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| author | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:17:04 +0000 |
|---|---|---|
| committer | Magnus Auvinen <magnus.auvinen@gmail.com> | 2008-08-27 20:17:04 +0000 |
| commit | 25a2e529bab1d65e19f4bddebda94539f576e2ad (patch) | |
| tree | d14ebd03c6d123fd10c4e603f8b6a463e7044618 /src/game/server/gamecontroller.cpp | |
| parent | 72ec4f1a9da63ae6364cf72cd10cd5a0966e3f1f (diff) | |
| download | zcatch-25a2e529bab1d65e19f4bddebda94539f576e2ad.tar.gz zcatch-25a2e529bab1d65e19f4bddebda94539f576e2ad.zip | |
fixed so the client gets the correct player info
Diffstat (limited to 'src/game/server/gamecontroller.cpp')
| -rw-r--r-- | src/game/server/gamecontroller.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 8dec6795..76b3ef3e 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -307,6 +307,9 @@ int GAMECONTROLLER::on_character_death(class CHARACTER *victim, class PLAYER *ki void GAMECONTROLLER::on_character_spawn(class CHARACTER *chr) { + // default health + chr->health = 10; + // give default weapons chr->weapons[WEAPON_HAMMER].got = 1; chr->weapons[WEAPON_HAMMER].ammo = -1; |