diff options
| author | Teetime <anton.tsoulos@yahoo.de> | 2011-10-08 14:44:36 +0200 |
|---|---|---|
| committer | Teetime <anton.tsoulos@yahoo.de> | 2011-10-08 14:44:36 +0200 |
| commit | 093a562302af1572132a2b8b7fa827f98f65a961 (patch) | |
| tree | 66d54dde5164c8884832096030e22afca0c8f4c7 /src/game | |
| parent | de7c2a5f47cc1c854e6210ba056888e7a7ae7a08 (diff) | |
| parent | 50edfd37c0ed57ff793b79d06edd0bde1f6cf1bd (diff) | |
| download | zcatch-093a562302af1572132a2b8b7fa827f98f65a961.tar.gz zcatch-093a562302af1572132a2b8b7fa827f98f65a961.zip | |
Merge branch 'master' of github.com:Teetime/teeworlds into zcatch
Diffstat (limited to 'src/game')
35 files changed, 1001 insertions, 183 deletions
diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index 2f5c49ad..f2e9e65d 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -51,7 +51,7 @@ CGameConsole::CInstance::CInstance(int Type) m_CompletionChosen = -1; m_CompletionRenderOffset = 0.0f; - m_pCommand = 0x0; + m_IsCommand = false; } void CGameConsole::CInstance::Init(CGameConsole *pGameConsole) @@ -147,14 +147,16 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event) { m_CompletionChosen++; m_CompletionEnumerationCount = 0; - m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this); + m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && + m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this); // handle wrapping if(m_CompletionEnumerationCount && m_CompletionChosen >= m_CompletionEnumerationCount) { m_CompletionChosen %= m_CompletionEnumerationCount; m_CompletionEnumerationCount = 0; - m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, PossibleCommandsCompleteCallback, this); + m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL && + m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this); } } } @@ -190,7 +192,17 @@ void CGameConsole::CInstance::OnInput(IInput::CEvent Event) aBuf[i] = *pSrc; aBuf[i] = 0; - m_pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask); + const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask, + m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands()); + if(pCommand) + { + m_IsCommand = true; + str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH); + str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH); + str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH); + } + else + m_IsCommand = false; } } } @@ -449,19 +461,19 @@ void CGameConsole::OnRender() { if(pConsole->m_Input.GetString()[0] != 0) { - m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, PossibleCommandsRenderCallback, &Info); + m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL && + Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info); pConsole->m_CompletionRenderOffset = Info.m_Offset; if(Info.m_EnumCount <= 0) { - if(pConsole->m_pCommand) + if(pConsole->m_IsCommand) { - char aBuf[512]; - str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_pCommand->m_pHelp); + str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_aCommandHelp); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1); - str_format(aBuf, sizeof(aBuf), "Syntax: %s %s", pConsole->m_pCommand->m_pName, pConsole->m_pCommand->m_pParams); + str_format(aBuf, sizeof(aBuf), "Syntax: %s %s", pConsole->m_aCommandName, pConsole->m_aCommandParams); TextRender()->TextEx(&Info.m_Cursor, aBuf, -1); } } @@ -650,6 +662,16 @@ void CGameConsole::ClientConsolePrintCallback(const char *pStr, void *pUserData) ((CGameConsole *)pUserData)->m_LocalConsole.PrintLine(pStr); } +void CGameConsole::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData) +{ + pfnCallback(pResult, pCallbackUserData); + if(pResult->NumArguments() == 1) + { + CGameConsole *pThis = static_cast<CGameConsole *>(pUserData); + pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0)); + } +} + void CGameConsole::PrintLine(int Type, const char *pLine) { if(Type == CONSOLETYPE_LOCAL) @@ -667,7 +689,7 @@ void CGameConsole::OnConsoleInit() m_pConsole = Kernel()->RequestInterface<IConsole>(); // - Console()->RegisterPrintCallback(ClientConsolePrintCallback, this); + m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, ClientConsolePrintCallback, this); Console()->Register("toggle_local_console", "", CFGFLAG_CLIENT, ConToggleLocalConsole, this, "Toggle local console"); Console()->Register("toggle_remote_console", "", CFGFLAG_CLIENT, ConToggleRemoteConsole, this, "Toggle remote console"); @@ -675,6 +697,8 @@ void CGameConsole::OnConsoleInit() Console()->Register("clear_remote_console", "", CFGFLAG_CLIENT, ConClearRemoteConsole, this, "Clear remote console"); Console()->Register("dump_local_console", "", CFGFLAG_CLIENT, ConDumpLocalConsole, this, "Dump local console"); Console()->Register("dump_remote_console", "", CFGFLAG_CLIENT, ConDumpRemoteConsole, this, "Dump remote console"); + + Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this); } void CGameConsole::OnStateChange(int NewState, int OldState) diff --git a/src/game/client/components/console.h b/src/game/client/components/console.h index 003a9423..6bcc75a6 100644 --- a/src/game/client/components/console.h +++ b/src/game/client/components/console.h @@ -33,7 +33,10 @@ class CGameConsole : public CComponent int m_CompletionFlagmask; float m_CompletionRenderOffset; - IConsole::CCommandInfo *m_pCommand; + bool m_IsCommand; + char m_aCommandName[IConsole::TEMPCMD_NAME_LENGTH]; + char m_aCommandHelp[IConsole::TEMPCMD_HELP_LENGTH]; + char m_aCommandParams[IConsole::TEMPCMD_PARAMS_LENGTH]; CInstance(int t); void Init(CGameConsole *pGameConsole); @@ -57,6 +60,7 @@ class CGameConsole : public CComponent CInstance *CurrentConsole(); float TimeNow(); + int m_PrintCBIndex; int m_ConsoleType; int m_ConsoleState; @@ -74,6 +78,7 @@ class CGameConsole : public CComponent static void ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData); static void ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData); static void ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData); + static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData); public: enum diff --git a/src/game/client/components/countryflags.cpp b/src/game/client/components/countryflags.cpp index d6b30fe0..ef350cd7 100644 --- a/src/game/client/components/countryflags.cpp +++ b/src/game/client/components/countryflags.cpp @@ -69,6 +69,7 @@ void CCountryFlags::LoadCountryflagsIndexfile() // add entry CCountryFlag CountryFlag; CountryFlag.m_CountryCode = CountryCode; + str_copy(CountryFlag.m_aCountryCodeString, aOrigin, sizeof(CountryFlag.m_aCountryCodeString)); CountryFlag.m_Texture = Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0); mem_free(Info.m_pData); str_format(aBuf, sizeof(aBuf), "loaded country flag '%s'", aOrigin); diff --git a/src/game/client/components/countryflags.h b/src/game/client/components/countryflags.h index 15eb8598..ad24a762 100644 --- a/src/game/client/components/countryflags.h +++ b/src/game/client/components/countryflags.h @@ -12,9 +12,10 @@ public: struct CCountryFlag { int m_CountryCode; + char m_aCountryCodeString[8]; int m_Texture; - bool operator<(const CCountryFlag &Other) { return m_CountryCode < Other.m_CountryCode; } + bool operator<(const CCountryFlag &Other) { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; } }; void OnInit(); diff --git a/src/game/client/components/emoticon.cpp b/src/game/client/components/emoticon.cpp index 741a604f..b2f48b80 100644 --- a/src/game/client/components/emoticon.cpp +++ b/src/game/client/components/emoticon.cpp @@ -54,6 +54,7 @@ bool CEmoticon::OnMouseMove(float x, float y) if(!m_Active) return false; + UI()->ConvertMouseMove(&x, &y); m_SelectorMouse += vec2(x,y); return true; } @@ -101,6 +102,13 @@ void CEmoticon::OnRender() return; } + if(m_pClient->m_Snap.m_SpecInfo.m_Active) + { + m_Active = false; + m_WasActive = false; + return; + } + m_WasActive = true; if (length(m_SelectorMouse) > 140) diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp index 58fc75b9..11343912 100644 --- a/src/game/client/components/hud.cpp +++ b/src/game/client/components/hud.cpp @@ -108,7 +108,9 @@ void CHud::RenderScoreHud() if(GameFlags&GAMEFLAG_FLAGS) { - if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/10)&1))) + int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 && + (Client()->GameTick()-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20; + if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/BlinkTimer)&1))) { // draw flag Graphics()->BlendNormal(); diff --git a/src/game/client/components/maplayers.cpp b/src/game/client/components/maplayers.cpp index b9a2af16..096f9cc5 100644 --- a/src/game/client/components/maplayers.cpp +++ b/src/game/client/components/maplayers.cpp @@ -190,9 +190,11 @@ void CMapLayers::OnRender() CTile *pTiles = (CTile *)m_pLayers->Map()->GetData(pTMap->m_Data); Graphics()->BlendNone(); vec4 Color = vec4(pTMap->m_Color.r/255.0f, pTMap->m_Color.g/255.0f, pTMap->m_Color.b/255.0f, pTMap->m_Color.a/255.0f); - RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE); + RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE, + EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset); Graphics()->BlendNormal(); - RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT); + RenderTools()->RenderTilemap(pTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT, + EnvelopeEval, this, pTMap->m_ColorEnv, pTMap->m_ColorEnvOffset); } else