csnake/include/player.h

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#ifndef __PLAYER_H__
#define __PLAYER_H__
#include <stdbool.h>
#include "food.h"
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typedef enum { UP, RIGHT, DOWN, LEFT} Direction;
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typedef struct player_node_t PlayerNode;
typedef struct player_t Player;
struct player_node_t
{
int x, y;
PlayerNode *next;
};
struct player_t
{
PlayerNode *tail, *head;
Direction direction;
int score;
};
void playerCreate(Player *buffer, Direction direction, int x, int y, int score);
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bool playerCheckSelfCollision(Player player);
bool playerCheckFoodCollision(Player player, Food food);
bool playerDoTick(Player *player, Food food);
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#endif /* __PLAYER_H__ */