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| author | oy <Tom_Adams@web.de> | 2010-06-11 13:20:45 +0200 |
|---|---|---|
| committer | oy <Tom_Adams@web.de> | 2010-06-11 13:20:45 +0200 |
| commit | 39853bcf897c351ed392fb2f08215b1499e86906 (patch) | |
| tree | 8fa2438a9ece73c66ef9426004228ea322ef6cad /src/game | |
| parent | ec334a9d68c71ceb0ae83e7f24e1781545887326 (diff) | |
| download | zcatch-39853bcf897c351ed392fb2f08215b1499e86906.tar.gz zcatch-39853bcf897c351ed392fb2f08215b1499e86906.zip | |
fixed walk animation if x-position is negative. Closes #119
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/client/components/players.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 8ad7b0cb..ad7b3bcd 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -319,7 +319,7 @@ void CPlayers::RenderPlayer( bool WantOtherDir = (Player.m_Direction == -1 && Vel.x > 0) || (Player.m_Direction == 1 && Vel.x < 0); // evaluate animation - float WalkTime = fmod(Position.x, 100.0f)/100.0f; + float WalkTime = fmod(absolute(Position.x), 100.0f)/100.0f; CAnimState State; State.Set(&g_pData->m_aAnimations[ANIM_BASE], 0); |