Nakidai Perumenei
eb82ad3173
Remove getchInit from input.c
2023-12-17 03:10:52 +03:00
Nakidai Perumenei
71cfceee4b
Now game clears cursor at exit on ^C
2023-12-17 03:07:48 +03:00
Nakidai Perumenei
22d3cdeb43
Repair cursor on exit for posix
2023-12-17 00:41:42 +03:00
Nakidai
cf71b4d57d
Some movements
2023-12-09 00:49:36 +03:00
Nakidai
e2d01db144
Refactor
...
- Fix bug when Make cannot create obj/platform
- Remove some mallocs
2023-12-09 00:35:49 +03:00
Nakidai
1685dc927b
Remove functions for free screen and player as they're unused
2023-12-01 23:07:02 +03:00
Nakidai
eda7badf47
Finally separate platform-specific code from independent
2023-12-01 22:39:38 +03:00
Nakidai
50c7f9d632
Now you can configurate sleep time
2023-11-30 18:05:51 +03:00
Nakidai
4b208ab1c4
Move some functions
...
- Remove platform.c, instead use inlines
- Some small functions in screen.c are now inline too
- Make functions in sleep.c and input.c not specified in header static
2023-11-30 17:52:46 +03:00
Nakidai
49bd6ee329
Move platform specific code & make sleep platform independent
2023-11-25 13:24:01 +03:00
Nakidai
9c54a483bd
Remove some warnings
2023-11-25 00:11:34 +03:00
Nakidai
970fb66db8
Move pthread_t declaration
2023-11-25 00:00:44 +03:00
Nakidai
1ff14f7cbc
Add windows support in threads and sleep
2023-11-24 23:58:37 +03:00
Nakidai
ce1e91d90f
Switch back to pthread.h
2023-11-24 23:32:42 +03:00
Nakidai
0b74ef8618
Add windows support
2023-11-24 22:58:33 +03:00
Nakidai
793db5f00a
Fix allocation bug and some other
...
- Add *.core (core dumps) to .gitignore
- Change defines of directions to enum
2023-11-24 22:14:53 +03:00
Nakidai
98089c4351
Add pause key
...
Also moved render with sleep to start of loop, so you can see first
frame.
2023-11-01 19:29:12 +03:00
Nakidai
b64ffdb82a
Fix condition
2023-11-01 19:21:51 +03:00
Nakidai
c31de323f0
Fix bug when game freezes on max possible score
2023-11-01 18:34:19 +03:00
Nakidai
bcf6465f4e
Optimize game over condition
2023-11-01 13:27:42 +03:00
Neirokan
29e63d64ee
cmake, config, rand, srand
2023-10-31 06:07:03 +03:00
Nakidai
8b9fcdd3df
Now player can't turn into itself
2023-10-31 05:05:10 +03:00
Nakidai
e9e503d5b2
Change length of line to SIZE*2
2023-10-30 15:52:25 +03:00
Nakidai
317622a253
Add code configuraction in configure
2023-10-30 15:50:53 +03:00
Nakidai
d6b4f0be32
Some fixes
...
- Now every frame is cleared
- Fix collision with self
2023-10-30 15:35:15 +03:00
Nakidai
84e21cb515
Add move to start of screen every tick
2023-10-30 14:24:34 +03:00
Nakidai
a064af95da
Add score and *the great line*
2023-10-30 03:53:48 +03:00
Nakidai
b611b54575
Switch to threads.h
2023-10-30 02:51:46 +03:00
Nakidai
758dbf9cc2
Some fixes
...
- Fix UB in playerCreate (it had no return)
- Now Screen has field of Points, not chars
2023-10-30 02:36:03 +03:00
Nakidai
b402dc177c
Add gameplay
...
- wasd - turn snake
- q - leave
2023-10-30 01:55:20 +03:00
Nakidai
abda36c1c3
Some fixes & start to make gameplay
...
- Fix input function, so now it can be used as thread
- Edit main loop, to quit press q
- Add score incrementing for player
2023-10-30 00:24:13 +03:00
Nakidai
75fb0965f1
Fix player creating
2023-10-29 23:35:03 +03:00
Nakidai
fac72a00ed
Add player
2023-10-29 23:14:51 +03:00
Nakidai
c7797f1f41
Change inputArgs to InputArgs
2023-10-29 22:35:37 +03:00
Nakidai
9dc2da1f90
Add input function
2023-10-29 21:31:33 +03:00
Nakidai
03481db05f
Add files
2023-10-29 20:03:23 +03:00