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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-06-12 12:09:34 +0000
commit3705064b109580103a3d13f44693503da9927281 (patch)
tree0de409d2c67e74866e2bbe0b53a3791c20dab80d /src/game/client/gc_anim.hpp
parentf6c67c29cd10d41b877ee1319801edc01b625e72 (diff)
downloadzcatch-3705064b109580103a3d13f44693503da9927281.tar.gz
zcatch-3705064b109580103a3d13f44693503da9927281.zip
renamed .h to .hpp in game because they are c++ headers
Diffstat (limited to 'src/game/client/gc_anim.hpp')
-rw-r--r--src/game/client/gc_anim.hpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/client/gc_anim.hpp b/src/game/client/gc_anim.hpp
new file mode 100644
index 00000000..f6e9aac3
--- /dev/null
+++ b/src/game/client/gc_anim.hpp
@@ -0,0 +1,14 @@
+
+struct ANIM_STATE
+{
+	ANIM_KEYFRAME body;
+	ANIM_KEYFRAME back_foot;
+	ANIM_KEYFRAME front_foot;
+	ANIM_KEYFRAME attach;
+};
+
+void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame);
+void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state);
+void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount);
+void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount);
+void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount);