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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-02-02 18:05:16 +0000 |
| commit | 5f32f5b36f5013deff20ba5144d6bec9077b6ea2 (patch) | |
| tree | a94e734138edb960420aed65ebdc9a48b022713e /src/game/server/gs_common.h | |
| parent | 1fe3202f0b7e2f52e50c430caa744b029fd5bcef (diff) | |
| download | zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.tar.gz zcatch-5f32f5b36f5013deff20ba5144d6bec9077b6ea2.zip | |
added laser weapon
Diffstat (limited to 'src/game/server/gs_common.h')
| -rw-r--r-- | src/game/server/gs_common.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h index 4519cf37..838b192f 100644 --- a/src/game/server/gs_common.h +++ b/src/game/server/gs_common.h @@ -213,6 +213,27 @@ public: virtual void snap(int snapping_client); }; +class laser : public entity +{ + vec2 from; + vec2 dir; + float energy; + int bounces; + int eval_tick; + player *owner; + + bool hit_player(vec2 from, vec2 to); + void do_bounce(); + +public: + + laser(vec2 pos, vec2 direction, float start_energy, player *owner); + + virtual void reset(); + virtual void tick(); + virtual void snap(int snapping_client); +}; + // player entity class player : public entity { |