diff options
| author | Teetime <TeetimeTW@yahoo.de> | 2012-02-23 01:17:10 +0100 |
|---|---|---|
| committer | Teetime <TeetimeTW@yahoo.de> | 2012-02-23 01:17:10 +0100 |
| commit | a23de27d6fee7312025d221ad5b93ecd17b2b406 (patch) | |
| tree | 745dd6cb59ef01afd8b519fcbe3066dbad6d5195 | |
| parent | fca0b0816753def8d4bf16baa746a9b7c5a53723 (diff) | |
| download | zcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.tar.gz zcatch-a23de27d6fee7312025d221ad5b93ecd17b2b406.zip | |
fixed spelling mistakes, some refractoring etc.
| -rw-r--r-- | src/banmaster/banmaster.cpp | 6 | ||||
| -rw-r--r-- | src/game/server/gamecontext.cpp | 68 | ||||
| -rw-r--r-- | src/game/server/gamecontext.h | 2 | ||||
| -rw-r--r-- | src/game/server/gamemodes/zcatch.cpp | 28 | ||||
| -rw-r--r-- | src/game/server/gamemodes/zcatch.hpp | 2 | ||||
| -rw-r--r-- | src/game/server/player.cpp | 2 | ||||
| -rw-r--r-- | src/game/server/player.h | 2 | ||||
| -rw-r--r-- | src/game/variables.h | 2 |
8 files changed, 56 insertions, 56 deletions
diff --git a/src/banmaster/banmaster.cpp b/src/banmaster/banmaster.cpp index 9b55c3c3..87c51176 100644 --- a/src/banmaster/banmaster.cpp +++ b/src/banmaster/banmaster.cpp @@ -160,7 +160,6 @@ void ReloadBans() char aBuf[64]; str_format(aBuf, sizeof(aBuf), "bans_save %s", BANMASTER_BANSSAVEFILE); m_pConsole->ExecuteLine(aBuf); - m_pConsole->ExecuteFile(BANMASTER_BANSSAVEFILE); } void ConRecvBans(IConsole::IResult *pResult, void *pUser) @@ -287,7 +286,10 @@ int main(int argc, const char **argv) // ignore_convention char aBuf[256]; net_addr_str(&CheckAddr, aIP, sizeof(aIP), false); str_format(aBuf, sizeof(aBuf), "responded to checkmsg, ip='%s' checkaddr='%s' result=%s", aAddressStr, aIP, (Banned) ? "ban" : "ok"); - m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "banmaster", aBuf); + if(Banned) + m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "banmaster", aBuf); + else + m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "banmaster", aBuf); } } else if(Packet.m_DataSize >= (int)sizeof(BANMASTER_IPREPORT) && mem_comp(Packet.m_pData, BANMASTER_IPREPORT, sizeof(BANMASTER_IPREPORT)) == 0) diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 9e8afea8..df377ccc 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -544,61 +544,59 @@ void CGameContext::OnClientEnter(int ClientID) m_apPlayers[ClientID]->Respawn(); /* begin zCatch */ - int leader_id = -1; + int LeaderID = -1; int StartTeam = m_pController->ClampTeam(1); if(m_pController->IsZCatch()) { - int num = 0; + int Num = 0; - for(int i=0; i<MAX_CLIENTS; i++) + for(int i = 0; i < MAX_CLIENTS; i++) { if(IsClientReady(i)) - num++; + Num++; } - if(num < 3) + if(Num < 3) m_pController->EndRound(); if(g_Config.m_SvAllowJoin == 1) { - m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED; - m_apPlayers[ClientID]->m_SpecExplicit = (num < 3) ? 0 : 1; - StartTeam = (num < 3) ? m_pController->ClampTeam(1) : TEAM_SPECTATORS; + m_apPlayers[ClientID]->m_CaughtBy = ZCATCH_NOT_CAUGHT; + m_apPlayers[ClientID]->m_SpecExplicit = (Num < 3) ? 