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authorTeetime <anton.tsoulos@yahoo.de>2011-10-22 20:02:41 +0200
committerTeetime <anton.tsoulos@yahoo.de>2011-10-22 20:02:41 +0200
commit22dc341f791627ceead61d0d31d06ce1b1edbff8 (patch)
tree84b181c7b009971f7e0e65fcc94cad353afc1f54 /src/game/server/player.cpp
parent505c0606ea7c93f0440394131722a31e6c1bcfe9 (diff)
downloadzcatch-22dc341f791627ceead61d0d31d06ce1b1edbff8.tar.gz
zcatch-22dc341f791627ceead61d0d31d06ce1b1edbff8.zip
added automated mute on spamming
Diffstat (limited to 'src/game/server/player.cpp')
-rw-r--r--src/game/server/player.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp
index 4ea2a4a6..ea1e0233 100644
--- a/src/game/server/player.cpp
+++ b/src/game/server/player.cpp
@@ -31,6 +31,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
 	m_LastKillTry = Server()->Tick();
 	m_TicksSpec = 0;
 	m_TicksIngame = 0;
+	m_ChatTicks = 0;
 }
 
 CPlayer::~CPlayer()
@@ -55,7 +56,10 @@ void CPlayer::Tick()
 		m_TicksSpec++;
 	else
 		m_TicksIngame++;
-		
+	
+	if(m_ChatTicks > 0)
+		m_ChatTicks--;
+	
 	/* end zCatch*/
 
 	// do latency stuff