Vectozavr
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b3d43c301b
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Small updates from the past (for consistency)
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2023-05-19 14:35:47 +03:00 |
Vectozavr
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e8a9589114
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refactoring
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2022-07-11 20:58:05 +07:00 |
Vectozavr
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8afabf94c0
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small refactoring
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2022-07-07 17:14:00 +07:00 |
Vectozavr
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874df60941
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small refactoring
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2022-02-24 11:11:04 +07:00 |
Vectozavr
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532990ec94
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small refactoring
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2022-02-23 11:51:53 +07:00 |
Vectozavr
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8f271b1a67
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small refactoring
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2021-11-13 22:30:12 +07:00 |
Vectozavr
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6cd17ac61f
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add video rendering in Screen
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2021-11-12 15:41:26 +07:00 |
Vectozavr
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70c4993537
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add video rendering in Screen
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2021-11-12 02:47:00 +07:00 |
Vectozavr
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435db3ad0e
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:25 +07:00 |
Vectozavr
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b0559caac3
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small optimizations with Triangle.cpp (normal vector calculated once in constructor)
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2021-11-06 03:14:12 +07:00 |
Vectozavr
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cc0f0022aa
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pushGLStates & popGLStates optimizations
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2021-11-06 01:55:34 +07:00 |
Vectozavr
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a68a28313c
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pushGLStates & popGLStates optimizations
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2021-11-06 01:28:04 +07:00 |
Vectozavr
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8a9b215259
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add switching between opengl and pure programming render mode
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2021-11-05 16:34:46 +07:00 |
Vectozavr
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5f05a7cb23
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Screen refactor. To accelerate engine the lighting turned off
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2021-11-05 04:05:06 +07:00 |
Vectozavr
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c12fcc857d
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 13:05:21 +07:00 |
Vectozavr
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1ad591ed04
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 03:55:32 +07:00 |
Vectozavr
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6bc5c7dd1f
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HitBox added. acceleration of collision detection in 20 times.
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2021-11-04 02:57:48 +07:00 |
Vectozavr
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2e926a10f4
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bug fixed with respawn animation
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2021-11-03 22:06:41 +07:00 |
Vectozavr
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e10521c5e2
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press 'tab' to see debug info
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2021-11-03 16:49:07 +07:00 |
Vectozavr
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5b8698af03
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made animations extremely precise
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2021-11-02 01:38:57 +07:00 |
Vectozavr
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50e4c506a0
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made animations extremely precise
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2021-11-01 23:40:05 +07:00 |
Vectozavr
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18afc2c646
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 21:18:32 +07:00 |
Vectozavr
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65fb1ce45d
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add transform(const Matrix4x4& t)
add transformRelativePoint(const Vec3D &point, const Matrix4x4& transform)
implement every transform method using transform() & transformRelativePoint()
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2021-10-30 21:17:49 +07:00 |
Vectozavr
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54b1ffa94f
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Huge refactoring v3
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2021-10-30 19:59:55 +07:00 |
Vectozavr
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8f03c3226d
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Huge refactoring v3
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2021-10-30 03:44:37 +07:00 |
Vectozavr
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9270c11819
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readme changing
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2021-10-25 08:42:24 +07:00 |
Vectozavr
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612b0feca7
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small code refactoring
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2021-10-25 08:09:45 +07:00 |
Vectozavr
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6856f48054
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Code refactoring.
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2021-10-17 00:22:55 +07:00 |
Vectozavr
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eba88a178a
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Idk what to do with EPA.
To salve the problem with infinite cycle in EPA, I added iteration counter.
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2021-10-16 20:14:51 +07:00 |
Vectozavr
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423e6d0d35
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OS Windows support
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2021-10-09 18:38:24 +07:00 |
Vectozavr
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758685fe57
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OS Windows support
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2021-10-09 17:41:12 +07:00 |