if(pLayer->m_Type == LAYERTYPE_QUADS) { diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 9826d863..8f330f78 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -1125,7 +1125,9 @@ int CMenus::Render() CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i); if(Item.m_Visible) { - Item.m_Rect.Margin(10.0f, &Item.m_Rect); + CUIRect Label; + Item.m_Rect.Margin(5.0f, &Item.m_Rect); + Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label); float OldWidth = Item.m_Rect.w; Item.m_Rect.w = Item.m_Rect.h*2; Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f; @@ -1135,6 +1137,7 @@ int CMenus::Render() IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); + UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0); } } @@ -1348,6 +1351,7 @@ bool CMenus::OnMouseMove(float x, float y) if(!m_MenuActive) return false; + UI()->ConvertMouseMove(&x, &y); m_MousePos.x += x; m_MousePos.y += y; if(m_MousePos.x < 0) m_MousePos.x = 0; diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index f2926f87..8501c67d 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -252,7 +252,8 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) (!m_lFriends[f].m_pFriendInfo->m_aName[0] || NameHash == m_lFriends[f].m_pFriendInfo->m_NameHash)) { m_lFriends[f].m_NumFound++; - break; + if(m_lFriends[f].m_pFriendInfo->m_aName[0]) + break; } } } diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 3fb0ab94..51fdbd29 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -215,7 +215,9 @@ void CMenus::RenderSettingsPlayer(CUIRect MainView) CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i); if(Item.m_Visible) { - Item.m_Rect.Margin(10.0f, &Item.m_Rect); + CUIRect Label; + Item.m_Rect.Margin(5.0f, &Item.m_Rect); + Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label); float OldWidth = Item.m_Rect.w; Item.m_Rect.w = Item.m_Rect.h*2; Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f; @@ -225,6 +227,7 @@ void CMenus::RenderSettingsPlayer(CUIRect MainView) IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h); Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); + UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0); } } @@ -812,10 +815,11 @@ class CLanguage { public: CLanguage() {} - CLanguage(const char *n, const char *f) : m_Name(n), m_FileName(f) {} + CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {} string m_Name; string m_FileName; + int m_CountryCode; bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; } }; @@ -830,6 +834,7 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< } char aOrigin[128]; + char aReplacement[128]; CLineReader LineReader; LineReader.Init(File); char *pLine; @@ -839,14 +844,32 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< continue; str_copy(aOrigin, pLine, sizeof(aOrigin)); - char *pReplacement = LineReader.Get(); - if(!pReplacement) + + pLine = LineReader.Get(); + if(!pLine) + { + pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); + break; + } + + if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') + { + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); + pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf); + (void)LineReader.Get(); + continue; + } + str_copy(aReplacement, pLine+3, sizeof(aReplacement)); + + pLine = LineReader.Get(); + if(!pLine) { pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file"); break; } - if(pReplacement[0] != '=' || pReplacement[1] != '=' || pReplacement[2] != ' ') + if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ') { char aBuf[128]; str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin); @@ -856,7 +879,7 @@ void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array< char aFileName[128]; str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin); - pLanguages->add(CLanguage(pReplacement+3, aFileName)); + pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3))); } io_close(File); } @@ -870,7 +893,7 @@ void CMenus::RenderLanguageSelection(CUIRect MainView) if(s_Languages.size() == 0) { - s_Languages.add(CLanguage("English", "")); + s_Languages.add(CLanguage("English", "", 826)); LoadLanguageIndexfile(Storage(), Console(), &s_Languages); for(int i = 0; i < s_Languages.size(); i++) if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0) @@ -889,7 +912,19 @@ void CMenus::RenderLanguageSelection(CUIRect MainView) CListboxItem Item = UiDoListboxNextItem(&r.front()); if(Item.m_Visible) - UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1); + { + CUIRect Rect; + Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect); + Rect.VMargin(6.0f, &Rect); + Rect.HMargin(3.0f, &Rect); + Graphics()->TextureSet(m_pClient->m_pCountryFlags->GetByCountryCode(r.front().m_CountryCode)->m_Texture); + Graphics()->QuadsBegin(); + IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h); + Graphics()->QuadsDrawTL(&QuadItem, 1); + Graphics()->QuadsEnd(); + Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect); + UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1); + } } s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0); diff --git a/src/game/client/components/spectator.cpp b/src/game/client/components/spectator.cpp index e98df118..c09b2ee2 100644 --- a/src/game/client/components/spectator.cpp +++ b/src/game/client/components/spectator.cpp @@ -139,6 +139,7 @@ bool CSpectator::OnMouseMove(float x, float y) if(!m_Active) return false; + UI()->ConvertMouseMove(&x, &y); m_SelectorMouse += vec2(x,y); return true; } @@ -161,6 +162,13 @@ void CSpectator::OnRender() return; } + if(!m_pClient->m_Snap.m_SpecInfo.m_Active) + { + m_Active = false; + m_WasActive = false; + return; + } + m_WasActive = true; m_SelectedSpectatorID = NO_SELECTION; diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index a3c2dfc2..7b6b1192 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -341,6 +341,9 @@ void CGameClient::OnReset() m_All.m_paComponents[i]->OnReset(); m_DemoSpecID = SPEC_FREEVIEW; + m_FlagDropTick[TEAM_RED] = 0; + m_FlagDropTick[TEAM_BLUE] = 0; + m_Tuning = CTuningParams(); } @@ -783,6 +786,20 @@ void CGameClient::OnNewSnapshot() { m_Snap.m_pGameDataObj = (const CNetObj_GameData *)pData; m_Snap.m_GameDataSnapID = Item.m_ID; + if(m_Snap.m_pGameDataObj->m_FlagCarrierRed == FLAG_TAKEN) + { + if(m_FlagDropTick[TEAM_RED] == 0) + m_FlagDropTick[TEAM_RED] = Client()->GameTick(); + } + else if(m_FlagDropTick[TEAM_RED] != 0) + m_FlagDropTick[TEAM_RED] = 0; + if(m_Snap.m_pGameDataObj->m_FlagCarrierBlue == FLAG_TAKEN) + { + if(m_FlagDropTick[TEAM_BLUE] == 0) + m_FlagDropTick[TEAM_BLUE] = Client()->GameTick(); + } + else if(m_FlagDropTick[TEAM_BLUE] != 0) + m_FlagDropTick[TEAM_BLUE] = 0; } else if(Item.m_Type == NETOBJTYPE_FLAG) m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData; diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index 859e1e7b..4783f8b4 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -89,6 +89,7 @@ public: bool m_SuppressEvents; bool m_NewTick; bool m_NewPredictedTick; + int m_FlagDropTick[2]; // TODO: move this CTuningParams m_Tuning; diff --git a/src/game/client/lineinput.cpp b/src/game/client/lineinput.cpp index 29b891c2..2de85d66 100644 --- a/src/game/client/lineinput.cpp +++ b/src/game/client/lineinput.cpp @@ -42,7 +42,7 @@ bool CLineInput::Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int *p if (Len < StrMaxSize - CharSize && CursorPos < StrMaxSize - CharSize) { - mem_move(pStr + CursorPos + CharSize, pStr + CursorPos, Len - CursorPos + CharSize); + mem_move(pStr + CursorPos + CharSize, pStr + CursorPos, Len-CursorPos+1); // +1 == null term for(int i = 0; i < CharSize; i++) pStr[CursorPos+i] = Tmp[i]; CursorPos += CharSize; diff --git a/src/game/client/render.h b/src/game/client/render.h index dc7207be..d3d7fc40 100644 --- a/src/game/client/render.h +++ b/src/game/client/render.h @@ -39,6 +39,7 @@ enum TILERENDERFLAG_EXTEND=4, }; +typedef void (*ENVELOPE_EVAL)(float TimeOffset, int Env, float *pChannels, void *pUser); class CRenderTools { @@ -70,8 +71,8 @@ public: // map render methods (gc_render_map.cpp) static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult); - void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser); - void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int Flags); + void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser); + void RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset); // helpers void MapscreenToWorld(float CenterX, float CenterY, float ParallaxX, float ParallaxY, diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp index 33cc1c7d..23fa42e0 100644 --- a/src/game/client/render_map.cpp +++ b/src/game/client/render_map.cpp @@ -78,7 +78,7 @@ static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation) pPoint->y = (int)(x * sinf(Rotation) + y * cosf(Rotation) + pCenter->y); } -void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, void (*pfnEval)(float TimeOffset, int Env, float *pChannels, void *pUser), void *pUser) +void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser) { Graphics()->QuadsBegin(); float Conv = 1/255.0f; @@ -162,7 +162,8 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, voi Graphics()->QuadsEnd(); } -void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags) +void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 