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authorMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
committerMagnus Auvinen <magnus.auvinen@gmail.com>2008-02-02 12:38:36 +0000
commit1fe3202f0b7e2f52e50c430caa744b029fd5bcef (patch)
treee238b0f211badb35fecdc3f87fe32978fd512b5e /src/game/server/gs_common.h
parent307c2cfae8fd678b10235bdc0c1a8cfc7da6adae (diff)
downloadzcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.tar.gz
zcatch-1fe3202f0b7e2f52e50c430caa744b029fd5bcef.zip
cleaned up the console code. added the ability to tune the game in runtime.
Diffstat (limited to 'src/game/server/gs_common.h')
-rw-r--r--src/game/server/gs_common.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/server/gs_common.h b/src/game/server/gs_common.h
index 8c4509a2..4519cf37 100644
--- a/src/game/server/gs_common.h
+++ b/src/game/server/gs_common.h
@@ -3,6 +3,8 @@
 #include "../generated/gs_data.h"
 
 
+extern tuning_params tuning;
+
 void create_sound_global(int sound, int target=-1);
 
 inline int cmask_all() { return -1; }