Switch to threads.h
parent
758dbf9cc2
commit
b611b54575
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@ -9,6 +9,6 @@ typedef struct input_args_t
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bool *alive;
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} InputArgs;
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void *input(void *vargp);
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int input(void *vargp);
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#endif /* __INPUT_H__ */
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@ -22,7 +22,7 @@ char getch(void)
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return buf;
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}
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void *input(void *vargp)
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int input(void *vargp)
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{
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char *out = ((InputArgs *)vargp)->out;
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bool *alive = ((InputArgs *)vargp)->alive;
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@ -31,5 +31,5 @@ void *input(void *vargp)
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{
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*out = getch();
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}
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return NULL;
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return 0;
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}
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10
src/main.c
10
src/main.c
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@ -1,8 +1,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <threads.h>
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#include <time.h>
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#include "input.h"
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@ -33,7 +32,7 @@ int main(int argc, char **argv)
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Player *player = playerCreate(DOWN, 0, 0, 0);
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Screen *screen = screenCreate(10, 10, ' ');
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PlayerNode *node;
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pthread_t input_thread;
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thrd_t input_thread;
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int head_x, head_y;
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Food food = generateFood(player);
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@ -41,7 +40,7 @@ int main(int argc, char **argv)
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char *key = malloc(sizeof(char)); *key = 0;
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InputArgs input_args = (InputArgs){ key, running };
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pthread_create(&input_thread, NULL, input, &input_args);
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thrd_create(&input_thread, input, &input_args);
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while (*running)
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{
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switch (*key)
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@ -56,7 +55,6 @@ int main(int argc, char **argv)
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player->direction = DOWN; break;
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case 'a':
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player->direction = LEFT; break;
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sleep(1);
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}
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if (playerDoTick(player, food))
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@ -79,7 +77,7 @@ int main(int argc, char **argv)
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*screenGetPoint(screen, food.x, food.y) = '@';
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screenShow(screen);
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sleep(1);
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thrd_sleep(&(struct timespec){.tv_sec=1}, NULL);
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}
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return 0;
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}
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