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authorTom Adams <Tom_Adams@web.de>2010-05-31 20:35:47 +0000
committerTom Adams <Tom_Adams@web.de>2010-05-31 20:35:47 +0000
commitc9ff80a17d1bdb2632c13696af71a1352fdf9f20 (patch)
tree951d6b18f4ccefc04e0a07a915f551c598d7175d /src/game/server/player.cpp
parent6fca512a9550967e86e0c0735dcb01619f5c248a (diff)
downloadzcatch-c9ff80a17d1bdb2632c13696af71a1352fdf9f20.tar.gz
zcatch-c9ff80a17d1bdb2632c13696af71a1352fdf9f20.zip
made balance teams based apun points/minute (#495)
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 0eb61cac..8e58b7c1 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -11,6 +11,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team)
 	m_pGameServer = pGameServer;
 	m_RespawnTick = Server()->Tick();
 	m_DieTick = Server()->Tick();
+	m_ScoreStartTick = Server()->Tick();
 	Character = 0;
 	this->m_ClientID = CID;
 	m_Team = GameServer()->m_pController->ClampTeam(Team);
@@ -157,6 +158,7 @@ void CPlayer::SetTeam(int Team)
 	KillCharacter();
 	m_Team = Team;
 	m_Score = 0;
+	m_ScoreStartTick = Server()->Tick();
 	// we got to wait 0.5 secs before respawning
 	m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2;
 	dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team);