0 : 1; + StartTeam = (Num < 3) ? m_pController->ClampTeam(1) : TEAM_SPECTATORS; SendBroadcast("You can join the game", ClientID); - } else if(g_Config.m_SvAllowJoin == 2) { - int num2 = 0, num_prev = 0; - + int Num2 = 0, PrevNum = 0; + for(int i = 0; i < MAX_CLIENTS; i++) { if(m_apPlayers[i]) { - num2 = 0; + Num2 = 0; for(int j = 0; j < MAX_CLIENTS; j++) - { - if(m_apPlayers[j] && m_apPlayers[j]->m_CatchedBy == i) - num2++; - } - if(num2 > num_prev) - { - leader_id = i; - num_prev = num2; - } + if(m_apPlayers[j] && m_apPlayers[j]->m_CaughtBy == i) + Num2++; + + if(Num2 > PrevNum) + { + LeaderID = i; + PrevNum = Num2; } - } - - if(leader_id > -1) + } + } + + if(LeaderID > -1) { - m_apPlayers[ClientID]->m_CatchedBy = leader_id; + m_apPlayers[ClientID]->m_CaughtBy = LeaderID; m_apPlayers[ClientID]->m_SpecExplicit = 0; - m_apPlayers[ClientID]->m_SpectatorID = leader_id; + m_apPlayers[ClientID]->m_SpectatorID = LeaderID; StartTeam = TEAM_SPECTATORS; } else { - m_apPlayers[ClientID]->m_CatchedBy = ZCATCH_NOT_CATCHED; + m_apPlayers[ClientID]->m_CaughtBy = ZCATCH_NOT_CAUGHT; m_apPlayers[ClientID]->m_SpecExplicit = 0; } } @@ -625,10 +623,10 @@ void CGameContext::OnClientEnter(int ClientID) SendChatTarget(ClientID, "Welcome to zCatch!"); SendChatTarget(ClientID, "type /cmdlist to get all commands"); SendChatTarget(ClientID, "type /help for instructions"); - if(g_Config.m_SvAllowJoin == 2 && leader_id > -1) + if(g_Config.m_SvAllowJoin == 2 && LeaderID > -1) { char buf[128]; - str_format(buf, sizeof(buf), "You will join the game when %s dies", Server()->ClientName(leader_id)); + str_format(buf, sizeof(buf), "You will join the game when %s dies", Server()->ClientName(LeaderID)); SendChatTarget(ClientID, buf); } } @@ -975,7 +973,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) // Switch team on given client and kill/respawn him if(m_pController->CanJoinTeam(pMsg->m_Team, ClientID)) { - if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team) && !m_pController->IsZCatch()) //zCatch) + if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team) && !m_pController->IsZCatch()) //zCatch { pPlayer->m_LastSetTeam = Server()->Tick(); if(pPlayer->GetTeam() == TEAM_SPECTATORS || pMsg->m_Team == TEAM_SPECTATORS) @@ -984,23 +982,23 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) (void)m_pController->CheckTeamBalance(); pPlayer->m_TeamChangeTick = Server()->Tick(); } - /* begin zCatch*/ + /* begin zCatch */ else if(m_pController->IsZCatch()) { - if(pPlayer->m_CatchedBy >= 0) + if(pPlayer->m_CaughtBy >= 0) { char buf[256]; - str_format(buf, sizeof(buf), "You will join automatically when \"%s\" dies.", Server()->ClientName(pPlayer->m_CatchedBy)); + str_format(buf, sizeof(buf), "You will join automatically when \"%s\" dies.", Server()->ClientName(pPlayer->m_CaughtBy)); SendChatTarget(ClientID, buf); return; } - else if(pPlayer->m_CatchedBy == ZCATCH_NOT_CATCHED) + else if(pPlayer->m_CaughtBy == ZCATCH_NOT_CAUGHT) { pPlayer->m_LastSetTeam = Server()->Tick(); pPlayer->SetTeam(pMsg->m_Team); } } - /* end zCatch*/ + /* end zCatch */ else SendBroadcast("Teams must be balanced, please join other