34 lines
566 B
C
34 lines
566 B
C
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#ifndef __PLAYER_H__
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#define __PLAYER_H__
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#include <stdbool.h>
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#define UP 0
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#define RIGHT 1
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#define DOWN 2
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#define LEFT 3
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typedef int Direction;
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typedef struct player_node_t PlayerNode;
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typedef struct player_t Player;
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struct player_node_t
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{
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int x, y;
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PlayerNode *next;
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};
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struct player_t
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{
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PlayerNode *tail, *head;
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Direction direction;
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int score;
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};
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Player *playerCreate(Direction direction, int x, int y, int score);
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void playerFree(Player *player);
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void playerDoTick(Player *player, bool food_collision);
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#endif /* __PLAYER_H__ */
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