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authorFujnky <larsfunke1996@gmail.com>2010-09-05 20:18:14 +0200
committeroy <Tom_Adams@web.de>2010-09-07 01:11:20 +0200
commit69adb4800eca6fafb0754197ef5586f5a463c66b (patch)
treea401a283392b1a2538c0756554ca871a38965559 /src/game/server/player.cpp
parent0cfd1de7603c16be64df6db6315c63aea3daaceb (diff)
downloadzcatch-69adb4800eca6fafb0754197ef5586f5a463c66b.tar.gz
zcatch-69adb4800eca6fafb0754197ef5586f5a463c66b.zip
Put quotes around player names in server messages.
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index cc89c11d..6fb6281c 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -153,7 +153,7 @@ void CPlayer::SetTeam(int Team)
 		return;
 		
 	char aBuf[512];
-	str_format(aBuf, sizeof(aBuf), "%s joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
+	str_format(aBuf, sizeof(aBuf), "\"%s\" joined the %s", Server()->ClientName(m_ClientID), GameServer()->m_pController->GetTeamName(Team));
 	GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aBuf); 
 	
 	KillCharacter();