From fb87d00c8dfde266a46d5479838f06bce0b375fd Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 25 Sep 2007 23:03:15 +0000 Subject: moved out dm, tdm and ctf rules to separate files --- src/game/server/srv_ctf.h | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 src/game/server/srv_ctf.h (limited to 'src/game/server/srv_ctf.h') diff --git a/src/game/server/srv_ctf.h b/src/game/server/srv_ctf.h new file mode 100644 index 00000000..70bb7777 --- /dev/null +++ b/src/game/server/srv_ctf.h @@ -0,0 +1,35 @@ + +// game object +class gameobject_ctf : public gameobject +{ +public: + class flag *flags[2]; + + gameobject_ctf(); + virtual void tick(); + + virtual void on_player_spawn(class player *p); + virtual void on_player_death(class player *victim, class player *killer, int weapon); +}; + +// TODO: move to seperate file +class flag : public entity +{ +public: + static const int phys_size = 14; + player *carrying_player; + vec2 vel; + vec2 stand_pos; + + int team; + int spawntick; + int at_stand; + + flag(int _team); + + bool is_grounded(); + + virtual void reset(); + virtual void tick(); + virtual void snap(int snapping_client); +}; -- cgit 1.4.1