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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/client/gc_particles.cpp
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/client/gc_particles.cpp')
-rw-r--r--src/game/client/gc_particles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/gc_particles.cpp b/src/game/client/gc_particles.cpp
index 2c3ef36c..504ebbab 100644
--- a/src/game/client/gc_particles.cpp
+++ b/src/game/client/gc_particles.cpp
@@ -1,6 +1,6 @@
 #include <engine/e_client_interface.h>
-#include "gc_client.h"
-#include "../generated/gc_data.h"
+#include "gc_client.hpp"
+#include "../generated/gc_data.hpp"
 
 // NOTE: the way the particle system works isn't very cache friendly