RenderWindow.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_RENDERWINDOW_HPP
26 #define SFML_RENDERWINDOW_HPP
27 
29 // Headers
31 #include <SFML/Graphics/Export.hpp>
32 #include <SFML/Graphics/RenderTarget.hpp>
33 #include <SFML/Graphics/Image.hpp>
34 #include <SFML/Window/Window.hpp>
35 #include <string>
36 
37 
38 namespace sf
39 {
44 class SFML_GRAPHICS_API RenderWindow : public Window, public RenderTarget
45 {
46 public:
47 
55  RenderWindow();
56 
76  RenderWindow(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
77 
94  explicit RenderWindow(WindowHandle handle, const ContextSettings& settings = ContextSettings());
95 
102  virtual ~RenderWindow();
103 
113  virtual Vector2u getSize() const;
114 
131  bool setActive(bool active = true);
132 
158  SFML_DEPRECATED Image capture() const;
159 
160 protected:
161 
170  virtual void onCreate();
171 
179  virtual void onResize();
180 };
181 
182 } // namespace sf
183 
184 
185 #endif // SFML_RENDERWINDOW_HPP
186 
187 
Default window style.
Definition: WindowStyle.hpp:46
Window that serves as a target for OpenGL rendering.
Window that can serve as a target for 2D drawing.
Base class for all render targets (window, texture, ...)
Structure defining the settings of the OpenGL context attached to a window.
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
Class for loading, manipulating and saving images.
Definition: Image.hpp:46