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authorTeetime <TeetimeTW@yahoo.de>2011-11-18 17:26:14 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-18 17:26:14 +0100
commit2b4b40504b6b21c98235d1c510220f53d5c0b556 (patch)
tree2d33717d1b9b8afb5da3babe31c17562e4968b80 /src/game/server/gamemodes
parent2bda94f73eba7fd47790f9a18cc03249cb43adb3 (diff)
downloadzcatch-2b4b40504b6b21c98235d1c510220f53d5c0b556.tar.gz
zcatch-2b4b40504b6b21c98235d1c510220f53d5c0b556.zip
removed vanilla-mode and refractoring
Diffstat (limited to 'src/game/server/gamemodes')
-rw-r--r--src/game/server/gamemodes/zcatch.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp
index 328faeee..2f373e84 100644
--- a/src/game/server/gamemodes/zcatch.cpp
+++ b/src/game/server/gamemodes/zcatch.cpp
@@ -167,10 +167,6 @@ void CGameController_zCatch::OnCharacterSpawn(class CCharacter *pChr)
 	// give default weapons
 	switch(g_Config.m_SvMode)
 		{
-			case 0:
-				pChr->GiveWeapon(WEAPON_HAMMER, -1);
-				pChr->GiveWeapon(WEAPON_GUN, 10);
-				break;
 			case 1:
 				pChr->GiveWeapon(WEAPON_RIFLE, -1);
 				break;