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zCatch
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gc_render_obj.cpp
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Author
2008-08-27
major commit. game client restructure. not complete, loads of stuff not worki...
Magnus Auvinen
2008-08-14
moved out e_system, e_detect, vmath and math to a little base library
Magnus Auvinen
2008-07-06
major update. server clean up and much added documentation
Magnus Auvinen
2008-06-12
renamed .h to .hpp in game because they are c++ headers
Magnus Auvinen
2008-06-12
large commit with loads of clean up. more is comming
Magnus Auvinen
2008-04-06
loads of changes here and there. added flushing of packets when connection is...
Magnus Auvinen
2008-04-05
fixed proper velocity calculations on the player when rendering
Magnus Auvinen
2008-03-23
fixed rendering error with the katana and hook. made the rcon more verbose ab...
Magnus Auvinen
2008-03-22
fixed invisible tees problem. increased mouse deadzone from 200 to 300. decre...
Magnus Auvinen
2008-03-18
fixed flag jerkiness when capturing and returning
Magnus Auvinen
2008-03-17
updated rifle effects
Magnus Auvinen
2008-03-17
tweaked the rifle and added rifle sounds
Magnus Auvinen
2008-03-16
loads of fixes, skidding, velocity ramping and other stuff
Magnus Auvinen
2008-03-10
fixed the ninja rendering
Magnus Auvinen
2008-02-24
larger restructure to improve security
Magnus Auvinen
2008-02-10
done some more latency work. added the extra message for projectiles to reduc...
Magnus Auvinen
2008-02-05
added rotate to editor. fixed so that the game handles envelopes
Magnus Auvinen
2008-02-04
fixed sound positioning bug, tweaked laser effect, fixed memory dumping
Magnus Auvinen
2008-02-02
added laser weapon
Magnus Auvinen
2008-01-29
more cleanups
Magnus Auvinen
2008-01-29
large update. cleaned up some code. added new effects for almost everything
Magnus Auvinen
2008-01-19
large commit. documented a bit. editor updates. general cleanup of everything
Magnus Auvinen
2008-01-12
continued the cleanup
Magnus Auvinen