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authorMagnus Auvinen <magnus.auvinen@gmail.com>2007-09-25 23:03:15 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2007-09-25 23:03:15 +0000
commitfb87d00c8dfde266a46d5479838f06bce0b375fd (patch)
tree01fa66bbc4db4a54bc1c7dd55bc2f087dd0b5ed7 /src/game/server/srv_ctf.h
parent31861cf222939ca26578010d5bbda61c8e2cd238 (diff)
downloadzcatch-fb87d00c8dfde266a46d5479838f06bce0b375fd.tar.gz
zcatch-fb87d00c8dfde266a46d5479838f06bce0b375fd.zip
moved out dm, tdm and ctf rules to separate files
Diffstat (limited to 'src/game/server/srv_ctf.h')
-rw-r--r--src/game/server/srv_ctf.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/server/srv_ctf.h b/src/game/server/srv_ctf.h
new file mode 100644
index 00000000..70bb7777
--- /dev/null
+++ b/src/game/server/srv_ctf.h
@@ -0,0 +1,35 @@
+
+// game object
+class gameobject_ctf : public gameobject
+{
+public:
+	class flag *flags[2];
+	
+	gameobject_ctf();
+	virtual void tick();
+	
+	virtual void on_player_spawn(class player *p);
+	virtual void on_player_death(class player *victim, class player *killer, int weapon);
+};
+
+// TODO: move to seperate file
+class flag : public entity
+{
+public:
+	static const int phys_size = 14;
+	player *carrying_player;
+	vec2 vel;
+	vec2 stand_pos;
+	
+	int team;
+	int spawntick;
+	int at_stand;
+	
+	flag(int _team);
+
+	bool is_grounded();
+	
+	virtual void reset();
+	virtual void tick();
+	virtual void snap(int snapping_client);
+};