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-rw-r--r--src/game/server/entities/character.cpp2
-rw-r--r--src/game/server/entities/laser.cpp2
-rw-r--r--src/game/server/entities/projectile.cpp4
3 files changed, 3 insertions, 5 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 071407b1..0516ddc5 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -828,7 +828,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 
 void CHARACTER::snap(int snaping_client)
 {
-	if(distance(game.players[snaping_client]->view_pos, pos) > 1000.0f)
+	if(networkclipped(snaping_client))
 		return;
 	
 	NETOBJ_CHARACTER *character = (NETOBJ_CHARACTER *)snap_new_item(NETOBJTYPE_CHARACTER, player->client_id, sizeof(NETOBJ_CHARACTER));
diff --git a/src/game/server/entities/laser.cpp b/src/game/server/entities/laser.cpp
index 4e9909ba..8b512d82 100644
--- a/src/game/server/entities/laser.cpp
+++ b/src/game/server/entities/laser.cpp
@@ -100,7 +100,7 @@ void LASER::tick()
 
 void LASER::snap(int snapping_client)
 {
-	if(distance(game.players[snapping_client]->view_pos, pos) > 1000.0f)
+	if(networkclipped(snapping_client))
 		return;
 
 	NETOBJ_LASER *obj = (NETOBJ_LASER *)snap_new_item(NETOBJTYPE_LASER, id, sizeof(NETOBJ_LASER));
diff --git a/src/game/server/entities/projectile.cpp b/src/game/server/entities/projectile.cpp
index a2e10437..cd15ba10 100644
--- a/src/game/server/entities/projectile.cpp
+++ b/src/game/server/entities/projectile.cpp
@@ -78,9 +78,7 @@ void PROJECTILE::tick()
 		if(flags & PROJECTILE_FLAGS_EXPLODE)
 			game.create_explosion(curpos, owner, weapon, false);
 		else if(targetchr)
-		{
 			targetchr->take_damage(direction * max(0.001f, force), damage, owner, weapon);
-		}
 
 		game.world.destroy_entity(this);
 	}
@@ -100,7 +98,7 @@ void PROJECTILE::snap(int snapping_client)
 {
 	float ct = (server_tick()-start_tick)/(float)server_tickspeed();
 	
-	if(distance(game.players[snapping_client]->view_pos, get_pos(ct)) > 1000.0f)
+	if(networkclipped(snapping_client, get_pos(ct)))
 		return;
 
 	NETOBJ_PROJECTILE *proj = (NETOBJ_PROJECTILE *)snap_new_item(NETOBJTYPE_PROJECTILE, id, sizeof(NETOBJ_PROJECTILE));