From 91e4c2252b1a07df013cde773d1cead3712bca43 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 5 Feb 2008 19:11:34 +0000 Subject: added rotate to editor. fixed so that the game handles envelopes --- src/game/client/gc_render_obj.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/gc_render_obj.cpp') diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index 1e1d6430..39705444 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -380,7 +380,7 @@ void render_player( if (player.weapon == WEAPON_HAMMER) { // Static position for hammer - p = position; + p = position + vec2(state.attach.x, state.attach.y); p.y += data->weapons[iw].offsety; // if attack is under way, bash stuffs if(direction.x < 0) -- cgit 1.4.1