From c9ff80a17d1bdb2632c13696af71a1352fdf9f20 Mon Sep 17 00:00:00 2001 From: Tom Adams Date: Mon, 31 May 2010 20:35:47 +0000 Subject: made balance teams based apun points/minute (#495) --- src/game/server/player.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/server/player.cpp') diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 0eb61cac..8e58b7c1 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -11,6 +11,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int CID, int Team) m_pGameServer = pGameServer; m_RespawnTick = Server()->Tick(); m_DieTick = Server()->Tick(); + m_ScoreStartTick = Server()->Tick(); Character = 0; this->m_ClientID = CID; m_Team = GameServer()->m_pController->ClampTeam(Team); @@ -157,6 +158,7 @@ void CPlayer::SetTeam(int Team) KillCharacter(); m_Team = Team; m_Score = 0; + m_ScoreStartTick = Server()->Tick(); // we got to wait 0.5 secs before respawning m_RespawnTick = Server()->Tick()+Server()->TickSpeed()/2; dbg_msg("game", "team_join player='%d:%s' m_Team=%d", m_ClientID, Server()->ClientName(m_ClientID), m_Team); -- cgit 1.4.1