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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 14:16:49 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 14:16:49 +0000 |
| commit | 172463b2bb49608d6b347ffbd67c0bd55ca8a692 (patch) | |
| tree | cc27cd3983d12c77662041b331711f3530c835f3 /src/game | |
| parent | c2c90982fd2c9b1d0f804872da3496d1c76d9c5e (diff) | |
| download | zcatch-172463b2bb49608d6b347ffbd67c0bd55ca8a692.tar.gz zcatch-172463b2bb49608d6b347ffbd67c0bd55ca8a692.zip | |
fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/server/gamemodes/tdm.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index c15fb244..e9aa0cdd 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -14,14 +14,12 @@ int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER { GAMECONTROLLER::on_character_death(victim, killer, weapon); - if(weapon >= 0) - { - // do team scoring - if(killer == victim->player || killer->team == victim->player->team) - teamscore[killer->team&1]--; // klant arschel - else - teamscore[killer->team&1]++; // good shit - } + // do team scoring + if(killer == victim->player || killer->team == victim->player->team) + teamscore[killer->team&1]--; // klant arschel + else + teamscore[killer->team&1]++; // good shit + return 0; } |