shooter/engine/ResourceManager.cpp

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//
// Created by Neirokan on 09.05.2020
//
#include "ResourceManager.h"
#include "utils/Log.h"
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#include <map>
#include <memory>
#include <sstream>
#include <fstream>
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ResourceManager* ResourceManager::_instance = nullptr;
void ResourceManager::init() {
_instance = new ResourceManager();
}
void ResourceManager::unloadTextures() {
for (auto & _texture : _instance->_textures)
_texture.second.reset();
_instance->_textures.clear();
}
void ResourceManager::unloadSoundBuffers() {
for (auto & _soundBuffer : _instance->_soundBuffers)
_soundBuffer.second.reset();
_instance->_soundBuffers.clear();
}
void ResourceManager::unloadFonts() {
for (auto & _font : _instance->_fonts)
_font.second.reset();
_instance->_fonts.clear();
}
void ResourceManager::unloadAllResources() {
unloadTextures();
unloadSoundBuffers();
unloadFonts();
unloadObjects();
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}
std::shared_ptr<sf::Texture> ResourceManager::loadTexture(const std::string& filename) {
if(!_instance)
return nullptr;
// If texture is already loaded - return pointer to it
auto it = _instance->_textures.find(filename);
if (it != _instance->_textures.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::Texture> texture(new sf::Texture);
if (!texture->loadFromFile(filename))
return nullptr;
// If success - remember and return texture pointer
texture->setRepeated(true);
_instance->_textures.emplace(filename, texture);
return texture;
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}
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std::shared_ptr<sf::SoundBuffer> ResourceManager::loadSoundBuffer(const std::string& filename) {
if(!_instance)
return nullptr;
// If sound buffer is already loaded - return pointer to it
auto it = _instance->_soundBuffers.find(filename);
if (it != _instance->_soundBuffers.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::SoundBuffer> soundBuffer(new sf::SoundBuffer);
if (!soundBuffer->loadFromFile(filename))
return nullptr;
// If success - remember and return sound pointer
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_instance->_soundBuffers.emplace(filename, soundBuffer);
return soundBuffer;
}
std::shared_ptr<sf::Font> ResourceManager::loadFont(const std::string& filename) {
if(!_instance)
return nullptr;
// If font is already loaded - return pointer to it
auto it = _instance->_fonts.find(filename);
if (it != _instance->_fonts.end())
return it->second;
// Otherwise - try to load it. If failure - return zero
std::shared_ptr<sf::Font> font(new sf::Font);
if (!font->loadFromFile(filename))
return nullptr;
// If success - remember and return font pointer
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_instance->_fonts.emplace(filename, font);
return font;
}
std::vector<std::shared_ptr<Mesh>> ResourceManager::loadObjects(const std::string &filename, const Vec3D& scale) {
// If objects is already loaded - return pointer to it
auto it = _instance->_objects.find(filename);
if (it != _instance->_objects.end())
return it->second;
std::vector<std::shared_ptr<Mesh>> objects{};
std::map<std::string, sf::Color> maters{};
std::ifstream file(filename);
if (!file.is_open())
{
Log::log("Mesh::LoadObjects(): cannot load file from " + filename);
return objects;
}
std::vector<Point4D> verts{};
std::vector<Triangle> tris{};
sf::Color currentColor = sf::Color(255, 245, 194, 255);
while (!file.eof())
{
char line[128];
file.getline(line, 128);
std::stringstream s;
s << line;
char junk;
if(line[0] == 'o') {
if(!tris.empty()) {
objects.push_back(make_shared<Mesh>(tris));
objects.back()->scale(scale);
}
tris.clear();
}
if (line[0] == 'v')
{
double x, y, z;
s >> junk >> x >> y >> z;
verts.emplace_back(x, y, z, 1);
}
if(line[0] == 'g') {
std::string matInfo;
s >> junk >> matInfo;
std::string colorName = matInfo.substr(matInfo.size()-3, 3);
currentColor = maters[matInfo.substr(matInfo.size()-3, 3)];
}
if (line[0] == 'f')
{
int f[3];
s >> junk >> f[0] >> f[1] >> f[2];
tris.emplace_back(verts[f[0] - 1], verts[f[1] - 1], verts[f[2] - 1], currentColor);
}
if(line[0] == 'm')
{
int color[4];
std::string matName;
s >> junk >> matName >> color[0] >> color[1] >> color[2] >> color[3];
maters.insert({matName, sf::Color(color[0],color[1],color[2], color[3])});
}
}
if(!tris.empty()) {
objects.push_back(make_shared<Mesh>(tris));
objects.back()->scale(scale);
}
file.close();
// If success - remember and return vector of objects pointer
_instance->_objects.emplace(filename, objects);
return objects;
}
void ResourceManager::unloadObjects() {
_instance->_objects.clear();
}
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void ResourceManager::free() {
unloadAllResources();
delete _instance;
_instance = nullptr;
}