Color, int RenderFlags, + ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset) { //Graphics()->TextureSet(img_get(tmap->image)); float ScreenX0, ScreenY0, ScreenX1, ScreenY1; @@ -174,8 +175,19 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 float FinalTileSize = Scale/(ScreenX1-ScreenX0) * Graphics()->ScreenWidth(); float FinalTilesetScale = FinalTileSize/TilePixelSize; + float r=1, g=1, b=1, a=1; + if(ColorEnv >= 0) + { + float aChannels[4]; + pfnEval(ColorEnvOffset/1000.0f, ColorEnv, aChannels, pUser); + r = aChannels[0]; + g = aChannels[1]; + b = aChannels[2]; + a = aChannels[3]; + } + Graphics()->QuadsBegin(); - Graphics()->SetColor(Color.r, Color.g, Color.b, Color.a); + Graphics()->SetColor(Color.r*r, Color.g*g, Color.b*b, Color.a*a); int StartY = (int)(ScreenY0/Scale)-1; int StartX = (int)(ScreenX0/Scale)-1; diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp index 2161bc77..00a30c15 100644 --- a/src/game/client/ui.cpp +++ b/src/game/client/ui.cpp @@ -53,6 +53,13 @@ int CUI::MouseInside(const CUIRect *r) return 0; } +void CUI::ConvertMouseMove(float *x, float *y) +{ + float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens; + *x = *x*Fac; + *y = *y*Fac; +} + CUIRect *CUI::Screen() { float Aspect = Graphics()->ScreenAspect(); diff --git a/src/game/client/ui.h b/src/game/client/ui.h index 017abf7c..7cd78d6f 100644 --- a/src/game/client/ui.h +++ b/src/game/client/ui.h @@ -79,6 +79,7 @@ public: const void *LastActiveItem() const { return m_pLastActiveItem; } int MouseInside(const CUIRect *pRect); + void ConvertMouseMove(float *x, float *y); CUIRect *Screen(); void ClipEnable(const CUIRect *pRect); diff --git a/src/game/editor/auto_map.cpp b/src/game/editor/auto_map.cpp new file mode 100644 index 00000000..528e459b --- /dev/null +++ b/src/game/editor/auto_map.cpp @@ -0,0 +1,202 @@ +#include <stdio.h> // sscanf + +#include <engine/console.h> +#include <engine/storage.h> +#include <engine/shared/linereader.h> + +#include "auto_map.h" +#include "editor.h" + +CAutoMapper::CAutoMapper(CEditor *pEditor) +{ + m_pEditor = pEditor; + m_FileLoaded = false; +} + +void CAutoMapper::Load(const char* pTileName) +{ + char aPath[256]; + str_format(aPath, sizeof(aPath), "editor/%s.rules", pTileName); + IOHANDLE RulesFile = m_pEditor->Storage()->OpenFile(aPath, IOFLAG_READ, IStorage::TYPE_ALL); + if(!RulesFile) + return; + + CLineReader LineReader; + LineReader.Init(RulesFile); + + CConfiguration *pCurrentConf = 0; + CIndexRule *pCurrentIndex = 0; + + char aBuf[256]; + + // read each line + while(char *pLine = LineReader.Get()) + { + // skip blank/empty lines as well as comments + if(str_length(pLine) > 0 && pLine[0] != '#' && pLine[0] != '\n' && pLine[0] != '\r' + && pLine[0] != '\t' && pLine[0] != '\v' && pLine[0] != ' ') + { + if(pLine[0]== '[') + { + // new configuration, get the name + pLine++; + + CConfiguration NewConf; + int ID = m_lConfigs.add(NewConf); + pCurrentConf = &m_lConfigs[ID]; + + str_copy(pCurrentConf->m_aName, pLine, str_length(pLine)); + } + else + { + if(!str_comp_num(pLine, "Index", 5)) + { + // new index + int ID = 0; + char aFlip[128] = ""; + + sscanf(pLine, "Index %d %127s", &ID, aFlip); + + CIndexRule NewIndexRule; + NewIndexRule.m_ID = ID; + NewIndexRule.m_Flag = 0; + NewIndexRule.m_RandomValue = 0; + NewIndexRule.m_BaseTile = false; + + if(str_length(aFlip) > 0) + { + if(!str_comp(aFlip, "XFLIP")) + NewIndexRule.m_Flag = TILEFLAG_VFLIP; + else if(!str_comp(aFlip, "YFLIP")) + NewIndexRule.m_Flag = TILEFLAG_HFLIP; + } + + // add the index rule object and make it current + int ArrayID = pCurrentConf->m_aIndexRules.add(NewIndexRule); + pCurrentIndex = &pCurrentConf->m_aIndexRules[ArrayID]; + } + else if(!str_comp_num(pLine, "BaseTile", 8) && pCurrentIndex) + { + pCurrentIndex->m_BaseTile = true; + } + else if(!str_comp_num(pLine, "Pos", 3) && pCurrentIndex) + { + int x = 0, y = 0; + char aValue[128]; + int Value = CPosRule::EMPTY; + bool IndexValue = false; + + sscanf(pLine, "Pos %d %d %127s", &x, &y, aValue); + + if(!str_comp(aValue, "FULL")) + Value = CPosRule::FULL; + else if(!str_comp_num(aValue, "INDEX", 5)) + { + sscanf(pLine, "Pos %*d %*d INDEX %d", &Value); + IndexValue = true; + } + + CPosRule NewPosRule = {x, y, Value, IndexValue}; + pCurrentIndex->m_aRules.add(NewPosRule); + } + else if(!str_comp_num(pLine, "Random", 6) && pCurrentIndex) + { + sscanf(pLine, "Random %d", &pCurrentIndex->m_RandomValue); + } + } + } + } + + io_close(RulesFile); + + str_format(aBuf, sizeof(aBuf),"loaded %s", aPath); + m_pEditor->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "editor", aBuf); + + m_FileLoaded = true; +} + +const char* CAutoMapper::GetConfigName(int Index) +{ + if(Index < 0 || Index >= m_lConfigs.size()) + return ""; + + return m_lConfigs[Index].m_aName; +} + +void CAutoMapper::Proceed(CLayerTiles *pLayer, int ConfigID) +{ + if(!m_FileLoaded || pLayer->m_Readonly || ConfigID < 0 || ConfigID >= m_lConfigs.size()) + return; + + CConfiguration *pConf = &m_lConfigs[ConfigID]; + + if(!pConf->m_aIndexRules.size()) + return; + + int BaseTile = 1; + + // find base tile if there is one + for(int i = 0; i < pConf->m_aIndexRules.size(); ++i) + { + if(pConf->m_aIndexRules[i].m_BaseTile) + { + BaseTile = pConf->m_aIndexRules[i].m_ID; + break; + } + } + + // auto map ! + int MaxIndex = pLayer->m_Width*pLayer->m_Height; + for(int y = 0; y < pLayer->m_Height; y++) + for(int x = 0; x < pLayer->m_Width; x++) + { + CTile *pTile = &(pLayer->m_pTiles[y*pLayer->m_Width+x]); + if(pTile->m_Index == 0) + continue; + + pTile->m_Index = BaseTile; + m_pEditor->m_Map.m_Modified = true; + + if(y == 0 || y == pLayer->m_Height-1 || x == 0 || x == pLayer->m_Width-1) + continue; + + for(int i = 0; i < pConf->m_aIndexRules.size(); ++i) + { + if(pConf->m_aIndexRules[i].m_BaseTile) + continue; + + bool RespectRules = true; + for(int j = 0; j < pConf->m_aIndexRules[i].m_aRules.size() && RespectRules; ++j) + { + CPosRule *pRule = &pConf->m_aIndexRules[i].m_aRules[j]; + int CheckIndex = (y+pRule->m_Y)*pLayer->m_Width+(x+pRule->m_X); + + if(CheckIndex < 0 || CheckIndex >= MaxIndex) + RespectRules = false; + else + { + if(pRule->m_IndexValue) + { + if(pLayer->m_pTiles[CheckIndex].m_Index != pRule->m_Value) + RespectRules = false; + } + else + { + if(pLayer->m_pTiles[CheckIndex].m_Index > 0 && pRule->m_Value == CPosRule::EMPTY) + RespectRules = false; + + if(pLayer->m_pTiles[CheckIndex].m_Index == 0 && pRule->m_Value == CPosRule::FULL) + RespectRules = false; + } + } + } + + if(RespectRules && + (pConf->m_aIndexRules[i].m_RandomValue <= 1 || (int)((float)rand() / ((float)RAND_MAX + 1) * pConf->m_aIndexRules[i].m_RandomValue) == 1)) + { + pTile->m_Index = pConf->m_aIndexRules[i].m_ID; + pTile->m_Flags = pConf->m_aIndexRules[i].m_Flag; + } + } + } +} diff --git a/src/game/editor/auto_map.h b/src/game/editor/auto_map.h new file mode 100644 index 00000000..ee570378 --- /dev/null +++ b/src/game/editor/auto_map.h @@ -0,0 +1,54 @@ +#ifndef GAME_EDITOR_AUTO_MAP_H +#define GAME_EDITOR_AUTO_MAP_H + +#include <base/tl/array.h> + +class CAutoMapper +{ + struct CPosRule + { + int m_X; + int m_Y; + int m_Value; + bool m_IndexValue; + + enum + { + EMPTY=0, + FULL + }; + }; + + struct CIndexRule + { + int m_ID; + array<CPosRule> m_aRules; + int m_Flag; + int m_RandomValue; + bool m_BaseTile; + }; + + struct CConfiguration + { + array<CIndexRule> m_aIndexRules; + char m_aName[128]; + }; + +public: + CAutoMapper(class CEditor *pEditor); + + void Load(const char* pTileName); + void Proceed(class CLayerTiles *pLayer, int ConfigID); + + int ConfigNamesNum() { return m_lConfigs.size(); } + const char* GetConfigName(int Index); + + const bool IsLoaded() { return m_FileLoaded; } +private: + array<CConfiguration> m_lConfigs; + class CEditor *m_pEditor; + bool m_FileLoaded; +}; + + +#endif diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index 8c186085..500e600b 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -8,20 +8,20 @@ #include <engine/client.h> #include <engine/console.h> #include <engine/graphics.h> -#include <engine/textrender.h> #include <engine/input.h> #include <engine/keys.h> #include <engine/storage.h> +#include <engine/textrender.h> -#include <game/client/ui.h> #include <game/gamecore.h> +#include <game/localization.h> +#include <game/client/lineinput.h> #include <game/client/render.h> +#include <game/client/ui.h> #include <game/generated/client_data.h> +#include "auto_map.h" #include "editor.h" -#include <game/client/lineinput.h> - -#include <game/localization.h> int CEditor::ms_CheckerTexture; int CEditor::ms_BackgroundTexture; @@ -41,9 +41,10 @@ CEditorImage::~CEditorImage() CLayerGroup::CLayerGroup() { - m_pName = ""; + m_aName[0] = 0; m_Visible = true; m_SaveToMap = true; + m_Collapse = false; m_GameGroup = false; m_OffsetX = 0; m_OffsetY = 0; @@ -189,6 +190,24 @@ void CEditorImage::AnalyseTileFlags() } +void CEditor::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser) +{ + CEditor *pThis = (CEditor *)pUser; + if(Env < 0 || Env >= pThis->m_Map.m_lEnvelopes.size()) + { + pChannels[0] = 0; + pChannels[1] = 0; + pChannels[2] = 0; + pChannels[3] = 0; + return; + } + + CEnvelope *e = pThis->m_Map.m_lEnvelopes[Env]; + float t = pThis->m_AnimateTime+TimeOffset; + t *= pThis->m_AnimateSpeed; + e->Eval(t, pChannels); +} + /******************************************************** OTHER *********************************************************/ @@ -196,32 +215,59 @@ void CEditorImage::AnalyseTileFlags() // copied from gc_menu.cpp, should be more generalized //extern int ui_do_edit_box(void *id, const CUIRect *rect, char *str, int str_size, float font_size, bool hidden=false); -int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, bool Hidden) +int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden, int Corners) { - int Inside = UI()->MouseInside(pRect); + int Inside = UI()->MouseInside(pRect); bool ReturnValue = false; + bool UpdateOffset = false; static int s_AtIndex = 0; + static bool s_DoScroll = false; + static float s_ScrollStart = 0.0f; + + FontSize *= UI()->Scale(); if(UI()->LastActiveItem() == pID) { int Len = str_length(pStr); + if(Len == 0) + s_AtIndex = 0; if(Inside && UI()->MouseButton(0)) { + s_DoScroll = true; + s_ScrollStart = UI()->MouseX(); int MxRel = (int)(UI()->MouseX() - pRect->x); - for (int i = 1; i <= Len; i++) + for(int i = 1; i <= Len; i++) { - if (TextRender()->TextWidth(0, FontSize, pStr, i) + 10 > MxRel) + if(TextRender()->TextWidth(0, FontSize, pStr, i) - *Offset > MxRel) { s_AtIndex = i - 1; break; } - if (i == Len) + if(i == Len) s_AtIndex = Len; } } + else if(!UI()->MouseButton(0)) + s_DoScroll = false; + else if(s_DoScroll) + { + // do scrolling + if(UI()->MouseX() < pRect->x && s_ScrollStart-UI()->MouseX() > 10.0f) + { + s_AtIndex = max(0, s_AtIndex-1); + s_ScrollStart = UI()->MouseX(); + UpdateOffset = true; + } + else if(UI()->MouseX() > pRect->x+pRect->w && UI()->MouseX()-s_ScrollStart > 10.0f) + { + s_AtIndex = min(Len, s_AtIndex+1); + s_ScrollStart = UI()->MouseX(); + UpdateOffset = true; + } + } for(int i = 0; i < Input()->NumEvents(); i++) { @@ -235,7 +281,11 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str if(UI()->ActiveItem() == pID) { if(!UI()->MouseButton(0)) + { + s_AtIndex = min(s_AtIndex, str_length(pStr)); + s_DoScroll = false; UI()->SetActiveItem(0); + } } else if(UI()->HotItem() == pID) { @@ -251,8 +301,8 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str UI()->SetHotItem(pID); CUIRect Textbox = *pRect; - RenderTools()->DrawUIRect(&Textbox, vec4(1,1,1,0.5f), CUI::CORNER_ALL, 3.0f); - Textbox.VMargin(3.0f, &Textbox); + RenderTools()->DrawUIRect(&Textbox, vec4(1, 1, 1, 0.5f), Corners, 3.0f); + Textbox.VMargin(2.0f, &Textbox); const char *pDisplayStr = pStr; char aStars[128]; @@ -268,19 +318,47 @@ int CEditor::DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned Str pDisplayStr = aStars; } + // check if the text has to be moved + if(UI()->LastActiveItem() == pID && !JustGotActive && (UpdateOffset || Input()->NumEvents())) + { + float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex); + if(w-*Offset > Textbox.w) + { + // move to the left + float wt = TextRender()->TextWidth(0, FontSize, pDisplayStr, -1); + do + { + *Offset += min(wt-*Offset-Textbox.w, Textbox.w/3); + } + while(w-*Offset > Textbox.w); + } + else if(w-*Offset < 0.0f) + { + // move to the right + do + { + *Offset = max(0.0f, *Offset-Textbox.w/3); + } + while(w-*Offset < 0.0f); + } + } + UI()->ClipEnable(pRect); + Textbox.x -= *Offset; + UI()->DoLabel(&Textbox, pDisplayStr, FontSize, -1); - - //TODO: make it blink + + // render the cursor if(UI()->LastActiveItem() == pID && !JustGotActive) { float w = TextRender()->TextWidth(0, FontSize, pDisplayStr, s_AtIndex); Textbox = *pRect; Textbox.VSplitLeft(2.0f, 0, &Textbox); - Textbox.x += w*UI()->Scale(); - Textbox.y -= FontSize/10.f; - - UI()->DoLabel(&Textbox, "|", FontSize*1.1f, -1); + Textbox.x += (w-*Offset-TextRender()->TextWidth(0, FontSize, "|", -1)/2); + + if((2*time_get()/time_freq()) % 2) // make it blink + UI()->DoLabel(&Textbox, "|", FontSize, -1); } + UI()->ClipDisable(); return ReturnValue; } @@ -443,12 +521,12 @@ int CEditor::DoButton_Tab(const void *pID, const char *pText, int Checked, const return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip); } -int CEditor::DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners) +int CEditor::DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners, float FontSize) { RenderTools()->DrawUIRect(pRect, GetButtonColor(pID, Checked), Corners, 3.0f); CUIRect NewRect = *pRect; - NewRect.y += NewRect.h/2.0f-7.0f; - UI()->DoLabel(&NewRect, pText, 10, 0, -1); + NewRect.HMargin(NewRect.h/2.0f-FontSize/2.0f-1.0f, &NewRect); + UI()->DoLabel(&NewRect, pText, FontSize, 0, -1); return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip); } @@ -466,6 +544,49 @@ int CEditor::DoButton_ButtonDec(const void *pID, const char *pText, int Checked, return DoButton_Editor_Common(pID, pText, Checked, pRect, Flags, pToolTip); } +void CEditor::RenderGrid(CLayerGroup *pGroup) +{ + if(!m_GridActive) + return; + + float aGroupPoints[4]; + pGroup->Mapping(aGroupPoints); + + float w = UI()->Screen()->w; + float h = UI()->Screen()->h; + + int LineDistance = GetLineDistance(); + + int XOffset = aGroupPoints[0]/LineDistance; + int YOffset = aGroupPoints[1]/LineDistance; + int XGridOffset = XOffset % m_GridFactor; + int YGridOffset = YOffset % m_GridFactor; + + Graphics()->TextureSet(-1); + Graphics()->LinesBegin(); + + for(int i = 0; i < (int)w; i++) + { + if((i+YGridOffset) % m_GridFactor == 0) + Graphics()->SetColor(1.0f, 0.3f, 0.3f, 0.3f); + else + Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.15f); + + IGraphics::CLineItem Line = IGraphics::CLineItem(LineDistance*XOffset, LineDistance*i+LineDistance*YOffset, w+aGroupPoints[2], LineDistance*i+LineDistance*YOffset); + Graphics()->LinesDraw(&Line, 1); + + if((i+XGridOffset) % m_GridFactor == 0) + Graphics()->SetColor(1.0f, 0.3f, 0.3f, 0.3f); + else + Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.15f); + + Line = IGraphics::CLineItem(LineDistance*i+LineDistance*XOffset, LineDistance*YOffset, LineDistance*i+LineDistance*XOffset, h+aGroupPoints[3]); + Graphics()->LinesDraw(&Line, 1); + } + Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); + Graphics()->LinesEnd(); +} + void CEditor::RenderBackground(CUIRect View, int Texture, float Size, float Brightness) { Graphics()->TextureSet(Texture); @@ -738,13 +859,6 @@ void CEditor::DoToolbar(CUIRect ToolBar) m_AnimateSpeed -= 0.5f; } - if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP) && m_Dialog == DIALOG_NONE) - m_ZoomLevel -= 20; - - if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN) && m_Dialog == DIALOG_NONE) - m_ZoomLevel += 20; - - m_ZoomLevel = clamp(m_ZoomLevel, 50, 2000); m_WorldZoom = m_ZoomLevel/100.0f; TB_Top.VSplitLeft(10.0f, &Button, &TB_Top); @@ -857,6 +971,41 @@ void CEditor::DoToolbar(CUIRect ToolBar) m_WorldOffsetX = 0; m_WorldOffsetY = 0; } + + TB_Bottom.VSplitLeft(5.0f, 0, &TB_Bottom); + + // grid button + TB_Bottom.VSplitLeft(50.0f, &Button, &TB_Bottom); + static int s_GridButton = 0; + if(DoButton_Editor(&s_GridButton, "Grid", m_GridActive, &Button, 0, "Toggle Grid")) + { + m_GridActive = !m_GridActive; + } + + TB_Bottom.VSplitLeft(30.0f, 0, &TB_Bottom); + + // grid zoom + TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom); + static int s_GridIncreaseButton = 0; + if(DoButton_Ex(&s_GridIncreaseButton, "G-", 0, &Button, 0, "Decrease grid", CUI::CORNER_L)) + { + if(m_GridFactor > 1) + m_GridFactor--; + } + + TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom); + static int s_GridNormalButton = 0; + if(DoButton_Ex(&s_GridNormalButton, "1", 0, &Button, 0, "Normal grid", 0)) + m_GridFactor = 1; + + TB_Bottom.VSplitLeft(30.0f, &Button, &TB_Bottom); + + static int s_GridDecreaseButton = 0; + if(DoButton_Ex(&s_GridDecreaseButton, "G+", 0, &Button, 0, "Increase grid", CUI::CORNER_R)) + { + if(m_GridFactor < 15) + m_GridFactor++; + } } static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation) @@ -916,10 +1065,41 @@ void CEditor::DoQuad(CQuad *q, int Index) else if(s_Operation == OP_MOVE_ALL) { // move all points including pivot - for(int v = 0; v < 5; v++) + if(m_GridActive) { - q->m_aPoints[v].x += f2fx(wx-s_LastWx); - q->m_aPoints[v].y += f2fx(wy-s_LastWy); + int LineDistance = GetLineDistance(); + + float x = 0.0f; + float y = 0.0f; + if(wx >= 0) + x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + else + x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + if(wy >= 0) + y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + else + y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + + int OldX = q->m_aPoints[4].x; + int OldY = q->m_aPoints[4].y; + q->m_aPoints[4].x = f2fx(x); + q->m_aPoints[4].y = f2fx(y); + int DiffX = q->m_aPoints[4].x - OldX; + int DiffY = q->m_aPoints[4].y - OldY; + + for(int v = 0; v < 4; v++) + { + q->m_aPoints[v].x += DiffX; + q->m_aPoints[v].y += DiffY; + } + } + else + { + for(int v = 0; v < 5; v++) + { + q->m_aPoints[v].x += f2fx(wx-s_LastWx); + q->m_aPoints[v].y += f2fx(wy-s_LastWy); + } } } else if(s_Operation == OP_ROTATE) @@ -1050,12 +1230,37 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V) { if(s_Operation == OP_MOVEPOINT) { - for(int m = 0; m < 4; m++) - if(m_SelectedPoints&(1<<m)) - { - pQuad->m_aPoints[m].x += f2fx(dx); - pQuad->m_aPoints[m].y += f2fx(dy); - } + if(m_GridActive) + { + for(int m = 0; m < 4; m++) + if(m_SelectedPoints&(1<<m)) + { + int LineDistance = GetLineDistance(); + + float x = 0.0f; + float y = 0.0f; + if(wx >= 0) + x = (int)((wx+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + else + x = (int)((wx-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + if(wy >= 0) + y = (int)((wy+(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + else + y = (int)((wy-(LineDistance/2)*m_GridFactor)/(LineDistance*m_GridFactor)) * (LineDistance*m_GridFactor); + + pQuad->m_aPoints[m].x = f2fx(x); + pQuad->m_aPoints[m].y = f2fx(y); + } + } + else + { + for(int m = 0; m < 4; m++) + if(m_SelectedPoints&(1<<m)) + { + pQuad->m_aPoints[m].x += f2fx(dx); + pQuad->m_aPoints[m].y += f2fx(dy); + } + } } else if(s_Operation == OP_MOVEUV) { @@ -1248,6 +1453,8 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) { g->MapScreen(); + RenderGrid(g); + for(int i = 0; i < NumEditLayers; i++) { if(pEditLayers[i]->m_Type != LAYERTYPE_TILES) @@ -1768,9 +1975,13 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) static float s_ScrollValue = 0; for(int g = 0; g < m_Map.m_lGroups.size(); g++) + { // Each group is 19.0f // Each layer is 14.0f - LayersHeight += 19.0f + m_Map.m_lGroups[g]->m_lLayers.size() * 14.0f; + LayersHeight += 19.0f; + if(!m_Map.m_lGroups[g]->m_Collapse) + LayersHeight += m_Map.m_lGroups[g]->m_lLayers.size() * 14.0f; + } float ScrollDifference = LayersHeight - LayersBox.h; @@ -1781,6 +1992,20 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) LayersBox.VSplitRight(3.0f, &LayersBox, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); + + if(UI()->MouseInside(&Scroll) || UI()->MouseInside(&LayersBox)) + { + int ScrollNum = (int)((LayersHeight-LayersBox.h)/15.0f)+1; + if(ScrollNum > 0) + { + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) + s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) + s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); + } + else + ScrollNum = 0; + } } float LayerStartAt = ScrollDifference * s_ScrollValue; @@ -1807,7 +2032,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) { LayersBox.HSplitTop(12.0f, &Slot, &LayersBox); Slot.VSplitLeft(12, &VisibleToggle, &Slot); - if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", 0, &VisibleToggle, 0, "Toggle group visibility", CUI::CORNER_L)) + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", m_Map.m_lGroups[g]->m_Collapse ? 1 : 0, &VisibleToggle, 0, "Toggle group visibility", CUI::CORNER_L)) m_Map.m_lGroups[g]->m_Visible = !m_Map.m_lGroups[g]->m_Visible; Slot.VSplitRight(12.0f, &Slot, &SaveCheck); @@ -1815,16 +2040,22 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) if(!m_Map.m_lGroups[g]->m_GameGroup) m_Map.m_lGroups[g]->m_SaveToMap = !m_Map.m_lGroups[g]->m_SaveToMap; - str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_pName); + str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_aName); + float FontSize = 10.0f; + while(TextRender()->TextWidth(0, FontSize, aBuf, -1) > Slot.w) + FontSize--; if(int Result = DoButton_Ex(&m_Map.m_lGroups[g], aBuf, g==m_SelectedGroup, &Slot, - BUTTON_CONTEXT, "Select group. Right click for properties.", 0)) + BUTTON_CONTEXT, m_Map.m_lGroups[g]->m_Collapse ? "Select group. Double click to expand." : "Select group. Double click to collapse.", 0, FontSize)) { m_SelectedGroup = g; m_SelectedLayer = 0; static int s_GroupPopupId = 0; if(Result == 2) - UiInvokePopupMenu(&s_GroupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 200, PopupGroup); + UiInvokePopupMenu(&s_GroupPopupId, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupGroup); + + if(m_Map.m_lGroups[g]->m_lLayers.size() && Input()->MouseDoubleClick()) + m_Map.m_lGroups[g]->m_Collapse ^= 1; } LayersBox.HSplitTop(2.0f, &Slot, &LayersBox); } @@ -1840,6 +2071,9 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) continue; } + if(m_Map.m_lGroups[g]->m_Collapse) + continue; + //visible LayersBox.HSplitTop(12.0f, &Slot, &LayersBox); Slot.VSplitLeft(12.0f, 0, &Button); @@ -1853,15 +2087,24 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) if(m_Map.m_lGroups[g]->m_lLayers[i] != m_Map.m_pGameLayer) m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap = !m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap; - str_format(aBuf, sizeof(aBuf),"#%d %s ", i, m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName); + if(m_Map.m_lGroups[g]->m_lLayers[i]->m_aName[0]) + str_format(aBuf, sizeof(aBuf), "%s", m_Map.m_lGroups[g]->m_lLayers[i]->m_aName); + else if(m_Map.m_lGroups[g]->m_lLayers[i]->m_Type == LAYERTYPE_TILES) + str_copy(aBuf, "Tiles", sizeof(aBuf)); + else + str_copy(aBuf, "Quads", sizeof(aBuf)); + + float FontSize = 10.0f; + while(TextRender()->TextWidth(0, FontSize, aBuf, -1) > Button.w) + FontSize--; if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button, - BUTTON_CONTEXT, "Select layer. Right click for properties.", 0)) + BUTTON_CONTEXT, "Select layer.", 0, FontSize)) { m_SelectedLayer = i; m_SelectedGroup = g; static int s_LayerPopupID = 0; if(Result == 2) - UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 220, PopupLayer); + UiInvokePopupMenu(&s_LayerPopupID, 0, UI()->MouseX(), UI()->MouseY(), 120, 245, PopupLayer); } LayerCur += 14.0f; @@ -1899,6 +2142,7 @@ void CEditor::ReplaceImage(const char *pFileName, int StorageType, void *pUser) *pImg = ImgInfo; pImg->m_External = External; pEditor->ExtractName(pFileName, pImg->m_aName, sizeof(pImg->m_aName)); + pImg->m_AutoMapper.Load(pImg->m_aName); pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pEditor->SortImages(); for(int i = 0; i < pEditor->m_Map.m_lImages.size(); ++i) @@ -1930,6 +2174,7 @@ void CEditor::AddImage(const char *pFileName, int StorageType, void *pUser) pImg->m_TexID = pEditor->Graphics()->LoadTextureRaw(ImgInfo.m_Width, ImgInfo.m_Height, ImgInfo.m_Format, ImgInfo.m_pData, CImageInfo::FORMAT_AUTO, 0); pImg->m_External = 1; // external by default str_copy(pImg->m_aName, aBuf, sizeof(pImg->m_aName)); + pImg->m_AutoMapper.Load(pImg->m_aName); pEditor->m_Map.m_lImages.add(pImg); pEditor->SortImages(); if(pEditor->m_SelectedImage > -1 && pEditor->m_SelectedImage < pEditor->m_Map.m_lImages.size()) @@ -2063,6 +2308,20 @@ void CEditor::RenderImages(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) ToolBox.VSplitRight(3.0f, &ToolBox, 0); // extra spacing Scroll.HMargin(5.0f, &Scroll); s_ScrollValue = UiDoScrollbarV(&s_ScrollBar, &Scroll, s_ScrollValue); + + if(UI()->MouseInside(&Scroll) || UI()->MouseInside(&ToolBox)) + { + int ScrollNum = (int)((ImagesHeight-ToolBox.h)/14.0f)+1; + if(ScrollNum > 0) + { + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) + s_ScrollValue = clamp(s_ScrollValue - 1.0f/ScrollNum, 0.0f, 1.0f); + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) + s_ScrollValue = clamp(s_ScrollValue + 1.0f/ScrollNum, 0.0f, 1.0f); + } + else + ScrollNum = 0; + } } float ImageStartAt = ScrollDifference * s_ScrollValue; @@ -2244,9 +2503,9 @@ void CEditor::RenderFileDialog() // filebox if(m_FileDialogStorageType == IStorage::TYPE_SAVE) { - static int s_FileBoxID = 0; + static float s_FileBoxID = 0; UI()->DoLabel(&FileBoxLabel, "Filename:", 10.0f, -1, -1); - if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f)) + if(DoEditBox(&s_FileBoxID, &FileBox, m_aFileDialogFileName, sizeof(m_aFileDialogFileName), 10.0f, &s_FileBoxID)) { // remove '/' and '\' for(int i = 0; m_aFileDialogFileName[i]; ++i) @@ -2595,8 +2854,8 @@ void CEditor::RenderEnvelopeEditor(CUIRect View) ToolBar.VSplitLeft(80.0f, &Button, &ToolBar); - static int s_NameBox = 0; - if(DoEditBox(&s_NameBox, &Button, pEnvelope->m_aName, sizeof(pEnvelope->m_aName), 10.0f)) + static float s_NameBox = 0; + if(DoEditBox(&s_NameBox, &Button, pEnvelope->m_aName, sizeof(pEnvelope->m_aName), 10.0f, &s_NameBox)) m_Map.m_Modified = true; } } @@ -3055,6 +3314,18 @@ void CEditor::Render() if(m_Mode == MODE_LAYERS) DoMapEditor(View, ToolBar); + // do the scrolling + if(m_Dialog == DIALOG_NONE && UI()->MouseInside(&View)) + { + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_UP)) + m_ZoomLevel -= 20; + + if(Input()->KeyPresses(KEY_MOUSE_WHEEL_DOWN)) + m_ZoomLevel += 20; + + m_ZoomLevel = clamp(m_ZoomLevel, 50, 2000); + } + if(m_GuiActive) { float Brightness = 0.25f; @@ -3152,7 +3423,6 @@ void CEditor::Render() Graphics()->QuadsDrawTL(&QuadItem, 1); Graphics()->QuadsEnd(); } - } void CEditor::Reset(bool CreateDefault) @@ -3190,6 +3460,24 @@ void CEditor::Reset(bool CreateDefault) m_Map.m_Modified = false; } +int CEditor::GetLineDistance() +{ + int LineDistance = 512; + + if(m_ZoomLevel <= 100) + LineDistance = 16; + else if(m_ZoomLevel <= 250) + LineDistance = 32; + else if(m_ZoomLevel <= 450) + LineDistance = 64; + else if(m_ZoomLevel <= 850) + LineDistance = 128; + else if(m_ZoomLevel <= 1550) + LineDistance = 256; + + return LineDistance; +} + void CEditorMap::DeleteEnvelope(int Index) { if(Index < 0 || Index >= m_lEnvelopes.size()) @@ -3230,7 +3518,7 @@ void CEditorMap::MakeGameGroup(CLayerGroup *pGroup) { m_pGameGroup = pGroup; m_pGameGroup->m_GameGroup = true; - m_pGameGroup->m_pName = "Game"; + str_copy(m_pGameGroup->m_aName, "Game", sizeof(m_pGameGroup->m_aName)); } @@ -3337,6 +3625,7 @@ void CEditor::UpdateAndRender() float rx, ry; { Input()->MouseRelative(&rx, &ry); + UI()->ConvertMouseMove(&rx, &ry); m_MouseDeltaX = rx; m_MouseDeltaY = ry; diff --git a/src/game/editor/editor.h b/src/game/editor/editor.h