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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-21 00:05:07 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-21 00:05:07 +0000 |
| commit | 24899a13e8863e59027e993a61e9b2ef6787b74b (patch) | |
| tree | b12072e289b28395b63b677336815ec472479eb6 /src/game | |
| parent | 30695c09a8fde8b88b8fa58427e0eb2293696e58 (diff) | |
| download | zcatch-24899a13e8863e59027e993a61e9b2ef6787b74b.tar.gz zcatch-24899a13e8863e59027e993a61e9b2ef6787b74b.zip | |
improved the prediction timer to handle crappy connections better
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/components/controls.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/components/players.cpp | 7 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 412dcf77..bdcea4d0 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -152,7 +152,7 @@ int CONTROLS::snapinput(int *data) else if(input_data.prev_weapon != last_data.prev_weapon) send = true; // send at at least 10hz - if(time_get() > last_send_time + time_freq()/10) + if(time_get() > last_send_time + time_freq()/25) send = true; } diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index b59e026a..f8e73dfb 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -123,9 +123,9 @@ void PLAYERS::render_player( if(player.health < 0) // dont render dead players return; - //float angle = mix((float)prev.angle, (float)player.angle, intratick)/256.0f; + float angle = mix((float)prev.angle, (float)player.angle, intratick)/256.0f; - float angle = 0; + //float angle = 0; if(info.local && client_state() != CLIENTSTATE_DEMOPLAYBACK) { @@ -134,6 +134,7 @@ void PLAYERS::render_player( } else { + /* float mixspeed = client_frametime()*2.5f; if(player.attacktick != prev.attacktick) // shooting boosts the mixing speed mixspeed *= 15.0f; @@ -151,7 +152,7 @@ void PLAYERS::render_player( else angle = angular_approach(current, target, fabs(delta-new_delta)); - gameclient.clients[info.cid].angle = angle; + gameclient.clients[info.cid].angle = angle;*/ } // use preditect players if needed |