Window/Window.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef SFML_WINDOW_HPP
26 #define SFML_WINDOW_HPP
27 
29 // Headers
31 #include <SFML/Window/ContextSettings.hpp>
32 #include <SFML/Window/Cursor.hpp>
33 #include <SFML/Window/Export.hpp>
34 #include <SFML/Window/GlResource.hpp>
35 #include <SFML/Window/VideoMode.hpp>
36 #include <SFML/Window/WindowHandle.hpp>
37 #include <SFML/Window/WindowStyle.hpp>
38 #include <SFML/System/Clock.hpp>
39 #include <SFML/System/NonCopyable.hpp>
40 #include <SFML/System/String.hpp>
41 #include <SFML/System/Vector2.hpp>
42 
43 
44 namespace sf
45 {
46 namespace priv
47 {
48  class GlContext;
49  class WindowImpl;
50 }
51 
52 class Event;
53 
58 class SFML_WINDOW_API Window : GlResource, NonCopyable
59 {
60 public:
61 
69  Window();
70 
90  Window(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
91 
106  explicit Window(WindowHandle handle, const ContextSettings& settings = ContextSettings());
107 
114  virtual ~Window();
115 
133  void create(VideoMode mode, const String& title, Uint32 style = Style::Default, const ContextSettings& settings = ContextSettings());
134 
150  void create(WindowHandle handle, const ContextSettings& settings = ContextSettings());
151 
162  void close();
163 
174  bool isOpen() const;
175 
187  const ContextSettings& getSettings() const;
188 
212  bool pollEvent(Event& event);
213 
239  bool waitEvent(Event& event);
240 
249  Vector2i getPosition() const;
250 
263  void setPosition(const Vector2i& position);
264 
276  Vector2u getSize() const;
277 
286  void setSize(const Vector2u& size);
287 
296  void setTitle(const String& title);
297 
315  void setIcon(unsigned int width, unsigned int height, const Uint8* pixels);
316 
325  void setVisible(bool visible);
326 
340  void setVerticalSyncEnabled(bool enabled);
341 
350  void setMouseCursorVisible(bool visible);
351 
363  void setMouseCursorGrabbed(bool grabbed);
364 
382  void setMouseCursor(const Cursor& cursor);
383 
396  void setKeyRepeatEnabled(bool enabled);
397 
413  void setFramerateLimit(unsigned int limit);
414 
426  void setJoystickThreshold(float threshold);
427 
444  bool setActive(bool active = true) const;
445 
460  void requestFocus();
461 
473  bool hasFocus() const;
474 
483  void display();
484 
497  WindowHandle getSystemHandle() const;
498 
499 protected:
500 
509  virtual void onCreate();
510 
518  virtual void onResize();
519 
520 private:
521 
534  bool filterEvent(const Event& event);
535 
540  void initialize();
541 
543  // Member data
545  priv::WindowImpl* m_impl;
546  priv::GlContext* m_context;
547  Clock m_clock;
548  Time m_frameTimeLimit;
549  Vector2u m_size;
550 };
551 
552 } // namespace sf
553 
554 
555 #endif // SFML_WINDOW_HPP
556 
557 
Default window style.
Definition: WindowStyle.hpp:46
Window that serves as a target for OpenGL rendering.
Represents a time value.
Definition: Time.hpp:40
Cursor defines the appearance of a system cursor.
Definition: Cursor.hpp:46
Defines a system event and its parameters.
Definition: Event.hpp:44
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:41
Structure defining the settings of the OpenGL context attached to a window.
VideoMode defines a video mode (width, height, bpp)
Definition: VideoMode.hpp:41
Utility template class for manipulating 2-dimensional vectors.
Definition: Vector2.hpp:37
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:46
Utility string class that automatically handles conversions between types and encodings.
Definition: String.hpp:45
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
Utility class that measures the elapsed time.
Definition: Clock.hpp:41