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Diffstat (limited to 'src/game/client/gc_render_obj.cpp')
| -rw-r--r-- | src/game/client/gc_render_obj.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gc_render_obj.cpp b/src/game/client/gc_render_obj.cpp index 1e1d6430..39705444 100644 --- a/src/game/client/gc_render_obj.cpp +++ b/src/game/client/gc_render_obj.cpp @@ -380,7 +380,7 @@ void render_player( if (player.weapon == WEAPON_HAMMER) { // Static position for hammer - p = position; + p = position + vec2(state.attach.x, state.attach.y); p.y += data->weapons[iw].offsety; // if attack is under way, bash stuffs if(direction.x < 0) |