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authorTeetime <TeetimeTW@yahoo.de>2011-11-18 17:26:14 +0100
committerTeetime <TeetimeTW@yahoo.de>2011-11-18 17:26:14 +0100
commit2b4b40504b6b21c98235d1c510220f53d5c0b556 (patch)
tree2d33717d1b9b8afb5da3babe31c17562e4968b80 /src/game/server/gamecontroller.cpp
parent2bda94f73eba7fd47790f9a18cc03249cb43adb3 (diff)
downloadzcatch-2b4b40504b6b21c98235d1c510220f53d5c0b556.tar.gz
zcatch-2b4b40504b6b21c98235d1c510220f53d5c0b556.zip
removed vanilla-mode and refractoring
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
-rw-r--r--src/game/server/gamecontroller.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp
index eb9dc9b5..5f330110 100644
--- a/src/game/server/gamecontroller.cpp
+++ b/src/game/server/gamecontroller.cpp
@@ -137,7 +137,7 @@ bool IGameController::OnEntity(int Index, vec2 Pos)
 	else if(Index == ENTITY_SPAWN_BLUE)
 		m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos;
 	/* zCatch */
-   	else if(!GameServer()->m_pController->IsZCatch() || g_Config.m_SvMode == 0)
+   	else if(!GameServer()->m_pController->IsZCatch())
     	{
         if(Index == ENTITY_ARMOR_1)
             Type = POWERUP_ARMOR;