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-rw-r--r--src/game/server/entities/character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 071407b1..0516ddc5 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -828,7 +828,7 @@ bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon)
 
 void CHARACTER::snap(int snaping_client)
 {
-	if(distance(game.players[snaping_client]->view_pos, pos) > 1000.0f)
+	if(networkclipped(snaping_client))
 		return;
 	
 	NETOBJ_CHARACTER *character = (NETOBJ_CHARACTER *)snap_new_item(NETOBJTYPE_CHARACTER, player->client_id, sizeof(NETOBJ_CHARACTER));