// // Created by Neirokan on 09.05.2020 // #include "ResourceManager.h" #include "utils/Log.h" #include #include #include #include ResourceManager* ResourceManager::_instance = nullptr; void ResourceManager::init() { _instance = new ResourceManager(); } void ResourceManager::unloadTextures() { for (auto & _texture : _instance->_textures) _texture.second.reset(); _instance->_textures.clear(); } void ResourceManager::unloadSoundBuffers() { for (auto & _soundBuffer : _instance->_soundBuffers) _soundBuffer.second.reset(); _instance->_soundBuffers.clear(); } void ResourceManager::unloadFonts() { for (auto & _font : _instance->_fonts) _font.second.reset(); _instance->_fonts.clear(); } void ResourceManager::unloadAllResources() { unloadTextures(); unloadSoundBuffers(); unloadFonts(); unloadObjects(); } std::shared_ptr ResourceManager::loadTexture(const std::string& filename) { if(!_instance) return nullptr; // If texture is already loaded - return pointer to it auto it = _instance->_textures.find(filename); if (it != _instance->_textures.end()) return it->second; // Otherwise - try to load it. If failure - return zero std::shared_ptr texture(new sf::Texture); if (!texture->loadFromFile(filename)) return nullptr; // If success - remember and return texture pointer texture->setRepeated(true); _instance->_textures.emplace(filename, texture); return texture; } std::shared_ptr ResourceManager::loadSoundBuffer(const std::string& filename) { if(!_instance) return nullptr; // If sound buffer is already loaded - return pointer to it auto it = _instance->_soundBuffers.find(filename); if (it != _instance->_soundBuffers.end()) return it->second; // Otherwise - try to load it. If failure - return zero std::shared_ptr soundBuffer(new sf::SoundBuffer); if (!soundBuffer->loadFromFile(filename)) return nullptr; // If success - remember and return sound pointer _instance->_soundBuffers.emplace(filename, soundBuffer); return soundBuffer; } std::shared_ptr ResourceManager::loadFont(const std::string& filename) { if(!_instance) return nullptr; // If font is already loaded - return pointer to it auto it = _instance->_fonts.find(filename); if (it != _instance->_fonts.end()) return it->second; // Otherwise - try to load it. If failure - return zero std::shared_ptr font(new sf::Font); if (!font->loadFromFile(filename)) return nullptr; // If success - remember and return font pointer _instance->_fonts.emplace(filename, font); return font; } std::vector> ResourceManager::loadObjects(const std::string &filename, const Vec3D& scale) { // If objects is already loaded - return pointer to it auto it = _instance->_objects.find(filename); if (it != _instance->_objects.end()) return it->second; std::vector> objects{}; std::map maters{}; std::ifstream file(filename); if (!file.is_open()) { Log::log("Mesh::LoadObjects(): cannot load file from " + filename); return objects; } std::vector verts{}; std::vector tris{}; sf::Color currentColor = sf::Color(255, 245, 194, 255); while (!file.eof()) { char line[128]; file.getline(line, 128); std::stringstream s; s << line; char junk; if(line[0] == 'o') { if(!tris.empty()) { objects.push_back(make_shared(tris)); objects.back()->scale(scale); } tris.clear(); } if (line[0] == 'v') { double x, y, z; s >> junk >> x >> y >> z; verts.emplace_back(x, y, z, 1); } if(line[0] == 'g') { std::string matInfo; s >> junk >> matInfo; std::string colorName = matInfo.substr(matInfo.size()-3, 3); currentColor = maters[matInfo.substr(matInfo.size()-3, 3)]; } if (line[0] == 'f') { int f[3]; s >> junk >> f[0] >> f[1] >> f[2]; tris.emplace_back(verts[f[0] - 1], verts[f[1] - 1], verts[f[2] - 1], currentColor); } if(line[0] == 'm') { int color[4]; std::string matName; s >> junk >> matName >> color[0] >> color[1] >> color[2] >> color[3]; maters.insert({matName, sf::Color(color[0],color[1],color[2], color[3])}); } } if(!tris.empty()) { objects.push_back(make_shared(tris)); objects.back()->scale(scale); } file.close(); // If success - remember and return vector of objects pointer _instance->_objects.emplace(filename, objects); return objects; } void ResourceManager::unloadObjects() { _instance->_objects.clear(); } void ResourceManager::free() { unloadAllResources(); delete _instance; _instance = nullptr; }