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| author | Tom Adams <Tom_Adams@web.de> | 2010-05-31 20:35:47 +0000 |
|---|---|---|
| committer | Tom Adams <Tom_Adams@web.de> | 2010-05-31 20:35:47 +0000 |
| commit | c9ff80a17d1bdb2632c13696af71a1352fdf9f20 (patch) | |
| tree | 951d6b18f4ccefc04e0a07a915f551c598d7175d /src/game/server/player.cpp | |
| parent | 6fca512a9550967e86e0c0735dcb01619f5c248a (diff) | |
| download | zcatch-c9ff80a17d1bdb2632c13696af71a1352fdf9f20.tar.gz zcatch-c9ff80a17d1bdb2632c13696af71a1352fdf9f20.zip | |
made balance teams based apun points/minute (#495)
Diffstat (limited to 'src/game/server/player.cpp')
| -rw-r--r-- | src/game/server/player.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 0eb61cac..8e58b7c1 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -11,6 +11,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team) m_pGameServer = pGameServer; m_RespawnTick = Server()->Tick(); m_DieTick = Server()->Tick(); + m_ScoreStartTick = Server()->Tick(); Character = 0; this->m_ClientID = CID; m_Team = GameServer()->m_pController->ClampTeam(Team); @@ -157,6 +158,7 @@ void CPlayer::SetTeam(int Team) KillCharacter(); m_Team = Team; m_Score = 0; + m_ScoreStartTick = Server()->Tick(); // we got to wait 0.5 secs before respawning m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); |