parent
abda36c1c3
commit
b402dc177c
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@ -0,0 +1,9 @@
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#ifndef __FOOD_H__
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#define __FOOD_H__
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typedef struct food_t
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{
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int x, y;
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} Food;
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#endif /* __FOOD_H__ */
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@ -2,6 +2,7 @@
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#define __PLAYER_H__
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#include <stdbool.h>
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#include "food.h"
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#define UP 0
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#define RIGHT 1
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@ -28,6 +29,8 @@ struct player_t
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Player *playerCreate(Direction direction, int x, int y, int score);
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void playerFree(Player *player);
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void playerDoTick(Player *player, bool food_collision);
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bool playerCheckSelfCollision(Player *player);
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bool playerCheckFoodCollision(Player *player, Food food);
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bool playerDoTick(Player *player, Food food);
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#endif /* __PLAYER_H__ */
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@ -14,5 +14,6 @@ void screenFree(Screen *screen);
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Point *screenGetPoint(Screen *screen, int x, int y);
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void screenShow(Screen *screen);
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void screenSet(Screen *screen, char fill_value);
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#endif /* __SCREEN_H__ */
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53
src/main.c
53
src/main.c
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@ -3,10 +3,12 @@
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#include <stdbool.h>
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#include <pthread.h>
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#include <unistd.h>
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#include <time.h>
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#include "input.h"
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#include "screen.h"
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#include "player.h"
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#include "food.h"
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void drawPlayer(Player *player, Screen *screen)
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{
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@ -15,11 +17,25 @@ void drawPlayer(Player *player, Screen *screen)
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*screenGetPoint(screen, node->x, node->y) = '#';
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}
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Food generateFood(Player *player)
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{
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Food food;
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do
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{
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food = (Food){random() % 10, random() % 10};
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} while (playerCheckFoodCollision(player, food));
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return food;
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}
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int main(int argc, char **argv)
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{
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srandom(time(NULL));
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Player *player = playerCreate(DOWN, 0, 0, 0);
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Screen *screen = screenCreate(10, 10, ' ');
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PlayerNode *node;
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pthread_t input_thread;
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int head_x, head_y;
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Food food = generateFood(player);
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bool *running = malloc(sizeof(bool)); *running = true;
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char *key = malloc(sizeof(char)); *key = 0;
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@ -28,7 +44,42 @@ int main(int argc, char **argv)
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pthread_create(&input_thread, NULL, input, &input_args);
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while (*running)
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{
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if (*key == 'q') *running = false;
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switch (*key)
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{
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case 'q':
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*running = false; return 0;
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case 'w':
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player->direction = UP; break;
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case 'd':
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player->direction = RIGHT; break;
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case 's':
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player->direction = DOWN; break;
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case 'a':
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player->direction = LEFT; break;
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sleep(1);
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}
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if (playerDoTick(player, food))
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food = generateFood(player);
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if (playerCheckSelfCollision(player))
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{
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*running = false;
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break;
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}
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head_x = player->head->x;
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head_y = player->head->y;
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if (head_x >= 10 || head_x < 0 || head_y >= 10 || head_y < 0)
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{
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*running = false;
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break;
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}
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screenSet(screen, ' ');
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drawPlayer(player, screen);
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*screenGetPoint(screen, food.x, food.y) = '@';
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screenShow(screen);
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sleep(1);
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}
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return 0;
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}
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34
src/player.c
34
src/player.c
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@ -1,6 +1,7 @@
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#include "player.h"
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#include <stdlib.h>
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#include "player.h"
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Player *playerCreate(Direction direction, int x, int y, int score)
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{
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Player *player = (Player *)malloc(sizeof(Player));
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{
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}
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void playerDoTick(Player *player, bool food_collision)
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bool playerCheckFoodCollision(Player *player, Food food)
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{
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for (PlayerNode *node = player->tail; node != NULL; node = node->next)
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if (node->x == food.x && node->y == food.y)
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return true;
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return false;
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}
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bool playerCheckSelfCollision(Player *player)
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{
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PlayerNode *nodei, *nodej;
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for (nodei = player->tail; nodei != NULL; nodei = nodei->next)
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for (nodej = nodei->next; nodej != NULL; nodej = nodej->next)
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if (nodei->x == nodej->x && nodei->y == nodej->x)
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return true;
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return false;
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}
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bool playerDoTick(Player *player, Food food)
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{
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bool food_collision;
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PlayerNode *new_head = (PlayerNode *)malloc(sizeof(PlayerNode));
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int head_x = player->head->x;
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int head_y = player->head->y;
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player->head->next = new_head;
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player->head = new_head;
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if (!food_collision)
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food_collision = (new_head->x == food.x && new_head->y == food.y);
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if (food_collision)
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{
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++player->score;
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} else
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{
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PlayerNode *new_tail = player->tail->next;
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free(player->tail);
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player->tail = new_tail;
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} else
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{
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++player->score;
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}
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return food_collision;
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}
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putchar('\n');
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}
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}
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void screenSet(Screen *screen, char fill_value)
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{
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memset(screen->screen, fill_value, screen->width * screen->height * sizeof(char));
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}
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