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-rw-r--r--src/game/server/player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 7bac6454..cccff50f 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -112,6 +112,9 @@ void CPlayer::Tick()
 		}
 	}
 
+	if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
+		m_ViewPos -= vec2(clamp(m_ViewPos.x-m_LatestActivity.m_TargetX, -500.0f, 500.0f), clamp(m_ViewPos.y-m_LatestActivity.m_TargetY, -400.0f, 400.0f));
+
 	if(!m_pCharacter && m_DieTick+Server()->TickSpeed()*3 <= Server()->Tick())
 		m_Spawning = true;
 
@@ -259,9 +262,6 @@ void CPlayer::OnDirectInput(CNetObj_PlayerInput *NewInput)
 	if(!m_pCharacter && m_Team != TEAM_SPECTATORS && (NewInput->m_Fire&1))
 		m_Spawning = true;
 
-	if(!m_pCharacter && m_Team == TEAM_SPECTATORS && m_SpectatorID == SPEC_FREEVIEW)
-		m_ViewPos = vec2(NewInput->m_TargetX, NewInput->m_TargetY);
-
 	// check for activity
 	if(NewInput->m_Direction || m_LatestActivity.m_TargetX != NewInput->m_TargetX ||
 		m_LatestActivity.m_TargetY != NewInput->m_TargetY || NewInput->m_Jump ||