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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:16:34 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2009-01-11 15:16:34 +0000 |
| commit | 6b886e8ed6ae378e0f8e23dda148cb86083d9657 (patch) | |
| tree | 5d19a6e06debaa72bc21d5a730295857f194970d /src/game/server/gamecontroller.hpp | |
| parent | f29276e8d544f77e6297ece5264b451740f0c19e (diff) | |
| download | zcatch-6b886e8ed6ae378e0f8e23dda148cb86083d9657.tar.gz zcatch-6b886e8ed6ae378e0f8e23dda148cb86083d9657.zip | |
fixed so that the tuning is resetting itself if running a pure server
Diffstat (limited to 'src/game/server/gamecontroller.hpp')
| -rw-r--r-- | src/game/server/gamecontroller.hpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.hpp b/src/game/server/gamecontroller.hpp index f3b64a3b..26b8a81f 100644 --- a/src/game/server/gamecontroller.hpp +++ b/src/game/server/gamecontroller.hpp @@ -37,7 +37,6 @@ protected: char map_wish[128]; - const char *gametype; int round_start_tick; int game_over_tick; @@ -53,6 +52,8 @@ protected: bool force_balanced; public: + const char *gametype; + bool is_teamplay() const; GAMECONTROLLER(); |