vectozavr-shooter/engine
Vectozavr 4dae42a3ef Fixed bug with animations.
- Before, if you shoot and go to the main menu, then the traces of the bullets were not removed from the map. This was because the animation stopped updating and the time kept going forward. As a result, the system believed that the animations had already passed, although in reality they had not. Now animations are tied not to their own, but to the global time counter
2021-10-13 00:04:48 +07:00
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animation Fixed bug with animations. 2021-10-13 00:04:48 +07:00
fonts OS Windows support 2021-10-09 17:41:12 +07:00
gui Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
network Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
physics Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
utils Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Camera.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Camera.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Consts.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Engine.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Engine.h OS Windows support 2021-10-09 17:41:12 +07:00
Keyboard.cpp 1) Create PlayerController 2021-09-19 19:44:31 +07:00
Keyboard.h struct Button -> class Button 2021-10-03 11:47:05 +07:00
Matrix4x4.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Matrix4x4.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mesh.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mesh.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mouse.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Mouse.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Object.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Object.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Plane.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Point4D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Point4D.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ResourceManager.cpp OS Windows support 2021-10-09 17:41:12 +07:00
ResourceManager.h OS Windows support 2021-10-09 17:41:12 +07:00
Screen.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Screen.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Triangle.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Triangle.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec2D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec2D.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec3D.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
Vec3D.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
World.cpp Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
World.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00