2021-09-13 15:53:43 +03:00
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//
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// Created by Neirokan on 09.05.2020
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//
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#include "ResourceManager.h"
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#include <map>
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#include <memory>
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2021-09-19 11:25:10 +03:00
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2021-10-17 19:38:16 +03:00
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ResourceManager* ResourceManager::_instance = nullptr;
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void ResourceManager::init() {
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_instance = new ResourceManager();
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}
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void ResourceManager::unloadTextures() {
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for (auto & _texture : _instance->_textures)
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_texture.second.reset();
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_instance->_textures.clear();
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}
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void ResourceManager::unloadSoundBuffers() {
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for (auto & _soundBuffer : _instance->_soundBuffers)
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_soundBuffer.second.reset();
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_instance->_soundBuffers.clear();
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}
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void ResourceManager::unloadFonts() {
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for (auto & _font : _instance->_fonts)
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_font.second.reset();
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_instance->_fonts.clear();
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}
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void ResourceManager::unloadAllResources() {
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unloadTextures();
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unloadSoundBuffers();
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unloadFonts();
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}
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std::shared_ptr<sf::Texture> ResourceManager::loadTexture(const std::string& filename) {
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if(!_instance)
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return nullptr;
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// If texture is already loaded - return pointer to it
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auto it = _instance->_textures.find(filename);
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if (it != _instance->_textures.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::Texture> texture(new sf::Texture);
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if (!texture->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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texture->setRepeated(true);
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_instance->_textures.emplace(filename, texture);
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return texture;
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2021-09-13 15:53:43 +03:00
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}
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2021-10-17 19:38:16 +03:00
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std::shared_ptr<sf::SoundBuffer> ResourceManager::loadSoundBuffer(const std::string& filename) {
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if(!_instance)
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return nullptr;
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// If sound buffer is already loaded - return pointer to it
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auto it = _instance->_soundBuffers.find(filename);
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if (it != _instance->_soundBuffers.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::SoundBuffer> soundBuffer(new sf::SoundBuffer);
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if (!soundBuffer->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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_instance->_soundBuffers.emplace(filename, soundBuffer);
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return soundBuffer;
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}
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std::shared_ptr<sf::Font> ResourceManager::loadFont(const std::string& filename) {
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if(!_instance)
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return nullptr;
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// If font is already loaded - return pointer to it
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auto it = _instance->_fonts.find(filename);
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if (it != _instance->_fonts.end())
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return it->second;
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// Otherwise - try to load it. If failure - return zero
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std::shared_ptr<sf::Font> font(new sf::Font);
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if (!font->loadFromFile(filename))
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return nullptr;
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// If success - remember and return texture pointer
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_instance->_fonts.emplace(filename, font);
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return font;
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}
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void ResourceManager::free() {
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unloadAllResources();
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delete _instance;
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_instance = nullptr;
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}
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