Commit Graph

161 Commits (532990ec94eaf31917062344224bfcffcaf358ed)

Author SHA1 Message Date
Vectozavr 532990ec94 small refactoring 2022-02-23 11:51:53 +07:00
Vectozavr 8f271b1a67 small refactoring 2021-11-13 22:30:12 +07:00
Vectozavr 6cd17ac61f add video rendering in Screen 2021-11-12 15:41:26 +07:00
Vectozavr 7bf1b33974 add video rendering in Screen 2021-11-12 03:03:21 +07:00
Vectozavr 70c4993537 add video rendering in Screen 2021-11-12 02:47:00 +07:00
Vectozavr 85228279ba code refactoring 2021-11-11 23:18:16 +07:00
Vectozavr 8907bf828d code refactoring 2021-11-10 18:14:10 +07:00
Vectozavr 5e069cef68 code refactoring 2021-11-10 02:54:20 +07:00
Vectozavr fd1573a77d damage from the weapon depends on the place where you will hit the enemy 2021-11-07 15:02:16 +07:00
Vectozavr 1a96510801 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:48:59 +07:00
Vectozavr ef494b56f7 add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:42 +07:00
Vectozavr e1cd619eef add standard white & dark colors in ShooterConsts.h 2021-11-07 14:47:24 +07:00
Vectozavr fbc129d143 new texture for enemies 2021-11-07 02:11:06 +07:00
Vectozavr 8eb6535120 weapons .obj file rotate by 180 grad 2021-11-06 22:32:55 +07:00
Vectozavr 6382612787 add <cmath> to HitBox.cpp 2021-11-06 15:01:58 +07:00
Vectozavr 33fee79c74
Merge pull request #4 from Neirokan/optimize
Fix animation erase, optimize hitbox and glState push/pop
2021-11-06 14:46:07 +07:00
Neirokan 57203991be Move push/pop GL state calls
You can place it around your OpenGL code too.
2021-11-06 00:34:13 +03:00
Neirokan dd307749be Animation timeline erase fix 2021-11-06 00:31:41 +03:00
Neirokan f07f9a6638 Hitbox creation through set 2021-11-06 00:28:55 +03:00
Vectozavr 556ca037ec optimizations with converting mesh to GLFloatArray 2021-11-06 03:55:42 +07:00
Vectozavr 389936268a small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:24:34 +07:00
Vectozavr 435db3ad0e small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:25 +07:00
Vectozavr b0559caac3 small optimizations with Triangle.cpp (normal vector calculated once in constructor) 2021-11-06 03:14:12 +07:00
Vectozavr 6bf5e1c790 pushGLStates & popGLStates optimizations 2021-11-06 01:59:33 +07:00
Vectozavr cc0f0022aa pushGLStates & popGLStates optimizations 2021-11-06 01:55:34 +07:00
Vectozavr a68a28313c pushGLStates & popGLStates optimizations 2021-11-06 01:28:04 +07:00
Vectozavr a3124306bd add switching between opengl and pure programming render mode 2021-11-05 17:16:00 +07:00
Vectozavr 8a9b215259 add switching between opengl and pure programming render mode 2021-11-05 16:34:46 +07:00
Vectozavr 5f05a7cb23 Screen refactor. To accelerate engine the lighting turned off 2021-11-05 04:05:06 +07:00
Vectozavr 6f45c9e45b
Merge pull request #3 from Neirokan/optimize
Optimize
2021-11-04 16:21:26 +07:00
Vectozavr e6590a013c
Merge branch 'master' into optimize 2021-11-04 16:21:16 +07:00
Vectozavr 785ed995cb
Merge pull request #2 from OldiLo/patch-1
Fix compilation error on arm64 linux
2021-11-04 15:50:01 +07:00
Vectozavr c12fcc857d HitBox added. acceleration of collision detection in 20 times. 2021-11-04 13:05:21 +07:00
Neirokan bd013c5e43 replace malloc/free with new/delete 2021-11-04 04:32:15 +03:00
Neirokan a39fbaff47 Hitbox creation & render optimization 2021-11-04 04:30:58 +03:00
Neirokan 3ce6345d21 std::vector resize & move optimisations 2021-11-04 03:44:53 +03:00
Neirokan 7fd9814e33 Math classes optimization 2021-11-04 03:35:34 +03:00
Vectozavr 1ad591ed04 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:55:32 +07:00
Vectozavr e347215f11 HitBox added. acceleration of collision detection in 20 times. 2021-11-04 03:00:19 +07:00
Vectozavr 6bc5c7dd1f HitBox added. acceleration of collision detection in 20 times. 2021-11-04 02:57:48 +07:00
Ostap 099bb8bb43
Fix compilation error on arm64 linux
У меня без memory не собирался
2021-11-03 18:22:14 +02:00
Vectozavr 747f294ec9 new map 2021-11-03 22:07:34 +07:00
Vectozavr 2e926a10f4 bug fixed with respawn animation 2021-11-03 22:06:41 +07:00
Vectozavr 943253b1bc bug fixed with weapons 2021-11-03 20:40:46 +07:00
Vectozavr 9dff5dff32 accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:35:30 +07:00
Vectozavr f1c91f539c accelerate collision detection in x3 times (feat. Neirokan) 2021-11-03 20:21:39 +07:00
Vectozavr e10521c5e2 press 'tab' to see debug info 2021-11-03 16:49:07 +07:00
Vectozavr 762fae3da4 add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 16:25:09 +07:00
Vectozavr a8fafbdaec add visualization of cpu time usage (set SHOW_DEBUG_INFO = true) 2021-11-03 15:19:01 +07:00
Vectozavr 5b8698af03 made animations extremely precise 2021-11-02 01:38:57 +07:00