index c7779954..1a904953 100644 --- a/src/game/editor/editor.h +++ b/src/game/editor/editor.h @@ -3,23 +3,26 @@ #ifndef GAME_EDITOR_EDITOR_H #define GAME_EDITOR_EDITOR_H -#include <base/system.h> +#include <math.h> + #include <base/math.h> -#include <base/tl/array.h> +#include <base/system.h> + #include <base/tl/algorithm.h> +#include <base/tl/array.h> #include <base/tl/sorted_array.h> #include <base/tl/string.h> -#include <math.h> +#include <game/client/ui.h> #include <game/mapitems.h> #include <game/client/render.h> -#include <engine/shared/datafile.h> #include <engine/shared/config.h> +#include <engine/shared/datafile.h> #include <engine/editor.h> #include <engine/graphics.h> -#include <game/client/ui.h> +#include "auto_map.h" typedef void (*INDEX_MODIFY_FUNC)(int *pIndex); @@ -123,7 +126,7 @@ public: CLayer() { m_Type = LAYERTYPE_INVALID; - m_pTypeName = "(invalid)"; + str_copy(m_aName, "(invalid)", sizeof(m_aName)); m_Visible = true; m_Readonly = false; m_SaveToMap = true; @@ -153,7 +156,7 @@ public: virtual void GetSize(float *w, float *h) { *w = 0; *h = 0;} - const char *m_pTypeName; + char m_aName[12]; int m_Type; int m_Flags; @@ -181,10 +184,11 @@ public: int m_ClipW; int m_ClipH; - const char *m_pName; + char m_aName[12]; bool m_GameGroup; bool m_Visible; bool m_SaveToMap; + bool m_Collapse; CLayerGroup(); ~CLayerGroup(); @@ -230,6 +234,7 @@ public: CEditor *m_pEditor; CEditorImage(CEditor *pEditor) + : m_AutoMapper(pEditor) { m_pEditor = pEditor; m_TexID = -1; @@ -249,6 +254,7 @@ public: int m_External; char m_aName[128]; unsigned char m_aTileFlags[256]; + class CAutoMapper m_AutoMapper; }; class CEditorMap @@ -400,6 +406,8 @@ public: int m_Width; int m_Height; CColor m_Color; + int m_ColorEnv; + int m_ColorEnvOffset; CTile *m_pTiles; }; @@ -470,6 +478,9 @@ public: m_Dialog = 0; m_pTooltip = 0; + m_GridActive = false; + m_GridFactor = 1; + m_aFileName[0] = 0; m_aFileSaveName[0] = 0; m_ValidSaveFilename = false; @@ -551,6 +562,9 @@ public: int m_Dialog; const char *m_pTooltip; + bool m_GridActive; + int m_GridFactor; + char m_aFileName[512]; char m_aFileSaveName[512]; bool m_ValidSaveFilename; @@ -651,12 +665,14 @@ public: CEditorMap m_Map; + static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser); + void DoMapBorder(); int DoButton_Editor_Common(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); int DoButton_Editor(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); int DoButton_Tab(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); - int DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners); + int DoButton_Ex(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip, int Corners, float FontSize=10.0f); int DoButton_ButtonDec(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); int DoButton_ButtonInc(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); @@ -665,10 +681,12 @@ public: int DoButton_Menu(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags, const char *pToolTip); int DoButton_MenuItem(const void *pID, const char *pText, int Checked, const CUIRect *pRect, int Flags=0, const char *pToolTip=0); - int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, bool Hidden=false); + int DoEditBox(void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *Offset, bool Hidden=false, int Corners=CUI::CORNER_ALL); void RenderBackground(CUIRect View, int Texture, float Size, float Brightness); + void RenderGrid(CLayerGroup *pGroup); + void UiInvokePopupMenu(void *pID, int Flags, float X, float Y, float W, float H, int (*pfnFunc)(CEditor *pEditor, CUIRect Rect), void *pExtra=0); void UiDoPopupMenu(); @@ -684,6 +702,7 @@ public: static int PopupSelectGametileOp(CEditor *pEditor, CUIRect View); static int PopupImage(CEditor *pEditor, CUIRect View); static int PopupMenuFile(CEditor *pEditor, CUIRect View); + static int PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View); static void CallbackOpenMap(const char *pFileName, int StorageType, void *pUser); static void CallbackAppendMap(const char *pFileName, int StorageType, void *pUser); @@ -694,6 +713,9 @@ public: void PopupSelectGametileOpInvoke(float x, float y); int PopupSelectGameTileOpResult(); + + void PopupSelectConfigAutoMapInvoke(float x, float y); + int PopupSelectConfigAutoMapResult(); vec4 ButtonColorMul(const void *pID); @@ -733,6 +755,8 @@ public: int Length = pEnd > pExtractedName ? min(BufferSize, (int)(pEnd-pExtractedName+1)) : BufferSize; str_copy(pName, pExtractedName, Length); } + + int GetLineDistance(); }; // make sure to inline this function diff --git a/src/game/editor/io.cpp b/src/game/editor/io.cpp index 7207e49f..68330f03 100644 --- a/src/game/editor/io.cpp +++ b/src/game/editor/io.cpp @@ -266,6 +266,9 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) GItem.m_StartLayer = LayerCount; GItem.m_NumLayers = 0; + // save group name + StrToInts(GItem.m_aName, sizeof(GItem.m_aName)/sizeof(int), pGroup->m_aName); + for(int l = 0; l < pGroup->m_lLayers.size(); l++) { if(!pGroup->m_lLayers[l]->m_SaveToMap) @@ -278,23 +281,24 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) pLayer->PrepareForSave(); CMapItemLayerTilemap Item; - Item.m_Version = 2; + Item.m_Version = 3; Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; - Item.m_Color.r = pLayer->m_Color.r; - Item.m_Color.g = pLayer->m_Color.g; - Item.m_Color.b = pLayer->m_Color.b; - Item.m_Color.a = pLayer->m_Color.a; - Item.m_ColorEnv = -1; // not in use right now - Item.m_ColorEnvOffset = 0; + Item.m_Color = pLayer->m_Color; + Item.m_ColorEnv = pLayer->m_ColorEnv; + Item.m_ColorEnvOffset = pLayer->m_ColorEnvOffset; Item.m_Width = pLayer->m_Width; Item.m_Height = pLayer->m_Height; - Item.m_Flags = pLayer->m_Game; + Item.m_Flags = pLayer->m_Game ? TILESLAYERFLAG_GAME : 0; Item.m_Image = pLayer->m_Image; Item.m_Data = df.AddData(pLayer->m_Width*pLayer->m_Height*sizeof(CTile), pLayer->m_pTiles); + + // save layer name + StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), pLayer->m_aName); + df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); GItem.m_NumLayers++; @@ -307,7 +311,7 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) if(pLayer->m_lQuads.size()) { CMapItemLayerQuads Item; - Item.m_Version = 1; + Item.m_Version = 2; Item.m_Layer.m_Flags = pLayer->m_Flags; Item.m_Layer.m_Type = pLayer->m_Type; Item.m_Image = pLayer->m_Image; @@ -315,6 +319,10 @@ int CEditorMap::Save(class IStorage *pStorage, const char *pFileName) // add the data Item.m_NumQuads = pLayer->m_lQuads.size(); Item.m_Data = df.AddDataSwapped(pLayer->m_lQuads.size()*sizeof(CQuad), pLayer->m_lQuads.base_ptr()); + + // save layer name + StrToInts(Item.m_aName, sizeof(Item.m_aName)/sizeof(int), pLayer->m_aName); + df.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item); // clean up @@ -449,6 +457,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag if(pName) str_copy(pImg->m_aName, pName, 128); + // load auto mapper file + pImg->m_AutoMapper.Load(pImg->m_aName); + m_lImages.add(pImg); // unload image @@ -486,6 +497,10 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag pGroup->m_ClipH = pGItem->m_ClipH; } + // load group name + if(pGItem->m_Version >= 3) + IntsToStr(pGItem->m_aName, sizeof(pGroup->m_aName)/sizeof(int), pGroup->m_aName); + for(int l = 0; l < pGItem->m_NumLayers; l++) { CLayer *pLayer = 0; @@ -498,7 +513,7 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag CMapItemLayerTilemap *pTilemapItem = (CMapItemLayerTilemap *)pLayerItem; CLayerTiles *pTiles = 0; - if(pTilemapItem->m_Flags&1) + if(pTilemapItem->m_Flags&TILESLAYERFLAG_GAME) { pTiles = new CLayerGame(pTilemapItem->m_Width, pTilemapItem->m_Height); MakeGameLayer(pTiles); @@ -508,10 +523,9 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag { pTiles = new CLayerTiles(pTilemapItem->m_Width, pTilemapItem->m_Height); pTiles->m_pEditor = m_pEditor; - pTiles->m_Color.r = pTilemapItem->m_Color.r; - pTiles->m_Color.g = pTilemapItem->m_Color.g; - pTiles->m_Color.b = pTilemapItem->m_Color.b; - pTiles->m_Color.a = pTilemapItem->m_Color.a; + pTiles->m_Color = pTilemapItem->m_Color; + pTiles->m_ColorEnv = pTilemapItem->m_ColorEnv; + pTiles->m_ColorEnvOffset = pTilemapItem->m_ColorEnvOffset; } pLayer = pTiles; @@ -519,7 +533,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag pGroup->AddLayer(pTiles); void *pData = DataFile.GetData(pTilemapItem->m_Data); pTiles->m_Image = pTilemapItem->m_Image; - pTiles->m_Game = pTilemapItem->m_Flags&1; + pTiles->m_Game = pTilemapItem->m_Flags&TILESLAYERFLAG_GAME; + + // load layer name + if(pTilemapItem->m_Version >= 3) + IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName)/sizeof(int), pTiles->m_aName); mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile)); @@ -543,6 +561,11 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag pQuads->m_Image = pQuadsItem->m_Image; if(pQuads->m_Image < -1 || pQuads->m_Image >= m_lImages.size()) pQuads->m_Image = -1; + + // load layer name + if(pQuadsItem->m_Version >= 2) + IntsToStr(pQuadsItem->m_aName, sizeof(pQuads->m_aName)/sizeof(int), pQuads->m_aName); + void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data); pGroup->AddLayer(pQuads); pQuads->m_lQuads.set_size(pQuadsItem->m_NumQuads); diff --git a/src/game/editor/layer_game.cpp b/src/game/editor/layer_game.cpp index f4a5fb76..7e879c3e 