From 2b4b40504b6b21c98235d1c510220f53d5c0b556 Mon Sep 17 00:00:00 2001 From: Teetime Date: Fri, 18 Nov 2011 17:26:14 +0100 Subject: removed vanilla-mode and refractoring --- src/game/server/gamecontroller.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/gamecontroller.cpp') diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index eb9dc9b5..5f330110 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -137,7 +137,7 @@ bool IGameController::OnEntity(int Index, vec2 Pos) else if(Index == ENTITY_SPAWN_BLUE) m_aaSpawnPoints[2][m_aNumSpawnPoints[2]++] = Pos; /* zCatch */ - else if(!GameServer()->m_pController->IsZCatch() || g_Config.m_SvMode == 0) + else if(!GameServer()->m_pController->IsZCatch()) { if(Index == ENTITY_ARMOR_1) Type = POWERUP_ARMOR; -- cgit 1.4.1