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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/client/gc_client.h
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/client/gc_client.h')
-rw-r--r--src/game/client/gc_client.h275
1 files changed, 0 insertions, 275 deletions
diff --git a/src/game/client/gc_client.h b/src/game/client/gc_client.h
deleted file mode 100644
index bb8a69cf..00000000
--- a/src/game/client/gc_client.h
+++ /dev/null
@@ -1,275 +0,0 @@
-#include <game/g_vmath.h>
-#include <game/g_protocol.h>
-#include <game/g_game.h>
-
-#include <game/client/gc_render.h>
-
-// sound channels
-enum
-{
-	CHN_GUI=0,
-	CHN_MUSIC,
-	CHN_WORLD,
-	CHN_GLOBAL,
-};
-
-//extern struct data_container *data;
-
-extern vec2 mouse_pos;
-extern vec2 local_character_pos;
-extern vec2 local_target_pos;
-
-// snap pointers
-struct SNAPSTATE
-{
-	const NETOBJ_PLAYER_CHARACTER *local_character;
-	const NETOBJ_PLAYER_CHARACTER *local_prev_character;
-	const NETOBJ_PLAYER_INFO *local_info;
-	const NETOBJ_FLAG *flags[2];
-	const NETOBJ_GAME *gameobj;
-
-	const NETOBJ_PLAYER_INFO *player_infos[MAX_CLIENTS];
-	const NETOBJ_PLAYER_INFO *info_by_score[MAX_CLIENTS];
-	int num_players;
-};
-
-extern SNAPSTATE netobjects;
-
-/*
-extern const NETOBJ_PLAYER_CHARACTER *local_character;
-extern const NETOBJ_PLAYER_CHARACTER *local_prev_character;
-extern const NETOBJ_PLAYER_INFO *local_info;
-extern const NETOBJ_FLAG *flags[2];
-extern const NETOBJ_GAME *gameobj;
-* */
-
-extern TUNING_PARAMS tuning;
-
-// predicted players
-extern PLAYER_CORE predicted_prev_player;
-extern PLAYER_CORE predicted_player;
-
-// input
-extern NETOBJ_PLAYER_INPUT input_data;
-extern int input_direction_left;
-extern int input_direction_right;
-
-// debug
-extern int64 debug_firedelay;
-
-// extra projs
-enum
-{
-	MAX_EXTRA_PROJECTILES=32,
-};
-
-extern NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES];
-extern int extraproj_num;
-
-void extraproj_reset();
-
-// chat
-enum
-{
-	CHATMODE_NONE=0,
-	CHATMODE_ALL,
-	CHATMODE_TEAM,
-};
-
-extern int chat_mode;
-void chat_add_line(int client_id, int team, const char *line);
-void chat_reset();
-bool chat_input_handle(INPUT_EVENT e, void *user_data);
-
-// broadcasts
-extern char broadcast_text[1024];
-extern int64 broadcast_time;
-
-// motd
-extern int64 server_motd_time;
-extern char server_motd[900]; // FUGLY
-
-// line input helter
-class line_input
-{
-	char str[256];
-	unsigned len;
-	unsigned cursor_pos;
-public:
-	class callback
-	{
-	public:
-		virtual ~callback() {}
-		virtual bool event(INPUT_EVENT e) = 0;
-	};
-
-	line_input();
-	void clear();
-	void process_input(INPUT_EVENT e);
-	void set(const char *string);
-	const char *get_string() const { return str; }
-	int get_length() const { return len; }
-	unsigned cursor_offset() const { return cursor_pos; }
-};
-
-class INPUT_STACK_HANDLER
-{
-public:
-	typedef bool (*CALLBACK)(INPUT_EVENT e, void *user);
-	
-	INPUT_STACK_HANDLER();
-	void add_handler(CALLBACK cb, void *user_data);
-	void dispatch_input();
-	
-private:
-	enum
-	{
-		MAX_HANDLERS=16
-	};
-	
-	CALLBACK handlers[MAX_HANDLERS];
-	void *user_data[MAX_HANDLERS];
-	int num_handlers;
-};
-
-extern INPUT_STACK_HANDLER input_stack;
-
-
-extern int emoticon_selector_active; // TODO: ugly
-extern int scoreboard_active; // TODO: ugly
-
-// client data
-struct CLIENT_DATA
-{
-	char name[64];
-	char skin_name[64];
-	int skin_id;
-	int skin_color;
-	int team;
-	int emoticon;
-	int emoticon_start;
-	PLAYER_CORE predicted;
-	
-	TEE_RENDER_INFO skin_info; // this is what the server reports
-	TEE_RENDER_INFO render_info; // this is what we use
-	
-	float angle;
-	
-	void update_render_info();
-};
-
-extern CLIENT_DATA client_datas[MAX_CLIENTS];
-
-// kill messages
-struct KILLMSG
-{
-	int weapon;
-	int victim;
-	int killer;
-	int mode_special; // for CTF, if the guy is carrying a flag for example
-	int tick;
-};
-
-const int killmsg_max = 5;
-extern KILLMSG killmsgs[killmsg_max];
-extern int killmsg_current;
-
-//
-void send_switch_team(int team);
-
-// various helpers
-void snd_play_random(int chn, int setid, float vol, vec2 pos);
-void process_events(int snaptype);
-void clear_object_pointers();
-void reset_projectile_particles();
-void send_info(bool start);
-void send_emoticon(int emoticon);
-
-void chat_say(int team, const char *line);
-void chat_enable_mode(int team);
-
-inline vec2 random_dir() { return normalize(vec2(frandom()-0.5f, frandom()-0.5f)); }
-
-
-// effects
-void effects_update();
-
-void effect_bullettrail(vec2 pos);
-void effect_smoketrail(vec2 pos, vec2 vel);
-void effect_skidtrail(vec2 pos, vec2 vel);
-void effect_explosion(vec2 pos);
-void effect_air_jump(vec2 pos);
-void effect_damage_indicator(vec2 pos, vec2 dir);
-void effect_playerspawn(vec2 pos);
-void effect_playerdeath(vec2 pos, int cid);
-void effect_powerupshine(vec2 pos, vec2 size);
-
-// particles
-struct PARTICLE
-{
-	void set_default()
-	{
-		vel = vec2(0,0);
-		life_span = 0;
-		start_size = 32;
-		end_size = 32;
-		rot = 0;
-		rotspeed = 0;
-		gravity = 0;
-		friction = 0;
-		flow_affected = 1.0f;
-		color = vec4(1,1,1,1);
-	}
-	
-	vec2 pos;
-	vec2 vel;
-
-	int spr;
-
-	float flow_affected;
-
-	float life_span;
-	
-	float start_size;
-	float end_size;
-
-	float rot;
-	float rotspeed;
-
-	float gravity;
-	float friction;
-
-	vec4 color;
-	
-	// set by the particle system
-	float life;
-	int prev_part;
-	int next_part;
-};
-
-enum
-{
-	PARTGROUP_PROJECTILE_TRAIL=0,
-	PARTGROUP_EXPLOSIONS,
-	PARTGROUP_GENERAL,
-	NUM_PARTGROUPS
-};
-
-void particle_add(int group, PARTICLE *part);
-void particle_render(int group);
-void particle_update(float time_passed);
-void particle_reset();
-
-// flow grid
-vec2 flow_get(vec2 pos);
-void flow_add(vec2 pos, vec2 vel, float size);
-void flow_dbg_render();
-void flow_init();
-void flow_update();
-
-//
-void binds_default();
-void binds_save();
-void binds_set(int keyid, const char *str);
-const char *binds_get(int keyid);
-