Commit Graph

36 Commits (d995de91164831ad8f99ef96669aa17f90c77f02)

Author SHA1 Message Date
Nakidai Perumenei eb82ad3173 Remove getchInit from input.c 2023-12-17 03:10:52 +03:00
Nakidai Perumenei 71cfceee4b Now game clears cursor at exit on ^C 2023-12-17 03:07:48 +03:00
Nakidai Perumenei 22d3cdeb43 Repair cursor on exit for posix 2023-12-17 00:41:42 +03:00
Nakidai cf71b4d57d Some movements 2023-12-09 00:49:36 +03:00
Nakidai e2d01db144 Refactor
- Fix bug when Make cannot create obj/platform
- Remove some mallocs
2023-12-09 00:35:49 +03:00
Nakidai 1685dc927b Remove functions for free screen and player as they're unused 2023-12-01 23:07:02 +03:00
Nakidai eda7badf47 Finally separate platform-specific code from independent 2023-12-01 22:39:38 +03:00
Nakidai 50c7f9d632 Now you can configurate sleep time 2023-11-30 18:05:51 +03:00
Nakidai 4b208ab1c4 Move some functions
- Remove platform.c, instead use inlines
- Some small functions in screen.c are now inline too
- Make functions in sleep.c and input.c not specified in header static
2023-11-30 17:52:46 +03:00
Nakidai 49bd6ee329 Move platform specific code & make sleep platform independent 2023-11-25 13:24:01 +03:00
Nakidai 9c54a483bd Remove some warnings 2023-11-25 00:11:34 +03:00
Nakidai 970fb66db8 Move pthread_t declaration 2023-11-25 00:00:44 +03:00
Nakidai 1ff14f7cbc Add windows support in threads and sleep 2023-11-24 23:58:37 +03:00
Nakidai ce1e91d90f Switch back to pthread.h 2023-11-24 23:32:42 +03:00
Nakidai 0b74ef8618 Add windows support 2023-11-24 22:58:33 +03:00
Nakidai 793db5f00a Fix allocation bug and some other
- Add *.core (core dumps) to .gitignore
- Change defines of directions to enum
2023-11-24 22:14:53 +03:00
Nakidai 98089c4351
Add pause key
Also moved render with sleep to start of loop, so you can see first
frame.
2023-11-01 19:29:12 +03:00
Nakidai b64ffdb82a
Fix condition 2023-11-01 19:21:51 +03:00
Nakidai c31de323f0
Fix bug when game freezes on max possible score 2023-11-01 18:34:19 +03:00
Nakidai bcf6465f4e
Optimize game over condition 2023-11-01 13:27:42 +03:00
Neirokan 29e63d64ee cmake, config, rand, srand 2023-10-31 06:07:03 +03:00
Nakidai 8b9fcdd3df
Now player can't turn into itself 2023-10-31 05:05:10 +03:00
Nakidai e9e503d5b2
Change length of line to SIZE*2 2023-10-30 15:52:25 +03:00
Nakidai 317622a253
Add code configuraction in configure 2023-10-30 15:50:53 +03:00
Nakidai d6b4f0be32
Some fixes
- Now every frame is cleared
- Fix collision with self
2023-10-30 15:35:15 +03:00
Nakidai 84e21cb515
Add move to start of screen every tick 2023-10-30 14:24:34 +03:00
Nakidai a064af95da
Add score and *the great line* 2023-10-30 03:53:48 +03:00
Nakidai b611b54575
Switch to threads.h 2023-10-30 02:51:46 +03:00
Nakidai 758dbf9cc2
Some fixes
- Fix UB in playerCreate (it had no return)
- Now Screen has field of Points, not chars
2023-10-30 02:36:03 +03:00
Nakidai b402dc177c
Add gameplay
- wasd - turn snake
- q - leave
2023-10-30 01:55:20 +03:00
Nakidai abda36c1c3
Some fixes & start to make gameplay
- Fix input function, so now it can be used as thread
- Edit main loop, to quit press q
- Add score incrementing for player
2023-10-30 00:24:13 +03:00
Nakidai 75fb0965f1
Fix player creating 2023-10-29 23:35:03 +03:00
Nakidai fac72a00ed
Add player 2023-10-29 23:14:51 +03:00
Nakidai c7797f1f41
Change inputArgs to InputArgs 2023-10-29 22:35:37 +03:00
Nakidai 9dc2da1f90
Add input function 2023-10-29 21:31:33 +03:00
Nakidai 03481db05f
Add files 2023-10-29 20:03:23 +03:00