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authorAlfred Eriksson <somerunce@gmail.com>2009-01-21 11:56:41 +0000
committerAlfred Eriksson <somerunce@gmail.com>2009-01-21 11:56:41 +0000
commitc24b5f11f2e2bae3f8cf33177cb12c9b48361f8d (patch)
treef2d8067ad8d697ba442d10a31cc446e235f4976a /src/game
parent24899a13e8863e59027e993a61e9b2ef6787b74b (diff)
downloadzcatch-c24b5f11f2e2bae3f8cf33177cb12c9b48361f8d.tar.gz
zcatch-c24b5f11f2e2bae3f8cf33177cb12c9b48361f8d.zip
fixed spawn sound
Diffstat (limited to 'src/game')
-rw-r--r--src/game/client/components/effects.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp
index 6b3d90ed..c9c47a8d 100644
--- a/src/game/client/components/effects.cpp
+++ b/src/game/client/components/effects.cpp
@@ -142,6 +142,7 @@ void EFFECTS::playerspawn(vec2 pos)
 		gameclient.particles->add(PARTICLES::GROUP_GENERAL, &p);
 		
 	}
+	gameclient.sounds->play(SOUNDS::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, pos);
 }
 
 void EFFECTS::playerdeath(vec2 pos, int cid)