tar.gz
zcatch-91e4c2252b1a07df013cde773d1cead3712bca43.zip
added rotate to editor. fixed so that the game handles envelopes
Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
-rw-r--r--src/game/client/gc_render_obj.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp
index 1e1d6430..39705444 100644
--- a/src/game/client/gc_render_obj.cpp
+++ b/src/game/client/gc_render_obj.cpp
@@ -380,7 +380,7 @@ void render_player(
 		if (player.weapon == WEAPON_HAMMER)
 		{
 			// Static position for hammer
-			p = position;
+			p = position + vec2(state.attach.x, state.attach.y);
 			p.y += data->weapons[iw].offsety;
 			// if attack is under way, bash stuffs
 			if(direction.x < 0)