vectozavr-shooter/engine/animation
Vectozavr 4dae42a3ef Fixed bug with animations.
- Before, if you shoot and go to the main menu, then the traces of the bullets were not removed from the map. This was because the animation stopped updating and the time kept going forward. As a result, the system believed that the animations had already passed, although in reality they had not. Now animations are tied not to their own, but to the global time counter
2021-10-13 00:04:48 +07:00
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AColor.h OS Windows support 2021-10-09 17:41:12 +07:00
AFunction.h OS Windows support 2021-10-09 17:41:12 +07:00
ARotate.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
AScale.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ATranslate.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
ATranslateToPoint.h Point4D & Triangle now are completely immutable. 2021-10-12 21:12:47 +07:00
AWait.h OS Windows support 2021-10-09 17:41:12 +07:00
Animation.cpp Fixed bug with animations. 2021-10-13 00:04:48 +07:00
Animation.h Fixed bug with animations. 2021-10-13 00:04:48 +07:00
Interpolation.h Fixed bug with animations. 2021-10-13 00:04:48 +07:00
Timeline.cpp Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:17:03 +07:00
Timeline.h Animation refactoring: now we have 1 common timeline with huge list of animation. 2021-10-03 01:18:39 +07:00