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authoroy <Tom_Adams@web.de>2010-09-07 01:18:06 +0200
committeroy <Tom_Adams@web.de>2010-09-07 01:18:06 +0200
commit3857096a2014f69e60d3ac137c1f5aa15fa2b697 (patch)
tree3bbbb7138b8a50c44879dab0d8e970d81cccf874 /src/game
parent69adb4800eca6fafb0754197ef5586f5a463c66b (diff)
downloadzcatch-3857096a2014f69e60d3ac137c1f5aa15fa2b697.tar.gz
zcatch-3857096a2014f69e60d3ac137c1f5aa15fa2b697.zip
Put quotes around player names in leave message.
Diffstat (limited to 'src/game')
-rw-r--r--src/game/server/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 6fb6281c..e3ee71b3 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -96,7 +96,7 @@ void CPlayer::OnDisconnect()
 	if(Server()->ClientIngame(m_ClientID))
 	{
 		char aBuf[512];
-		str_format(aBuf, sizeof(aBuf),  "%s has left the game", Server()->ClientName(m_ClientID));
+		str_format(aBuf, sizeof(aBuf),  "\"%s\" has left the game", Server()->ClientName(m_ClientID));
 		GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
 
 		str_format(aBuf, sizeof(aBuf), "leave player='%d:%s'", m_ClientID, Server()->ClientName(m_ClientID));