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authorTeetime <TeetimeTW@yahoo.de>2012-02-23 01:17:10 +0100
committerTeetime <TeetimeTW@yahoo.de>2012-02-23 01:17:10 +0100
commita23de27d6fee7312025d221ad5b93ecd17b2b406 (patch)
tree745dd6cb59ef01afd8b519fcbe3066dbad6d5195 /src/game/server/gamemodes/zcatch.hpp
parentfca0b0816753def8d4bf16baa746a9b7c5a53723 (diff)
downloadzcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.tar.gz
zcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.zip
fixed spelling mistakes, some refractoring etc.
Diffstat (limited to 'src/game/server/gamemodes/zcatch.hpp')
-rw-r--r--src/game/server/gamemodes/zcatch.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp
index 58e43f61..d4e33bd1 100644
--- a/src/game/server/gamemodes/zcatch.hpp
+++ b/src/game/server/gamemodes/zcatch.hpp
@@ -20,7 +20,7 @@ class CGameController_zCatch : public IGameController
 	
 	enum
 	{
-		ZCATCH_NOT_CATCHED = -1,
+		ZCATCH_NOT_CAUGHT = -1,
 	}; 
 	
 	virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);