team", ClientID); } diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index c68c958b..d88bd13c 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -145,7 +145,7 @@ public: enum { - ZCATCH_NOT_CATCHED = -1, + ZCATCH_NOT_CAUGHT = -1, }; struct CMutes diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index a003f741..9b364b38 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -66,7 +66,7 @@ void CGameController_zCatch::DoWincheck() int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID) { int VictimID = pVictim->GetPlayer()->GetCID(); - char buf[256]; + char aBuf[256]; if(pKiller != pVictim->GetPlayer()) { pKiller->m_Kills++; @@ -77,14 +77,14 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP /* Check if the killer is already killed and in spectator (victim may died through wallshot) */ if(pKiller->GetTeam() != TEAM_SPECTATORS) { - pVictim->GetPlayer()->m_CatchedBy = pKiller->GetCID(); + pVictim->GetPlayer()->m_CaughtBy = pKiller->GetCID(); pVictim->GetPlayer()->SetTeamDirect(TEAM_SPECTATORS); if(pVictim->GetPlayer()->m_PlayerWantToFollowCatcher) pVictim->GetPlayer()->m_SpectatorID = pKiller->GetCID(); // Let the victim follow his catcher - str_format(buf, sizeof(buf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID())); - GameServer()->SendChatTarget(VictimID, buf); + str_format(aBuf, sizeof(aBuf), "Caught by \"%s\". You will join the game automatically when \"%s\" dies.", Server()->ClientName(pKiller->GetCID()), Server()->ClientName(pKiller->GetCID())); + GameServer()->SendChatTarget(VictimID, aBuf); } } else @@ -98,9 +98,9 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP { if(GameServer()->m_apPlayers[i]) { - if(GameServer()->m_apPlayers[i]->m_CatchedBy == VictimID) + if(GameServer()->m_apPlayers[i]->m_CaughtBy == VictimID) { - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1)); if(pKiller != pVictim->GetPlayer()) @@ -122,7 +122,7 @@ void CGameController_zCatch::OnPlayerInfoChange(class CPlayer *pP) { int Num = 161; for(int i = 0; i < MAX_CLIENTS; i++) - if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_CatchedBy == pP->GetCID()) + if(GameServer()->m_apPlayers[i] && GameServer()->m_apPlayers[i]->m_CaughtBy == pP->GetCID()) Num -= 10; pP->m_TeeInfos.m_ColorBody = Num * 0x010000 + 0xff00; pP->m_TeeInfos.m_ColorFeet = Num * 0x010000 + 0xff00; @@ -146,7 +146,7 @@ void CGameController_zCatch::StartRound() { if(GameServer()->m_apPlayers[i]) { - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; GameServer()->m_apPlayers[i]->m_Kills = 0; GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; @@ -204,17 +204,17 @@ void CGameController_zCatch::EndRound() { GameServer()->m_apPlayers[i]->SetTeamDirect(GameServer()->m_pController->ClampTeam(1)); - char abuf[128]; - str_format(abuf, sizeof(abuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths); - GameServer()->SendChatTarget(i, abuf); + char aBuf[128]; + str_format(aBuf, sizeof(aBuf), "Kills: %d | Deaths: %d", GameServer()->m_apPlayers[i]->m_Kills, GameServer()->m_apPlayers[i]->m_Deaths); + GameServer()->SendChatTarget(i, aBuf); if(GameServer()->m_apPlayers[i]->m_TicksSpec != 0 || GameServer()->m_apPlayers[i]->m_TicksIngame != 0) { double TimeInSpec = (GameServer()->m_apPlayers[i]->m_TicksSpec*100.0) / (GameServer()->m_apPlayers[i]->m_TicksIngame + GameServer()->m_apPlayers[i]->m_TicksSpec); - str_format(abuf, sizeof(abuf), "Spec: %.2f%% | Ingame: %.2f%%", (double)TimeInSpec, (double)(100.0 - TimeInSpec)); - GameServer()->SendChatTarget(i, abuf); + str_format(aBuf, sizeof(aBuf), "Spec: %.2f%% | Ingame: %.2f%%", (double)TimeInSpec, (double)(100.0 - TimeInSpec)); + GameServer()->SendChatTarget(i, aBuf); } - GameServer()->m_apPlayers[i]->m_CatchedBy = ZCATCH_NOT_CATCHED; //Set all players in server as non-catched + GameServer()->m_apPlayers[i]->m_CaughtBy = ZCATCH_NOT_CAUGHT; //Set all players in server as non-caught } } } diff --git a/src/game/server/gamemodes/zcatch.hpp b/src/game/server/gamemodes/zcatch.hpp index 58e43f61..d4e33bd1 100644 --- a/src/game/server/gamemodes/zcatch.hpp +++ b/src/game/server/gamemodes/zcatch.hpp @@ -20,7 +20,7 @@ class CGameController_zCatch : public IGameController enum { - ZCATCH_NOT_CATCHED = -1, + ZCATCH_NOT_CAUGHT = -1, }; virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID); diff --git a/src/game/server/player.cpp b/src/game/server/player.cpp index 09518a78..7110d229 100644 --- a/src/game/server/player.cpp +++ b/src/game/server/player.cpp @@ -23,7 +23,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team) m_TeamChangeTick = Server()->Tick(); //zCatch - m_CatchedBy = -1; + m_CaughtBy = -1; m_SpecExplicit = 0; m_Kills = 0; m_Deaths = 0; diff --git a/src/game/server/player.h b/src/game/server/player.h index 92e2ccc8..6bd39370 100644 --- a/src/game/server/player.h +++ b/src/game/server/player.h @@ -98,7 +98,7 @@ public: } m_Latency; //zCatch: - int m_CatchedBy; + int m_CaughtBy; int m_SpecExplicit; int m_Deaths; int m_Kills; diff --git a/src/game/variables.h b/src/game/variables.h index 4b321a36..b0daf185 100644 --- a/src/game/variables.h +++ b/src/game/variables.h @@ -95,7 +95,7 @@ MACRO_CONFIG_INT(DbgTuning, dbg_tuning, 0, 0, 1, CFGFLAG_CLIENT, "") MACRO_CONFIG_INT(SvMode, sv_mode, 1, 1, 5, CFGFLAG_SERVER, "1 - Instagib; 2 - Rocket area; 3 - Hammerparty; 4 - Grenade; 5 - Ninja") MACRO_CONFIG_INT(SvAllowJoin, sv_allow_join, 2, 1, 2, CFGFLAG_SERVER, "Allow new Players to join without waiting for the next round") //1 = Allowed to join; 2 = Will join when person with the most kills die -MACRO_CONFIG_INT(SvColorIndicator, sv_color_indicator, 1, 0, 1, CFGFLAG_SERVER, "Color tees apropriate to the number of currently catched players") +MACRO_CONFIG_INT(SvColorIndicator, sv_color_indicator, 1, 0, 1, CFGFLAG_SERVER, "Color tees apropriate to the number of currently caught players") MACRO_CONFIG_INT(SvBonus, sv_bonus, 0, 0, 10000, CFGFLAG_SERVER, "Give the last player extra points") MACRO_CONFIG_INT(SvFollowCatcher, sv_follow_catcher, 1, 0, 1, CFGFLAG_SERVER, "If a victim should follow his catcher") MACRO_CONFIG_INT(SvLaserjumps, sv_laserjumps, 0, 0, 1, CFGFLAG_SERVER, "Use laserjumps - on a laser bounce a explosion will occur which takes no damage") |