100644 --- a/src/game/editor/layer_game.cpp +++ b/src/game/editor/layer_game.cpp @@ -6,7 +6,7 @@ CLayerGame::CLayerGame(int w, int h) : CLayerTiles(w, h) { - m_pTypeName = "Game"; + str_copy(m_aName, "Game", sizeof(m_aName)); m_Game = 1; } diff --git a/src/game/editor/layer_quads.cpp b/src/game/editor/layer_quads.cpp index d2a8a1e5..d0b66405 100644 --- a/src/game/editor/layer_quads.cpp +++ b/src/game/editor/layer_quads.cpp @@ -13,7 +13,7 @@ CLayerQuads::CLayerQuads() { m_Type = LAYERTYPE_QUADS; - m_pTypeName = "Quads"; + str_copy(m_aName, "Quads", sizeof(m_aName)); m_Image = -1; } @@ -21,31 +21,13 @@ CLayerQuads::~CLayerQuads() { } -static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser) -{ - CEditor *pEditor = (CEditor *)pUser; - if(Env < 0 || Env > pEditor->m_Map.m_lEnvelopes.size()) - { - pChannels[0] = 0; - pChannels[1] = 0; - pChannels[2] = 0; - pChannels[3] = 0; - return; - } - - CEnvelope *e = pEditor->m_Map.m_lEnvelopes[Env]; - float t = pEditor->m_AnimateTime+TimeOffset; - t *= pEditor->m_AnimateSpeed; - e->Eval(t, pChannels); -} - void CLayerQuads::Render() { Graphics()->TextureSet(-1); if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size()) Graphics()->TextureSet(m_pEditor->m_Map.m_lImages[m_Image]->m_TexID); - m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, EnvelopeEval, m_pEditor); + m_pEditor->RenderTools()->RenderQuads(m_lQuads.base_ptr(), m_lQuads.size(), LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, m_pEditor->EnvelopeEval, m_pEditor); } CQuad *CLayerQuads::NewQuad() diff --git a/src/game/editor/layer_tiles.cpp b/src/game/editor/layer_tiles.cpp index b792eda9..5662613c 100644 --- a/src/game/editor/layer_tiles.cpp +++ b/src/game/editor/layer_tiles.cpp @@ -15,7 +15,7 @@ CLayerTiles::CLayerTiles(int w, int h) { m_Type = LAYERTYPE_TILES; - m_pTypeName = "Tiles"; + str_copy(m_aName, "Tiles", sizeof(m_aName)); m_Width = w; m_Height = h; m_Image = -1; @@ -25,6 +25,8 @@ CLayerTiles::CLayerTiles(int w, int h) m_Color.g = 255; m_Color.b = 255; m_Color.a = 255; + m_ColorEnv = -1; + m_ColorEnvOffset = 0; m_pTiles = new CTile[m_Width*m_Height]; mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile)); @@ -62,7 +64,8 @@ void CLayerTiles::Render() m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID; Graphics()->TextureSet(m_TexID); vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f); - m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT); + m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT, + m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset); } int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); } @@ -360,14 +363,32 @@ void CLayerTiles::ShowInfo() int CLayerTiles::RenderProperties(CUIRect *pToolBox) { CUIRect Button; - pToolBox->HSplitBottom(12.0f, pToolBox, &Button); - + bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty(); - if(m_pEditor->m_Map.m_pGameLayer == this) + if(m_pEditor->m_Map.m_pGameLayer != this) + { + if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size() && m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.IsLoaded()) + { + static int s_AutoMapperButton = 0; + pToolBox->HSplitBottom(12.0f, pToolBox, &Button); + if(m_pEditor->DoButton_Editor(&s_AutoMapperButton, "Auto map", 0, &Button, 0, "")) + m_pEditor->PopupSelectConfigAutoMapInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY()); + + int Result = m_pEditor->PopupSelectConfigAutoMapResult(); + if(Result > -1) + { + m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.Proceed(this, Result); + return 1; + } + } + } + else InGameGroup = false; if(InGameGroup) { + pToolBox->HSplitBottom(2.0f, pToolBox, 0); + pToolBox->HSplitBottom(12.0f, pToolBox, &Button); static int s_ColclButton = 0; if(m_pEditor->DoButton_Editor(&s_ColclButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer")) m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY()); @@ -394,6 +415,8 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) PROP_SHIFT, PROP_IMAGE, PROP_COLOR, + PROP_COLOR_ENV, + PROP_COLOR_ENV_OFFSET, NUM_PROPS, }; @@ -409,6 +432,8 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) {"Shift", 0, PROPTYPE_SHIFT, 0, 0}, {"Image", m_Image, PROPTYPE_IMAGE, 0, 0}, {"Color", Color, PROPTYPE_COLOR, 0, 0}, + {"Color Env", m_ColorEnv+1, PROPTYPE_INT_STEP, 0, m_pEditor->m_Map.m_lEnvelopes.size()+1}, + {"Color TO", m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; @@ -447,6 +472,10 @@ int CLayerTiles::RenderProperties(CUIRect *pToolBox) m_Color.b = (NewVal>>8)&0xff; m_Color.a = NewVal&0xff; } + if(Prop == PROP_COLOR_ENV) + m_ColorEnv = clamp(NewVal-1, -1, m_pEditor->m_Map.m_lEnvelopes.size()-1); + if(Prop == PROP_COLOR_ENV_OFFSET) + m_ColorEnvOffset = NewVal; return 0; } diff --git a/src/game/editor/popups.cpp b/src/game/editor/popups.cpp index 3ae29725..f29ae7e2 100644 --- a/src/game/editor/popups.cpp +++ b/src/game/editor/popups.cpp @@ -1,10 +1,14 @@ /* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ + +#include <base/tl/array.h> + #include <engine/console.h> #include <engine/graphics.h> #include <engine/input.h> #include <engine/keys.h> #include <engine/storage.h> + #include "editor.h" @@ -147,6 +151,7 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; + pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } @@ -160,9 +165,22 @@ int CEditor::PopupGroup(CEditor *pEditor, CUIRect View) l->m_pEditor = pEditor; pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->AddLayer(l); pEditor->m_SelectedLayer = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_lLayers.size()-1; + pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_Collapse = false; return 1; } + // group name + if(!pEditor->GetSelectedGroup()->m_GameGroup) + { + View.HSplitBottom(5.0f, &View, &Button); + View.HSplitBottom(12.0f, &View, &Button); + static float s_Name = 0; + pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); + Button.VSplitLeft(40.0f, 0, &Button); + if(pEditor->DoEditBox(&s_Name, &Button, pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName, sizeof(pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]->m_aName), 10.0f, &s_Name)) + pEditor->m_Map.m_Modified = true; + } + enum { PROP_ORDER=0, @@ -239,6 +257,18 @@ int CEditor::PopupLayer(CEditor *pEditor, CUIRect View) return 1; } + // layer name + if(pEditor->m_Map.m_pGameLayer != pEditor->GetSelectedLayer(0)) + { + View.HSplitBottom(5.0f, &View, &Button); + View.HSplitBottom(12.0f, &View, &Button); + static float s_Name = 0; + pEditor->UI()->DoLabel(&Button, "Name:", 10.0f, -1, -1); + Button.VSplitLeft(40.0f, 0, &Button); + if(pEditor->DoEditBox(&s_Name, &Button, pEditor->GetSelectedLayer(0)->m_aName, sizeof(pEditor->GetSelectedLayer(0)->m_aName), 10.0f, &s_Name)) + pEditor->m_Map.m_Modified = true; + } + View.HSplitBottom(10.0f, &View, 0); CLayerGroup *pCurrentGroup = pEditor->m_Map.m_lGroups[pEditor->m_SelectedGroup]; @@ -528,8 +558,8 @@ int CEditor::PopupNewFolder(CEditor *pEditor, CUIRect View) View.HSplitBottom(40.0f, &View, 0); View.VMargin(40.0f, &View); View.HSplitBottom(20.0f, &View, &Label); - static int s_FolderBox = 0; - pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f); + static float s_FolderBox = 0; + pEditor->DoEditBox(&s_FolderBox, &Label, pEditor->m_FileDialogNewFolderName, sizeof(pEditor->m_FileDialogNewFolderName), 15.0f, &s_FolderBox); View.HSplitBottom(20.0f, &View, &Label); pEditor->UI()->DoLabel(&Label, "Name:", 10.0f, -1); @@ -737,3 +767,43 @@ int CEditor::PopupSelectGameTileOpResult() s_GametileOpSelected = -1; return Result; } + +static int s_AutoMapConfigSelected = -1; + +int CEditor::PopupSelectConfigAutoMap(CEditor *pEditor, CUIRect View) +{ + CLayerTiles *pLayer = static_cast<CLayerTiles*>(pEditor->GetSelectedLayer(0)); + CUIRect Button; + static int s_AutoMapperConfigButtons[256]; + CAutoMapper *pAutoMapper = &pEditor->m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper; + + for(int i = 0; i < pAutoMapper->ConfigNamesNum(); ++i) + { + View.HSplitTop(2.0f, 0, &View); + View.HSplitTop(12.0f, &Button, &View); + if(pEditor->DoButton_Editor(&s_AutoMapperConfigButtons[i], pAutoMapper->GetConfigName(i), 0, &Button, 0, 0)) + s_AutoMapConfigSelected = i; + } + + return 0; +} + +void CEditor::PopupSelectConfigAutoMapInvoke(float x, float y) +{ + static int s_AutoMapConfigSelectID = 0; + s_AutoMapConfigSelected = -1; + CLayerTiles *pLayer = static_cast<CLayerTiles*>(GetSelectedLayer(0)); + if(pLayer && pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size() && + m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum()) + UiInvokePopupMenu(&s_AutoMapConfigSelectID, 0, x, y, 120.0f, 12.0f+14.0f*m_Map.m_lImages[pLayer->m_Image]->m_AutoMapper.ConfigNamesNum(), PopupSelectConfigAutoMap); +} + +int CEditor::PopupSelectConfigAutoMapResult() +{ + if(s_AutoMapConfigSelected < 0) + return -1; + + int Result = s_AutoMapConfigSelected; + s_AutoMapConfigSelected = -1; + return Result; +} diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index d2a1652c..af086df2 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -362,35 +362,37 @@ void CCharacterCore::Move() m_Vel.x = m_Vel.x*RampValue; - vec2 NewPos = m_Pos; + vec2 NewPos = m_Pos; m_pCollision->MoveBox(&NewPos, &m_Vel, vec2(28.0f, 28.0f), 0); m_Vel.x = m_Vel.x*(1.0f/RampValue); if(m_pWorld && m_pWorld->m_Tuning.m_PlayerCollision) { - // check player collision - float Distance = distance(m_Pos, NewPos); - int End = Distance+1; - for(int i = 0; i < End; i++) - { - float a = i/Distance; - vec2 Pos = mix(m_Pos, NewPos, a); - for(int p = 0; p < MAX_CLIENTS; p++) - { - CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p]; - if(!pCharCore || pCharCore == this) - continue; - float D = distance(Pos, pCharCore->m_Pos); - if(D < 28.0f*1.25f && D > 0.0f) - { - if(a > 0.0f) - m_Pos = Pos; - else - m_Pos = NewPos; - return; - } - } + // check player collision + float Distance = distance(m_Pos, NewPos); + int End = Distance+1; + vec2 LastPos = m_Pos; + for(int i = 0; i < End; i++) + { + float a = i/Distance; + vec2 Pos = mix(m_Pos, NewPos, a); + for(int p = 0; p < MAX_CLIENTS; p++) + { + CCharacterCore *pCharCore = m_pWorld->m_apCharacters[p]; + if(!pCharCore || pCharCore == this) + continue; + float D = distance(Pos, pCharCore->m_Pos); + if(D < 28.0f && D > 0.0f) + { + if(a > 0.0f) + m_Pos = LastPos; + else if(distance(NewPos, pCharCore->m_Pos) > D) + m_Pos = NewPos; + return; + } + } + LastPos = Pos; } } diff --git a/src/game/mapitems.h b/src/game/mapitems.h index d99d6724..fb66e12d 100644 --- a/src/game/mapitems.h +++ b/src/game/mapitems.h @@ -53,6 +53,7 @@ enum TILEFLAG_ROTATE=8, LAYERFLAG_DETAIL=1, + TILESLAYERFLAG_GAME=1, ENTITY_OFFSET=255-16*4, }; @@ -114,13 +115,15 @@ struct CMapItemGroup_v1 struct CMapItemGroup : public CMapItemGroup_v1 { - enum { CURRENT_VERSION=2 }; + enum { CURRENT_VERSION=3 }; int m_UseClipping; int m_ClipX; int m_ClipY; int m_ClipW; int m_ClipH; + + int m_aName[3]; } ; struct CMapItemLayer @@ -145,6 +148,8 @@ struct CMapItemLayerTilemap int m_Image; int m_Data; + + int m_aName[3]; } ; struct CMapItemLayerQuads @@ -155,6 +160,8 @@ struct CMapItemLayerQuads int m_NumQuads; int m_Data; int m_Image; + + int m_aName[3]; } ; struct CMapItemVersion diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 899557f2..d7fd74a8 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -196,7 +196,7 @@ void CCharacter::HandleNinja() if(m_NumObjectsHit < 10) m_apHitObjects[m_NumObjectsHit++] = aEnts[i]; - aEnts[i]->TakeDamage(vec2(0, 10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA); + aEnts[i]->TakeDamage(vec2(0, -10.0f), g_pData->m_Weapons.m_Ninja.m_pBase->m_Damage, m_pPlayer->GetCID(), WEAPON_NINJA); } } diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index af3c672d..0865cf08 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -1427,6 +1427,8 @@ void CGameContext::ConForceVote(IConsole::IResult *pResult, void *pUserData) return; } + str_format(aBuf, sizeof(aBuf), "admin moved '%s' to spectator (%s)", pSelf->Server()->ClientName(SpectateID), pReason); + pSelf->SendChatTarget(-1, aBuf); str_format(aBuf, sizeof(aBuf), "set_team %d -1 %d", SpectateID, g_Config.m_SvVoteSpectateRejoindelay); pSelf->Console()->ExecuteLine(aBuf); } @@ -1453,6 +1455,8 @@ void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData) else if(str_comp_nocase(pResult->GetString(0), "no") == 0) pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO; char aBuf[256]; + str_format(aBuf, sizeof(aBuf), "admin forced vote %s", pResult->GetString(0)); + pSelf->SendChatTarget(-1, aBuf); str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0)); pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf); } @@ -1476,22 +1480,22 @@ void CGameContext::OnConsoleInit() m_pServer = Kernel()->RequestInterface<IServer>(); m_pConsole = Kernel()->RequestInterface<IConsole>(); - Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, ""); - Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, ""); - Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, ""); - - Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, ""); - Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, ""); - Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, ""); - Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, ""); - Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, ""); - Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, ""); - - Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, ""); - Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, ""); - Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, ""); - Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, ""); - Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, ""); + Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Tune variable to value"); + Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Reset tuning"); + Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Dump tuning"); + + Console()->Register("change_map", "?r", CFGFLAG_SERVER|CFGFLAG_STORE, ConChangeMap, this, "Change map"); + Console()->Register("restart", "?i", CFGFLAG_SERVER|CFGFLAG_STORE, ConRestart, this, "Restart in x seconds"); + Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Broadcast message"); + Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Say in chat"); + Console()->Register("set_team", "ii?i", CFGFLAG_SERVER, ConSetTeam, this, "Set team of player to team"); + Console()->Register("set_team_all", "i", CFGFLAG_SERVER, ConSetTeamAll, this, "Set team of all players to team"); + + Console()->Register("add_vote", "sr", CFGFLAG_SERVER, ConAddVote, this, "Add a voting option"); + Console()->Register("remove_vote", "s", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option"); + Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option"); + Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options"); + Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no"); Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this); } diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 56407a77..eb9dc9b5 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -227,6 +227,7 @@ void IGameController::StartRound() m_aTeamscore[TEAM_RED] = 0; m_aTeamscore[TEAM_BLUE] = 0; m_ForceBalanced = false; + Server()->DemoRecorder_HandleAutoStart(); char aBuf[256]; str_format(aBuf, sizeof(aBuf), "start round type='%s' teamplay='%d'", m_pGameType, m_GameFlags&GAMEFLAG_TEAMS); GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); @@ -672,7 +673,7 @@ bool IGameController::CanChangeTeam(CPlayer *pPlayer, int JoinTeam) void IGameController::DoWincheck() { - if(m_GameOverTick == -1 && !m_Warmup) + if(m_GameOverTick == -1 && !m_Warmup && !GameServer()->m_World.m_ResetRequested) { if(IsTeamplay()) { diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 7bac6454..cccff50f 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -112,6 +112,9 @@ void CPlayer::Tick() } } + if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) + m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f)); + if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick()) m_Spawning = true; @@ -259,9 +262,6 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput) if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1)) m_Spawning = true; - if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW) - m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY); - // check for activity if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX || m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump || diff --git a/src/game/variables.h b/src/game/variables.h index 28d8ceea..c913a46b 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -45,6 +45,7 @@ MACRO_CONFIG_INT(UiPage, ui_page, 5, 0, 10, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interf MACRO_CONFIG_INT(UiToolboxPage, ui_toolbox_page, 0, 0, 2, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Toolbox page") MACRO_CONFIG_STR(UiServerAddress, ui_server_address, 64, "localhost:8303", CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface server address") MACRO_CONFIG_INT(UiScale, ui_scale, 100, 50, 150, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface scale") +MACRO_CONFIG_INT(UiMousesens, ui_mousesens, 100, 5, 100000, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Mouse sensitivity for menus/editor") MACRO_CONFIG_INT(UiColorHue, ui_color_hue, 160, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface color hue") MACRO_CONFIG_INT(UiColorSat, ui_color_sat, 70, 0, 255, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Interface color saturation") @@ -95,4 +96,4 @@ MACRO_CONFIG_INT(SvAllowJoin, sv_allow_join, 2, 0, 2, CFGFLAG_SERVER, "Allow new //0 - Wait for next round; 1 = Allowed to join; 2 = Will join when person with the most kills die MACRO_CONFIG_INT(SvColorIndicator, sv_color_indicator, 1, 0, 1, CFGFLAG_SERVER, "Color tees apropriate to the number of currently catched players") MACRO_CONFIG_INT(SvBonus, sv_bonus, 0, 0, 10000, CFGFLAG_SERVER, "Give the last player extra points") -MACRO_CONFIG_INT(SvFollowCatcher, sv_follow_catcher, 1, 0, 1, CFGFLAG_SERVER, "If a victim should follow his catcher") \ No newline at end of file +MACRO_CONFIG_INT(SvFollowCatcher, sv_follow_catcher, 1, 0, 1, CFGFLAG_SERVER, "If a victim should follow his catcher") diff --git a/src/game/version.h b/src/game/version.h index c7f04b75..76b6d4ab 100644 --- a/src/game/version.h +++ b/src/game/version.h @@ -3,6 +3,6 @@ #ifndef GAME_VERSION_H #define GAME_VERSION_H #include "generated/nethash.cpp" -#define GAME_VERSION "0.6 trunk" +#define GAME_VERSION "0.6.1" #define GAME_NETVERSION "0.6 " GAME_NETVERSION_HASH #endif |